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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier. I discusses this with Ivan and decide to drop these using from Global.h now. This change wouldn't break anything because there was already code with prefix for each of three cases.
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@ -24,19 +24,19 @@
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#ifdef VCMI_ANDROID
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// we can't use shared libraries on Android so here's a hack
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extern "C" DLL_EXPORT void VCAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void VCAI_GetNewAI(shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void VCAI_GetNewAI(std::shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void StupidAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void StupidAI_GetNewBattleAI(shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void StupidAI_GetNewBattleAI(std::shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void BattleAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void BattleAI_GetNewBattleAI(shared_ptr<CBattleGameInterface> &out);
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extern "C" DLL_EXPORT void BattleAI_GetNewBattleAI(std::shared_ptr<CBattleGameInterface> &out);
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#endif
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template<typename rett>
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shared_ptr<rett> createAny(const boost::filesystem::path& libpath, const std::string& methodName)
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std::shared_ptr<rett> createAny(const boost::filesystem::path& libpath, const std::string& methodName)
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{
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typedef void(*TGetAIFun)(shared_ptr<rett>&);
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typedef void(*TGetAIFun)(std::shared_ptr<rett>&);
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typedef void(*TGetNameFun)(char*);
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char temp[150];
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@ -102,7 +102,7 @@ shared_ptr<rett> createAny(const boost::filesystem::path& libpath, const std::st
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getName(temp);
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logGlobal->infoStream() << "Loaded " << temp;
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shared_ptr<rett> ret;
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std::shared_ptr<rett> ret;
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getAI(ret);
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if(!ret)
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logGlobal->errorStream() << "Cannot get AI!";
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@ -111,7 +111,7 @@ shared_ptr<rett> createAny(const boost::filesystem::path& libpath, const std::st
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}
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template<typename rett>
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shared_ptr<rett> createAnyAI(std::string dllname, const std::string& methodName)
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std::shared_ptr<rett> createAnyAI(std::string dllname, const std::string& methodName)
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{
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logGlobal->infoStream() << "Opening " << dllname;
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const boost::filesystem::path filePath =
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@ -121,17 +121,17 @@ shared_ptr<rett> createAnyAI(std::string dllname, const std::string& methodName)
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return ret;
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}
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shared_ptr<CGlobalAI> CDynLibHandler::getNewAI(std::string dllname)
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std::shared_ptr<CGlobalAI> CDynLibHandler::getNewAI(std::string dllname)
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{
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return createAnyAI<CGlobalAI>(dllname, "GetNewAI");
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}
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shared_ptr<CBattleGameInterface> CDynLibHandler::getNewBattleAI(std::string dllname )
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std::shared_ptr<CBattleGameInterface> CDynLibHandler::getNewBattleAI(std::string dllname )
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{
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return createAnyAI<CBattleGameInterface>(dllname, "GetNewBattleAI");
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}
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shared_ptr<CScriptingModule> CDynLibHandler::getNewScriptingModule(std::string dllname)
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std::shared_ptr<CScriptingModule> CDynLibHandler::getNewScriptingModule(std::string dllname)
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{
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return createAny<CScriptingModule>(dllname, "GetNewModule");
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}
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