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- Updated TODOs, removed unused method declaration, updated comments
- Fixed hero strength calculation (power, knowledge should be included as well)
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@ -1364,7 +1364,8 @@ void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
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double CGHeroInstance::getHeroStrength() const
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{
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return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::ATTACK)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::DEFENSE)));
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return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::ATTACK)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::DEFENSE)) *
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(1.0 + 0.05*getPrimSkillLevel(PrimarySkill::KNOWLEDGE)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::SPELL_POWER)));
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}
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ui64 CGHeroInstance::getTotalStrength() const
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