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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-29 00:41:38 +02:00

- Updated TODOs, removed unused method declaration, updated comments

- Fixed hero strength calculation (power, knowledge should be included as well)
This commit is contained in:
beegee1
2013-12-30 20:04:24 +00:00
parent 9d0387140f
commit a03d01bd3f
5 changed files with 5 additions and 8 deletions

View File

@ -1212,7 +1212,7 @@ const CCampaignScenario * CGameState::getCampaignScenarioForCrossoverHeroes() co
std::vector<CGHeroInstance *> CGameState::prepareCrossoverHeroes(const CCampaignScenario * campaignScenario)
{
auto crossoverHeroes = campaignScenario->crossoverHeroes; //TODO check if hero instances need to be copied
auto crossoverHeroes = campaignScenario->crossoverHeroes; //TODO hero instances need to be copied, warning not trivial
const auto & travelOptions = campaignScenario->travelOptions;
if (!(travelOptions.whatHeroKeeps & 1))
@ -2767,8 +2767,6 @@ std::vector<std::pair<CGHeroInstance*, ObjectInstanceID> > CGameState::generateC
nh->initHeroDefInfo();
campaignHeroReplacements.push_back(std::make_pair(nh, gid));
}
//TODO delete hero placeholder
}
}
}