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@ -81,7 +81,7 @@ struct DLL_LINKAGE StartInfo
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ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
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ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
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ui32 mapfileChecksum; //0 if not relevant
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std::string gameUuid;
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std::string gameUuid;
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TurnTimerInfo turnTimerInfo;
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std::string mapname; // empty for random map, otherwise name of the map or savegame
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bool createRandomMap() const { return mapGenOptions != nullptr; }
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@ -105,7 +105,7 @@ struct DLL_LINKAGE StartInfo
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h & seedToBeUsed;
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h & seedPostInit;
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h & mapfileChecksum;
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h & gameUuid;
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h & gameUuid;
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h & turnTimerInfo;
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h & mapname;
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h & mapGenOptions;
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