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Michael 2023-08-23 00:39:09 +02:00 committed by GitHub
parent fed9ae5157
commit a0450d1363
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@ -81,7 +81,7 @@ struct DLL_LINKAGE StartInfo
ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
ui32 mapfileChecksum; //0 if not relevant
std::string gameUuid;
std::string gameUuid;
TurnTimerInfo turnTimerInfo;
std::string mapname; // empty for random map, otherwise name of the map or savegame
bool createRandomMap() const { return mapGenOptions != nullptr; }
@ -105,7 +105,7 @@ struct DLL_LINKAGE StartInfo
h & seedToBeUsed;
h & seedPostInit;
h & mapfileChecksum;
h & gameUuid;
h & gameUuid;
h & turnTimerInfo;
h & mapname;
h & mapGenOptions;