mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Merge remote-tracking branch 'origin/issue/2306' into develop
This commit is contained in:
commit
a051a08a46
@ -841,7 +841,7 @@ void VCAI::makeTurnInternal()
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{
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if (h->movement)
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logAi->warnStream() << boost::format("hero %s has %d MP left") % h->name % h->movement;
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}
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}
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}
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catch(boost::thread_interrupted &e)
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{
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@ -910,7 +910,7 @@ bool VCAI::canGetArmy (const CGHeroInstance * army, const CGHeroInstance * sourc
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const CArmedInstance *armies[] = {army, source};
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//we calculate total strength for each creature type available in armies
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std::map<const CCreature*, int> creToPower;
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for(auto armyPtr : armies)
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@ -1007,7 +1007,7 @@ void VCAI::pickBestCreatures(const CArmedInstance * army, const CArmedInstance *
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}
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void VCAI::pickBestArtifacts(const CGHeroInstance * h, const CGHeroInstance * other)
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{
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{
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auto equipBest = [](const CGHeroInstance * h, const CGHeroInstance * otherh, bool giveStuffToFirstHero) -> void
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{
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bool changeMade = false;
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@ -2131,7 +2131,7 @@ void VCAI::tryRealize(Goals::CollectRes & g)
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cb->trade(obj, EMarketMode::RESOURCE_RESOURCE, i, g.resID, toGive);
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if(cb->getResourceAmount(static_cast<Res::ERes>(g.resID)) >= g.value)
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return;
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}
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}
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throw cannotFulfillGoalException("I cannot get needed resources by trade!");
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}
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@ -2349,7 +2349,7 @@ Goals::TSubgoal VCAI::striveToGoalInternal(Goals::TSubgoal ultimateGoal, bool on
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completeGoal (goal);
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//completed goal was main goal //TODO: find better condition
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if (ultimateGoal->fulfillsMe(goal) || maxGoals > searchDepth2)
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return sptr(Goals::Invalid());
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return sptr(Goals::Invalid());
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}
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catch(std::exception &e)
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{
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@ -2605,7 +2605,7 @@ int3 VCAI::explorationDesperate(HeroPtr h)
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{
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auto sm = getCachedSectorMap(h);
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int radius = h->getSightRadious();
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std::vector<std::vector<int3> > tiles; //tiles[distance_to_fow]
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tiles.resize(radius);
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@ -2735,24 +2735,13 @@ void VCAI::finish()
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void VCAI::requestActionASAP(std::function<void()> whatToDo)
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{
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boost::mutex mutex;
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mutex.lock();
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boost::thread newThread([&mutex,this,whatToDo]()
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boost::thread newThread([this,whatToDo]()
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{
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setThreadName("VCAI::requestActionASAP::helper");
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setThreadName("VCAI::requestActionASAP::whatToDo");
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SET_GLOBAL_STATE(this);
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boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
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// unlock mutex and allow parent function to exit
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mutex.unlock();
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whatToDo();
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});
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// wait for mutex to unlock and for thread to initialize properly
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mutex.lock();
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// unlock mutex - boost dislikes destruction of locked mutexes
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mutex.unlock();
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}
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void VCAI::lostHero(HeroPtr h)
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@ -2963,8 +2952,8 @@ void AIStatus::heroVisit(const CGObjectInstance *obj, bool started)
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objectsBeingVisited.push_back(obj);
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else
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{
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// There can be more than one object visited at the time (eg. hero visits Subterranean Gate
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// causing visit to hero on the other side.
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// There can be more than one object visited at the time (eg. hero visits Subterranean Gate
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// causing visit to hero on the other side.
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// However, we are guaranteed that start/end visit notification maintain stack order.
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assert(!objectsBeingVisited.empty());
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objectsBeingVisited.pop_back();
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@ -3078,7 +3067,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
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s.embarkmentPoints.push_back(neighPos);
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}
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});
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if(t->visitable)
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{
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auto obj = t->visitableObjects.front();
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@ -3134,7 +3123,7 @@ bool isWeeklyRevisitable (const CGObjectInstance * obj)
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bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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{
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switch (obj->ID)
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{
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{
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case Obj::TOWN:
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case Obj::HERO: //never visit our heroes at random
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return obj->tempOwner != h->tempOwner; //do not visit our towns at random
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@ -3185,7 +3174,7 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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return canRecruitCreatures;
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}
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case Obj::HILL_FORT:
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{
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{
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for (auto slot : h->Slots())
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{
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if (slot.second->type->upgrades.size())
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@ -3498,7 +3487,7 @@ void SectorMap::makeParentBFS(crint3 source)
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ui8 &sec = retreiveTile(curPos);
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assert(sec == mySector); //consider only tiles from the same sector
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UNUSED(sec);
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foreach_neighbour(curPos, [&](crint3 neighPos)
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{
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if(retreiveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
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|
@ -246,25 +246,18 @@ void CClient::endGame( bool closeConnection /*= true*/ )
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#if 1
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void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const std::string & port)
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{
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PlayerColor player(player_); //intentional shadowing
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logNetwork->infoStream() << "Loading procedure started!";
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PlayerColor player(player_); //intentional shadowing
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std::string realPort;
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if(settings["testing"]["enabled"].Bool())
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realPort = settings["testing"]["port"].String();
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else if(port.size())
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realPort = port;
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else
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realPort = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
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logNetwork->infoStream() <<"Loading procedure started!";
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CServerHandler sh;
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if(server)
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sh.startServer();
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else
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serv = sh.justConnectToServer(ipaddr, realPort);
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if(server)
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sh.startServer();
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else
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serv = sh.justConnectToServer(ipaddr,port=="" ? "3030" : port);
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CStopWatch tmh;
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unique_ptr<CLoadFile> loader;
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unique_ptr<CLoadFile> loader;
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try
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{
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std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
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@ -974,10 +967,7 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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{
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serverThread = nullptr;
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shared = nullptr;
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if(settings["testing"]["enabled"].Bool())
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port = settings["testing"]["port"].String();
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else
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port = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
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port = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
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verbose = true;
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#ifndef VCMI_ANDROID
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|
@ -62,9 +62,9 @@ CAdvMapInt *adventureInt;
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CTerrainRect::CTerrainRect()
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: fadeSurface(nullptr),
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: fadeSurface(nullptr),
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fadeAnim(new CFadeAnimation()),
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curHoveredTile(-1,-1,-1),
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curHoveredTile(-1,-1,-1),
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currentPath(nullptr)
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{
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tilesw=(ADVOPT.advmapW+31)/32;
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@ -283,7 +283,7 @@ void CTerrainRect::show(SDL_Surface * to)
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info.heroAnim = adventureInt->heroAnim;
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if (ADVOPT.smoothMove)
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info.movement = int3(moveX, moveY, 0);
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lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info);
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if (fadeAnim->isFading())
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{
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@ -316,7 +316,7 @@ void CTerrainRect::showAll(SDL_Surface * to)
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}
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void CTerrainRect::showAnim(SDL_Surface * to)
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{
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{
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if (fadeAnim->isFading())
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show(to);
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else if (lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED)
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@ -357,7 +357,7 @@ void CTerrainRect::fadeFromCurrentView()
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return;
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if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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return;
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if (!fadeSurface)
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fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h);
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SDL_BlitSurface(screen, &pos, fadeSurface, nullptr);
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@ -502,10 +502,10 @@ CAdvMapInt::CAdvMapInt():
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endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
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int panelSpaceBottom = screen->h - resdatabar.pos.h - 4;
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panelMain = new CAdvMapPanel(nullptr, Point(0, 0));
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// TODO correct drawing position
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panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
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panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
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panelMain->addChildColorableButton(kingOverview);
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panelMain->addChildColorableButton(underground);
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@ -593,7 +593,7 @@ CAdvMapInt::CAdvMapInt():
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Colors::WHITE, CGI->generaltexth->allTexts[618]));
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activeMapPanel = panelMain;
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changeMode(EAdvMapMode::NORMAL);
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underground->block(!CGI->mh->map->twoLevel);
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@ -971,7 +971,7 @@ void CAdvMapInt::show(SDL_Surface * to)
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for(int i=0;i<4;i++)
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blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
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}
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infoBar.show(to);
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statusbar.showAll(to);
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}
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@ -986,7 +986,7 @@ void CAdvMapInt::selectionChanged()
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void CAdvMapInt::centerOn(int3 on, bool fade /* = false */)
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{
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bool switchedLevels = on.z != position.z;
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if (fade)
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{
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terrain.fadeFromCurrentView();
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@ -1538,7 +1538,10 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
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}
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else if(const CGHeroInstance * h = curHero())
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{
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const CGPathNode * pnode = LOCPLINT->cb->getPathsInfo(h)->getPathInfo(mapPos);
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int3 mapPosCopy = mapPos;
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const CGPathNode * pnode = LOCPLINT->cb->getPathsInfo(h)->getPathInfo(mapPosCopy);
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assert(pnode);
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int turns = pnode->turns;
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vstd::amin(turns, 3);
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switch(pnode->action)
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@ -1718,9 +1721,9 @@ void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.4f */)
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townList.activate();
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heroList.activate();
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infoBar.activate();
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||||
|
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worldViewOptions.clear();
|
||||
|
||||
|
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break;
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case EAdvMapMode::WORLD_VIEW:
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panelMain->deactivate();
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@ -1790,14 +1793,13 @@ CAdvMapInt::WorldViewOptions::WorldViewOptions()
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void CAdvMapInt::WorldViewOptions::clear()
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{
|
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showAllTerrain = false;
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|
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iconPositions.clear();
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}
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|
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void CAdvMapInt::WorldViewOptions::adjustDrawingInfo(MapDrawingInfo& info)
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{
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info.showAllTerrain = showAllTerrain;
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|
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info.additionalIcons = &iconPositions;
|
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}
|
||||
|
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info.additionalIcons = &iconPositions;
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}
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|
@ -675,8 +675,8 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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}
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else
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{
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cur->setType(ran.first, ran.second);
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}
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cur->setType(ran.first, ran.second);
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}
|
||||
}
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||||
|
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int CGameState::getDate(Date::EDateType mode) const
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|
@ -70,7 +70,7 @@ void CConnection::init()
|
||||
}
|
||||
|
||||
CConnection::CConnection(std::string host, std::string port, std::string Name)
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:iser(this), oser(this), io_service(new asio::io_service), name(Name)
|
||||
:iser(this), oser(this), io_service(new asio::io_service), name(Name)
|
||||
{
|
||||
int i;
|
||||
boost::system::error_code error = asio::error::host_not_found;
|
||||
@ -121,7 +121,7 @@ connerror1:
|
||||
else
|
||||
logNetwork->errorStream() << "No error info. ";
|
||||
delete io_service;
|
||||
//delete socket;
|
||||
//delete socket;
|
||||
throw std::runtime_error("Can't establish connection :(");
|
||||
}
|
||||
CConnection::CConnection(TSocket * Socket, std::string Name )
|
||||
@ -136,10 +136,10 @@ CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_servi
|
||||
socket = new tcp::socket(*io_service);
|
||||
acceptor->accept(*socket,error);
|
||||
if (error)
|
||||
{
|
||||
{
|
||||
logNetwork->errorStream() << "Error on accepting: " << error;
|
||||
delete socket;
|
||||
throw std::runtime_error("Can't establish connection :(");
|
||||
delete socket;
|
||||
throw std::runtime_error("Can't establish connection :(");
|
||||
}
|
||||
init();
|
||||
}
|
||||
@ -240,12 +240,12 @@ void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 r
|
||||
|
||||
void CConnection::disableStackSendingByID()
|
||||
{
|
||||
CSerializer::sendStackInstanceByIds = false;
|
||||
CSerializer::sendStackInstanceByIds = false;
|
||||
}
|
||||
|
||||
void CConnection::enableStackSendingByID()
|
||||
{
|
||||
CSerializer::sendStackInstanceByIds = true;
|
||||
CSerializer::sendStackInstanceByIds = true;
|
||||
}
|
||||
|
||||
void CConnection::disableSmartPointerSerialization()
|
||||
@ -285,7 +285,7 @@ void CConnection::enableSmartVectorMemberSerializatoin()
|
||||
CSerializer::smartVectorMembersSerialization = true;
|
||||
}
|
||||
|
||||
CSaveFile::CSaveFile( const std::string &fname ): serializer(this)
|
||||
CSaveFile::CSaveFile( const std::string &fname ): serializer(this)
|
||||
{
|
||||
registerTypes(serializer);
|
||||
openNextFile(fname);
|
||||
@ -379,7 +379,7 @@ void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalV
|
||||
if(std::memcmp(buffer,"VCMI",4))
|
||||
THROW_FORMAT("Error: not a VCMI file(%s)!", fName);
|
||||
|
||||
serializer >> serializer.fileVersion;
|
||||
serializer >> serializer.fileVersion;
|
||||
if(serializer.fileVersion < minimalVersion)
|
||||
THROW_FORMAT("Error: too old file format (%s)!", fName);
|
||||
|
||||
@ -437,7 +437,7 @@ CTypeList::CTypeList()
|
||||
}
|
||||
|
||||
CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
|
||||
{
|
||||
{
|
||||
if(auto typeDescr = getTypeDescriptor(type, false))
|
||||
return typeDescr; //type found, return ptr to structure
|
||||
|
||||
@ -450,18 +450,19 @@ CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
|
||||
return newType;
|
||||
}
|
||||
|
||||
ui16 CTypeList::getTypeID( const std::type_info *type )
|
||||
{
|
||||
auto i = typeInfos.find(type);
|
||||
if(i != typeInfos.end())
|
||||
return i->second->typeID;
|
||||
else
|
||||
ui16 CTypeList::getTypeID( const std::type_info *type, bool throws ) const
|
||||
{
|
||||
auto descriptor = getTypeDescriptor(type, throws);
|
||||
if (descriptor == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return descriptor->typeID;
|
||||
}
|
||||
|
||||
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to)
|
||||
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to) const
|
||||
{
|
||||
if(from == to)
|
||||
if(!strcmp(from->name, to->name))
|
||||
return std::vector<CTypeList::TypeInfoPtr>();
|
||||
|
||||
// Perform a simple BFS in the class hierarchy.
|
||||
@ -484,7 +485,7 @@ std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, Ty
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<TypeInfoPtr> ret;
|
||||
|
||||
if(!previous.count(from))
|
||||
@ -512,21 +513,21 @@ std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, Ty
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to)
|
||||
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to) const
|
||||
{
|
||||
//This additional if is needed because getTypeDescriptor might fail if type is not registered
|
||||
// (and if casting is not needed, then registereing should no be required)
|
||||
if(*from == *to)
|
||||
if(!strcmp(from->name(), to->name()))
|
||||
return std::vector<CTypeList::TypeInfoPtr>();
|
||||
|
||||
return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
|
||||
}
|
||||
|
||||
CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws)
|
||||
CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws) const
|
||||
{
|
||||
auto i = typeInfos.find(type);
|
||||
if(i != typeInfos.end())
|
||||
return i->second; //type found, return ptr to structure
|
||||
return i->second; //type found, return ptr to structure
|
||||
|
||||
if(!throws)
|
||||
return nullptr;
|
||||
@ -553,19 +554,19 @@ CSerializer::CSerializer()
|
||||
|
||||
void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
|
||||
{
|
||||
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
|
||||
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
|
||||
[](const CGObjectInstance &obj){ return obj.id; });
|
||||
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
|
||||
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
|
||||
[](const CHero &h){ return h.ID; });
|
||||
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
|
||||
[](const CGHeroInstance &h){ return h.type->ID; });
|
||||
registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
|
||||
registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
|
||||
[](const CCreature &cre){ return cre.idNumber; });
|
||||
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
|
||||
[](const CArtifact &art){ return art.id; });
|
||||
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
|
||||
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
|
||||
[](const CArtifactInstance &artInst){ return artInst.id; });
|
||||
registerVectoredType<CQuest, si32>(&gs->map->quests,
|
||||
registerVectoredType<CQuest, si32>(&gs->map->quests,
|
||||
[](const CQuest &q){ return q.qid; });
|
||||
|
||||
smartVectorMembersSerialization = true;
|
||||
@ -646,4 +647,3 @@ CMemorySerializer::CMemorySerializer(): iser(this), oser(this)
|
||||
registerTypes(iser);
|
||||
registerTypes(oser);
|
||||
}
|
||||
|
||||
|
218
lib/Connection.h
218
lib/Connection.h
@ -81,10 +81,14 @@ enum SerializationLvl
|
||||
|
||||
struct TypeComparer
|
||||
{
|
||||
bool operator()(const std::type_info *a, const std::type_info *b) const
|
||||
{
|
||||
return a->before(*b);
|
||||
}
|
||||
bool operator()(const std::type_info *a, const std::type_info *b) const
|
||||
{
|
||||
#ifndef __APPLE__
|
||||
return a->before(*b);
|
||||
#else
|
||||
return strcmp(a->name(), b->name()) < 0;
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
struct IPointerCaster
|
||||
@ -102,6 +106,11 @@ struct PointerCaster : IPointerCaster
|
||||
{
|
||||
From * from = (From*)boost::any_cast<void*>(ptr);
|
||||
To * ret = dynamic_cast<To*>(from);
|
||||
if (ret == nullptr)
|
||||
{
|
||||
// Last resort when RTTI goes mad
|
||||
ret = static_cast<To*>(from);
|
||||
}
|
||||
return (void*)ret;
|
||||
}
|
||||
|
||||
@ -113,6 +122,11 @@ struct PointerCaster : IPointerCaster
|
||||
{
|
||||
auto from = boost::any_cast<SmartPt>(ptr);
|
||||
auto ret = std::dynamic_pointer_cast<To>(from);
|
||||
if (!ret)
|
||||
{
|
||||
// Last resort when RTTI goes mad
|
||||
ret = std::static_pointer_cast<To>(from);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
@ -136,7 +150,7 @@ struct PointerCaster : IPointerCaster
|
||||
// }
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CTypeList
|
||||
class DLL_LINKAGE CTypeList: public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
struct TypeDescriptor;
|
||||
@ -147,33 +161,53 @@ public:
|
||||
const char *name;
|
||||
std::vector<TypeInfoPtr> children, parents;
|
||||
};
|
||||
typedef boost::shared_mutex TMutex;
|
||||
typedef boost::unique_lock<TMutex> TUniqueLock;
|
||||
typedef boost::shared_lock<TMutex> TSharedLock;
|
||||
private:
|
||||
mutable TMutex mx;
|
||||
|
||||
std::map<const std::type_info *, TypeInfoPtr, TypeComparer> typeInfos;
|
||||
std::map<std::pair<TypeInfoPtr, TypeInfoPtr>, std::unique_ptr<const IPointerCaster>> casters; //for each pair <Base, Der> we provide a caster (each registered relations creates a single entry here)
|
||||
|
||||
CTypeList(CTypeList &)
|
||||
{
|
||||
// This type is non-copyable.
|
||||
// Unfortunately on Windows it is required for DLL_EXPORT-ed type to provide copy c-tor, so we can't =delete it.
|
||||
assert(0);
|
||||
}
|
||||
CTypeList &operator=(CTypeList &)
|
||||
{
|
||||
// As above.
|
||||
assert(0);
|
||||
return *this;
|
||||
}
|
||||
public:
|
||||
/// Returns sequence of types starting from "from" and ending on "to". Every next type is derived from the previous.
|
||||
/// Throws if there is no link registered.
|
||||
std::vector<TypeInfoPtr> castSequence(TypeInfoPtr from, TypeInfoPtr to) const;
|
||||
std::vector<TypeInfoPtr> castSequence(const std::type_info *from, const std::type_info *to) const;
|
||||
|
||||
CTypeList();
|
||||
|
||||
template<boost::any(IPointerCaster::*CastingFunction)(const boost::any &) const>
|
||||
boost::any castHelper(boost::any inputPtr, const std::type_info *fromArg, const std::type_info *toArg) const
|
||||
{
|
||||
TSharedLock lock(mx);
|
||||
auto typesSequence = castSequence(fromArg, toArg);
|
||||
|
||||
boost::any ptr = inputPtr;
|
||||
for(int i = 0; i < static_cast<int>(typesSequence.size()) - 1; i++)
|
||||
{
|
||||
auto &from = typesSequence[i];
|
||||
auto &to = typesSequence[i + 1];
|
||||
auto castingPair = std::make_pair(from, to);
|
||||
if(!casters.count(castingPair))
|
||||
THROW_FORMAT("Cannot find caster for conversion %s -> %s which is needed to cast %s -> %s", from->name % to->name % fromArg->name() % toArg->name());
|
||||
|
||||
auto &caster = casters.at(castingPair);
|
||||
ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr not have operator->* ..?
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
TypeInfoPtr getTypeDescriptor(const std::type_info *type, bool throws = true) const; //if not throws, failure returns nullptr
|
||||
|
||||
TypeInfoPtr registerType(const std::type_info *type);
|
||||
|
||||
public:
|
||||
CTypeList();
|
||||
|
||||
template <typename Base, typename Derived>
|
||||
void registerType(const Base * b = nullptr, const Derived * d = nullptr)
|
||||
{
|
||||
TUniqueLock lock(mx);
|
||||
static_assert(std::is_base_of<Base, Derived>::value, "First registerType template parameter needs to ba a base class of the second one.");
|
||||
static_assert(std::has_virtual_destructor<Base>::value, "Base class needs to have a virtual destructor.");
|
||||
static_assert(!std::is_same<Base, Derived>::value, "Parameters of registerTypes should be two diffrenet types.");
|
||||
@ -187,77 +221,52 @@ public:
|
||||
casters[std::make_pair(dti, bti)] = make_unique<const PointerCaster<Derived, Base>>();
|
||||
}
|
||||
|
||||
ui16 getTypeID(const std::type_info *type);
|
||||
TypeInfoPtr getTypeDescriptor(const std::type_info *type, bool throws = true); //if not throws, failure returns nullptr
|
||||
ui16 getTypeID(const std::type_info *type, bool throws = false) const;
|
||||
|
||||
template <typename T>
|
||||
ui16 getTypeID(const T * t = nullptr)
|
||||
ui16 getTypeID(const T * t = nullptr, bool throws = false) const
|
||||
{
|
||||
return getTypeID(getTypeInfo(t));
|
||||
}
|
||||
|
||||
|
||||
// Returns sequence of types starting from "from" and ending on "to". Every next type is derived from the previous.
|
||||
// Throws if there is no link registered.
|
||||
std::vector<TypeInfoPtr> castSequence(TypeInfoPtr from, TypeInfoPtr to);
|
||||
std::vector<TypeInfoPtr> castSequence(const std::type_info *from, const std::type_info *to);
|
||||
|
||||
template<boost::any(IPointerCaster::*CastingFunction)(const boost::any &) const>
|
||||
boost::any castHelper(boost::any inputPtr, const std::type_info *fromArg, const std::type_info *toArg)
|
||||
{
|
||||
auto typesSequence = castSequence(fromArg, toArg);
|
||||
|
||||
boost::any ptr = inputPtr;
|
||||
for(int i = 0; i < (int)typesSequence.size() - 1; i++)
|
||||
{
|
||||
auto &from = typesSequence[i];
|
||||
auto &to = typesSequence[i + 1];
|
||||
auto castingPair = std::make_pair(from, to);
|
||||
if(!casters.count(castingPair))
|
||||
THROW_FORMAT("Cannot find caster for conversion %s -> %s which is needed to cast %s -> %s", from->name % to->name % fromArg->name() % toArg->name());
|
||||
|
||||
auto &caster = casters.at(castingPair);
|
||||
ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr does not have operator->* ..?
|
||||
}
|
||||
|
||||
return ptr;
|
||||
return getTypeID(getTypeInfo(t), throws);
|
||||
}
|
||||
|
||||
template<typename TInput>
|
||||
void *castToMostDerived(const TInput *inputPtr)
|
||||
void * castToMostDerived(const TInput * inputPtr) const
|
||||
{
|
||||
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
auto derivedType = getTypeInfo(inputPtr);
|
||||
|
||||
if(baseType == *derivedType)
|
||||
return (void*)inputPtr;
|
||||
if (!strcmp(baseType.name(), derivedType->name()))
|
||||
{
|
||||
return const_cast<void*>(reinterpret_cast<const void*>(inputPtr));
|
||||
}
|
||||
|
||||
return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>((void*)inputPtr, &baseType, derivedType));
|
||||
return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>(
|
||||
const_cast<void*>(reinterpret_cast<const void*>(inputPtr)), &baseType,
|
||||
derivedType));
|
||||
}
|
||||
|
||||
template<typename TInput>
|
||||
boost::any castSharedToMostDerived(const std::shared_ptr<TInput> inputPtr)
|
||||
boost::any castSharedToMostDerived(const std::shared_ptr<TInput> inputPtr) const
|
||||
{
|
||||
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
auto derivedType = getTypeInfo(inputPtr.get());
|
||||
|
||||
if(baseType == *derivedType)
|
||||
if (!strcmp(baseType.name(), derivedType->name()))
|
||||
return inputPtr;
|
||||
|
||||
return castHelper<&IPointerCaster::castSharedPtr>(inputPtr, &baseType, derivedType);
|
||||
}
|
||||
|
||||
void* castRaw(void *inputPtr, const std::type_info *from, const std::type_info *to)
|
||||
void * castRaw(void *inputPtr, const std::type_info *from, const std::type_info *to) const
|
||||
{
|
||||
return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>(inputPtr, from, to));
|
||||
}
|
||||
boost::any castShared(boost::any inputPtr, const std::type_info *from, const std::type_info *to)
|
||||
boost::any castShared(boost::any inputPtr, const std::type_info *from, const std::type_info *to) const
|
||||
{
|
||||
return castHelper<&IPointerCaster::castSharedPtr>(inputPtr, from, to);
|
||||
}
|
||||
|
||||
|
||||
template <typename T> const std::type_info * getTypeInfo(const T * t = nullptr)
|
||||
template <typename T> const std::type_info * getTypeInfo(const T * t = nullptr) const
|
||||
{
|
||||
if(t)
|
||||
return &typeid(*t);
|
||||
@ -444,13 +453,13 @@ public:
|
||||
virtual int write(const void * data, unsigned size) = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CSaverBase
|
||||
class DLL_LINKAGE CSaverBase
|
||||
{
|
||||
protected:
|
||||
IBinaryWriter * writer;
|
||||
public:
|
||||
CSaverBase(IBinaryWriter * w): writer(w){};
|
||||
|
||||
|
||||
inline int write(const void * data, unsigned size)
|
||||
{
|
||||
return writer->write(data, size);
|
||||
@ -586,15 +595,15 @@ struct LoadIfStackInstance<Ser, CStackInstance *>
|
||||
class DLL_LINKAGE COSer : public CSaverBase
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
struct SaveBoolean
|
||||
{
|
||||
static void invoke(COSer &s, const bool &data)
|
||||
{
|
||||
s.saveBoolean(data);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
struct SaveBooleanVector
|
||||
{
|
||||
static void invoke(COSer &s, const std::vector<bool> &data)
|
||||
@ -629,7 +638,7 @@ public:
|
||||
s.saveEnum(data);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<typename T>
|
||||
struct SavePointer
|
||||
{
|
||||
@ -638,7 +647,7 @@ public:
|
||||
s.savePointer(data);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<typename T>
|
||||
struct SaveArray
|
||||
{
|
||||
@ -655,22 +664,21 @@ public:
|
||||
{
|
||||
throw std::runtime_error("Wrong save serialization call!");
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class CPointerSaver : public CBasicPointerSaver
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class CPointerSaver : public CBasicPointerSaver
|
||||
{
|
||||
public:
|
||||
void savePtr(CSaverBase &ar, const void *data) const override
|
||||
{
|
||||
{
|
||||
COSer &s = static_cast<COSer&>(ar);
|
||||
const T *ptr = static_cast<const T*>(data);
|
||||
|
||||
const T *ptr = static_cast<const T*>(data);
|
||||
//T is most derived known type, it's time to call actual serialize
|
||||
const_cast<T&>(*ptr).serialize(s,version);
|
||||
const_cast<T*>(ptr)->serialize(s,version);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
bool saving;
|
||||
std::map<ui16,CBasicPointerSaver*> savers; // typeID => CPointerSaver<serializer,type>
|
||||
|
||||
@ -777,7 +785,7 @@ public:
|
||||
|
||||
//write type identifier
|
||||
ui16 tid = typeList.getTypeID(data);
|
||||
*this << tid;
|
||||
*this << tid;
|
||||
|
||||
this->savePointerHlp(tid, data);
|
||||
}
|
||||
@ -964,13 +972,13 @@ public:
|
||||
virtual int read(void * data, unsigned size) = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CLoaderBase
|
||||
class DLL_LINKAGE CLoaderBase
|
||||
{
|
||||
protected:
|
||||
IBinaryReader * reader;
|
||||
public:
|
||||
CLoaderBase(IBinaryReader * r): reader(r){};
|
||||
|
||||
|
||||
inline int read(void * data, unsigned size)
|
||||
{
|
||||
return reader->read(data, size);
|
||||
@ -1015,15 +1023,15 @@ public:
|
||||
s.loadBoolean(data);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct LoadBooleanVector
|
||||
{
|
||||
static void invoke(CISer &s, std::vector<bool> &data)
|
||||
{
|
||||
s.loadBooleanVector(data);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct LoadEnum
|
||||
{
|
||||
@ -1040,7 +1048,7 @@ public:
|
||||
{
|
||||
s.loadPrimitive(data);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct LoadPointer
|
||||
@ -1049,8 +1057,8 @@ public:
|
||||
{
|
||||
s.loadPointer(data);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct LoadArray
|
||||
{
|
||||
@ -1076,8 +1084,8 @@ public:
|
||||
{
|
||||
throw std::runtime_error("Wrong load serialization call!");
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
template <typename T> class CPointerLoader : public CBasicPointerLoader
|
||||
{
|
||||
public:
|
||||
@ -1094,8 +1102,8 @@ public:
|
||||
ptr->serialize(s,version);
|
||||
return &typeid(T);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
bool saving;
|
||||
std::map<ui16,CBasicPointerLoader*> loaders; // typeID => CPointerSaver<serializer,type>
|
||||
si32 fileVersion;
|
||||
@ -1539,9 +1547,9 @@ class DLL_LINKAGE CSaveFile
|
||||
:public IBinaryWriter
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
COSer serializer;
|
||||
|
||||
|
||||
std::string fName;
|
||||
unique_ptr<std::ofstream> sfile;
|
||||
|
||||
@ -1554,13 +1562,13 @@ public:
|
||||
void reportState(CLogger * out) override;
|
||||
|
||||
void putMagicBytes(const std::string &text);
|
||||
|
||||
|
||||
template<class T>
|
||||
CSaveFile & operator<<(const T &t)
|
||||
{
|
||||
serializer << t;
|
||||
return * this;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CLoadFile
|
||||
@ -1568,7 +1576,7 @@ class DLL_LINKAGE CLoadFile
|
||||
{
|
||||
public:
|
||||
CISer serializer;
|
||||
|
||||
|
||||
std::string fName;
|
||||
unique_ptr<boost::filesystem::ifstream> sfile;
|
||||
|
||||
@ -1581,20 +1589,20 @@ public:
|
||||
void reportState(CLogger * out) override;
|
||||
|
||||
void checkMagicBytes(const std::string & text);
|
||||
|
||||
|
||||
template<class T>
|
||||
CLoadFile & operator>>(T &t)
|
||||
{
|
||||
serializer >> t;
|
||||
return * this;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CLoadIntegrityValidator
|
||||
class DLL_LINKAGE CLoadIntegrityValidator
|
||||
: public IBinaryReader
|
||||
{
|
||||
public:
|
||||
CISer serializer;
|
||||
CISer serializer;
|
||||
unique_ptr<CLoadFile> primaryFile, controlFile;
|
||||
bool foundDesync;
|
||||
|
||||
@ -1620,7 +1628,7 @@ class DLL_LINKAGE CConnection
|
||||
public:
|
||||
CISer iser;
|
||||
COSer oser;
|
||||
|
||||
|
||||
boost::mutex *rmx, *wmx; // read/write mutexes
|
||||
TSocket * socket;
|
||||
bool logging;
|
||||
@ -1658,14 +1666,14 @@ public:
|
||||
|
||||
void prepareForSendingHeroes(); //disables sending vectorised, enables smart pointer serialization, clears saved/loaded ptr cache
|
||||
void enterPregameConnectionMode();
|
||||
|
||||
|
||||
template<class T>
|
||||
CConnection & operator>>(T &t)
|
||||
{
|
||||
iser >> t;
|
||||
return * this;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
template<class T>
|
||||
CConnection & operator<<(const T &t)
|
||||
{
|
||||
@ -1687,7 +1695,7 @@ class DLL_LINKAGE CMemorySerializer
|
||||
public:
|
||||
CISer iser;
|
||||
COSer oser;
|
||||
|
||||
|
||||
int read(void * data, unsigned size) override; //throws!
|
||||
int write(const void * data, unsigned size) override;
|
||||
|
||||
|
@ -331,9 +331,6 @@ struct SetAvailableHeroes : public CPackForClient //113
|
||||
for (int i = 0; i < GameConstants::AVAILABLE_HEROES_PER_PLAYER; i++)
|
||||
army[i].clear();
|
||||
}
|
||||
~SetAvailableHeroes()
|
||||
{
|
||||
}
|
||||
void applyCl(CClient *cl);
|
||||
DLL_LINKAGE void applyGs(CGameState *gs);
|
||||
|
||||
|
@ -65,14 +65,14 @@ class ServerSpellCastEnvironment: public SpellCastEnvironment
|
||||
public:
|
||||
ServerSpellCastEnvironment(CGameHandler * gh);
|
||||
~ServerSpellCastEnvironment(){};
|
||||
void sendAndApply(CPackForClient * info) const override;
|
||||
void sendAndApply(CPackForClient * info) const override;
|
||||
CRandomGenerator & getRandomGenerator() const override;
|
||||
void complain(const std::string & problem) const override;
|
||||
const CMap * getMap() const override;
|
||||
const CGameInfoCallback * getCb() const override;
|
||||
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
|
||||
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
|
||||
private:
|
||||
mutable CGameHandler * gh;
|
||||
mutable CGameHandler * gh;
|
||||
};
|
||||
|
||||
CondSh<bool> battleMadeAction;
|
||||
@ -102,7 +102,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
template <>
|
||||
class CApplyOnGH<CPack> : public CBaseForGHApply
|
||||
{
|
||||
public:
|
||||
@ -799,15 +799,15 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
|
||||
|
||||
const Bonus * bonus = att->getBonusLocalFirst(Selector::type(Bonus::SPELL_LIKE_ATTACK));
|
||||
if (bonus && (bat.shot())) //TODO: make it work in melee?
|
||||
{
|
||||
{
|
||||
//this is need for displaying hit animation
|
||||
bat.flags |= BattleAttack::SPELL_LIKE;
|
||||
bat.spellID = SpellID(bonus->subtype);
|
||||
|
||||
|
||||
//TODO: should spell override creature`s projectile?
|
||||
|
||||
|
||||
std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att->owner, bonus->val, targetHex, att);
|
||||
|
||||
|
||||
//TODO: get exact attacked hex for defender
|
||||
|
||||
for(const CStack * stack : attackedCreatures)
|
||||
@ -817,7 +817,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
|
||||
applyBattleEffects(bat, att, stack, distance, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//now add effect info for all attacked stacks
|
||||
for(BattleStackAttacked & bsa : bat.bsa)
|
||||
{
|
||||
@ -828,7 +828,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
|
||||
bsa.spellID = SpellID(bonus->subtype);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, const CStack *def, int distance, bool secondary) //helper function for prepareAttack
|
||||
@ -917,7 +917,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
|
||||
c << &applied;
|
||||
};
|
||||
|
||||
CBaseForGHApply *apply = applier->apps[packType]; //and appropriae applier object
|
||||
CBaseForGHApply *apply = applier->apps[packType]; //and appropriate applier object
|
||||
if(isBlockedByQueries(pack, player))
|
||||
{
|
||||
sendPackageResponse(false);
|
||||
@ -1026,7 +1026,7 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
|
||||
int v = path.first.size()-1;
|
||||
|
||||
bool stackIsMoving = true;
|
||||
|
||||
|
||||
while(stackIsMoving)
|
||||
{
|
||||
if(v<tilesToMove)
|
||||
@ -1079,10 +1079,10 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
|
||||
if(obs->stopsMovement() || !curStack->alive())
|
||||
stackIsMoving = false;
|
||||
|
||||
obs.reset();
|
||||
obs.reset();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
processObstacle(obstacle);
|
||||
if(curStack->alive())
|
||||
processObstacle(obstacle2);
|
||||
@ -1105,14 +1105,14 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
|
||||
if(curStack->alive() && curStack->doubleWide())
|
||||
{
|
||||
BattleHex otherHex = curStack->occupiedHex(curStack->position);
|
||||
|
||||
|
||||
if(otherHex.isValid())
|
||||
if(auto theLastObstacle = battleGetObstacleOnPos(otherHex, false))
|
||||
{
|
||||
//two hex creature hit obstacle by backside
|
||||
handleDamageFromObstacle(*theLastObstacle, curStack);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -1125,7 +1125,7 @@ CGameHandler::CGameHandler(void)
|
||||
registerTypesServerPacks(*applier);
|
||||
visitObjectAfterVictory = false;
|
||||
queries.gh = this;
|
||||
|
||||
|
||||
spellEnv = new ServerSpellCastEnvironment(this);
|
||||
}
|
||||
|
||||
@ -3924,8 +3924,8 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
||||
complain("That stack can't cast spells!");
|
||||
else
|
||||
{
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
BattleSpellCastParameters parameters(gs->curB, stack, spell);
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
BattleSpellCastParameters parameters(gs->curB, stack, spell);
|
||||
parameters.spellLvl = 0;
|
||||
if (spellcaster)
|
||||
vstd::amax(parameters.spellLvl, spellcaster->val);
|
||||
@ -3957,12 +3957,12 @@ void CGameHandler::playerMessage( PlayerColor player, const std::string &message
|
||||
{
|
||||
SetMana sm;
|
||||
GiveBonus giveBonus(GiveBonus::HERO);
|
||||
|
||||
|
||||
CGHeroInstance *h = gs->getHero(currObj);
|
||||
if(!h && complain("Cannot realize cheat, no hero selected!")) return;
|
||||
|
||||
sm.hid = h->id;
|
||||
|
||||
|
||||
giveBonus.id = h->id.getNum();
|
||||
|
||||
//give all spells with bonus (to allow banned spells)
|
||||
@ -4124,11 +4124,11 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
}
|
||||
|
||||
const CSpell * s = SpellID(ba.additionalInfo).toSpell();
|
||||
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB, h, s);
|
||||
parameters.aimToHex(ba.destinationTile);//todo: allow multiple destinations
|
||||
parameters.mode = ECastingMode::HERO_CASTING;
|
||||
parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
|
||||
parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h, s, ECastingMode::HERO_CASTING);//todo: should we check aimed cast(battleCanCastThisSpellHere)?
|
||||
if(escp != ESpellCastProblem::OK)
|
||||
@ -4140,9 +4140,9 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
|
||||
StartAction start_action(ba);
|
||||
sendAndApply(&start_action); //start spell casting
|
||||
|
||||
|
||||
s->battleCast(spellEnv, parameters);
|
||||
|
||||
|
||||
sendAndApply(&end_action);
|
||||
if( !gs->curB->battleGetStackByID(gs->curB->activeStack, true))
|
||||
{
|
||||
@ -4272,8 +4272,8 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
|
||||
auto bonus = *RandomGeneratorUtil::nextItem(bl, gs->getRandomGenerator());
|
||||
auto spellID = SpellID(bonus->subtype);
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
bl.remove_if([&bonus](Bonus * b){return b==bonus;});
|
||||
|
||||
bl.remove_if([&bonus](Bonus * b){return b==bonus;});
|
||||
|
||||
if (gs->curB->battleCanCastThisSpell(st, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK)
|
||||
{
|
||||
BattleSpellCastParameters parameters(gs->curB, st, spell);
|
||||
@ -4282,8 +4282,8 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
|
||||
parameters.aimToHex(BattleHex::INVALID);
|
||||
parameters.mode = ECastingMode::ENCHANTER_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
|
||||
//todo: move to mechanics
|
||||
BattleSetStackProperty ssp;
|
||||
@ -4292,9 +4292,9 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
|
||||
ssp.val = bonus->additionalInfo; //increase cooldown counter
|
||||
ssp.stackID = st->ID;
|
||||
sendAndApply(&ssp);
|
||||
|
||||
|
||||
cast = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTED)));
|
||||
@ -4400,7 +4400,7 @@ void CGameHandler::handleTimeEvents()
|
||||
while(gs->map->events.size() && gs->map->events.front().firstOccurence+1 == gs->day)
|
||||
{
|
||||
CMapEvent ev = gs->map->events.front();
|
||||
|
||||
|
||||
for (int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
||||
{
|
||||
auto color = PlayerColor(player);
|
||||
@ -4994,7 +4994,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5011,7 +5011,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
const CStack * attacker = gs->curB->battleGetStackByID(bat.stackAttacking);
|
||||
if (!attacker) //could be already dead
|
||||
return;
|
||||
|
||||
|
||||
auto cast = [=](SpellID spellID, int power)
|
||||
{
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
@ -5020,13 +5020,13 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
parameters.spellLvl = 0;
|
||||
parameters.effectLevel = 0;
|
||||
parameters.aimToStack(gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked));
|
||||
parameters.effectPower = power;
|
||||
parameters.effectPower = power;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(this->spellEnv, parameters);
|
||||
};
|
||||
|
||||
spell->battleCast(this->spellEnv, parameters);
|
||||
};
|
||||
|
||||
attackCasting(bat, Bonus::SPELL_AFTER_ATTACK, attacker);
|
||||
|
||||
if(bat.bsa.at(0).newAmount <= 0)
|
||||
@ -5077,11 +5077,11 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
bool CGameHandler::castSpell(const CGHeroInstance *h, SpellID spellID, const int3 &pos)
|
||||
{
|
||||
const CSpell *s = spellID.toSpell();
|
||||
|
||||
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = h;
|
||||
p.pos = pos;
|
||||
|
||||
|
||||
return s->adventureCast(spellEnv, p);
|
||||
}
|
||||
|
||||
@ -5319,8 +5319,8 @@ void CGameHandler::runBattle()
|
||||
auto h = gs->curB->battleGetFightingHero(i);
|
||||
if(h && h->hasBonusOfType(Bonus::OPENING_BATTLE_SPELL))
|
||||
{
|
||||
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
||||
|
||||
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
||||
|
||||
for (Bonus *b : *bl)
|
||||
{
|
||||
const CSpell * spell = SpellID(b->subtype).toSpell();
|
||||
@ -5329,7 +5329,7 @@ void CGameHandler::runBattle()
|
||||
parameters.effectLevel = 3;
|
||||
parameters.aimToHex(BattleHex::INVALID);
|
||||
parameters.mode = ECastingMode::PASSIVE_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
parameters.selectedStack = nullptr;
|
||||
parameters.enchantPower = b->val;
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
}
|
||||
@ -5368,7 +5368,6 @@ void CGameHandler::runBattle()
|
||||
const CStack *next;
|
||||
while(!battleResult.get() && (next = curB.getNextStack()) && next->willMove())
|
||||
{
|
||||
|
||||
//check for bad morale => freeze
|
||||
int nextStackMorale = next->MoraleVal();
|
||||
if( nextStackMorale < 0 &&
|
||||
@ -5504,7 +5503,7 @@ void CGameHandler::runBattle()
|
||||
{
|
||||
logGlobal->traceStream() << "Activating " << next->nodeName();
|
||||
auto nextId = next->ID;
|
||||
BattleSetActiveStack sas;
|
||||
BattleSetActiveStack sas;
|
||||
sas.stack = nextId;
|
||||
sendAndApply(&sas);
|
||||
|
||||
@ -5710,7 +5709,7 @@ bool CGameHandler::isValidObject(const CGObjectInstance *obj) const
|
||||
|
||||
bool CGameHandler::isBlockedByQueries(const CPack *pack, PlayerColor player)
|
||||
{
|
||||
if(dynamic_cast<const PlayerMessage*>(pack))
|
||||
if(!strcmp(typeid(*pack).name(), typeid(PlayerMessage).name()))
|
||||
return false;
|
||||
|
||||
auto query = queries.topQuery(player);
|
||||
@ -5849,7 +5848,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance *army, BattleI
|
||||
//catapult artifact remain even if "creature" killed in siege
|
||||
if(warMachine != ArtifactID::NONE && warMachine != ArtifactID::CATAPULT)
|
||||
{
|
||||
auto hero = dynamic_cast<const CGHeroInstance*> (army);
|
||||
auto hero = dynamic_ptr_cast<CGHeroInstance> (army);
|
||||
if (hero)
|
||||
removedWarMachines.push_back (ArtifactLocation(hero, hero->getArtPos(warMachine, true)));
|
||||
}
|
||||
@ -5922,7 +5921,7 @@ CGameHandler::FinishingBattleHelper::FinishingBattleHelper()
|
||||
///ServerSpellCastEnvironment
|
||||
ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh): gh(gh)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ServerSpellCastEnvironment::sendAndApply(CPackForClient * info) const
|
||||
@ -5955,4 +5954,3 @@ bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, ui8 te
|
||||
{
|
||||
return gh->moveHero(hid, dst, teleporting, false, asker);
|
||||
}
|
||||
|
||||
|
@ -98,11 +98,11 @@ CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroIn
|
||||
addPlayer(Hero->tempOwner);
|
||||
}
|
||||
|
||||
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
|
||||
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
//During the visit itself ALL actions are blocked.
|
||||
//(However, the visit may trigger a query above that'll pass some.)
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
@ -221,7 +221,7 @@ std::vector<shared_ptr<CQuery>> Queries::allQueries()
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
assert(result);
|
||||
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
|
||||
@ -243,9 +243,10 @@ CBattleQuery::CBattleQuery()
|
||||
|
||||
}
|
||||
|
||||
bool CBattleQuery::blocksPack(const CPack *pack) const
|
||||
bool CBattleQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
|
||||
const char * name = typeid(*pack).name();
|
||||
return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
|
||||
}
|
||||
|
||||
void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
@ -253,7 +254,7 @@ void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
gh->battleAfterLevelUp(*result);
|
||||
}
|
||||
|
||||
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
|
||||
}
|
||||
@ -267,18 +268,18 @@ CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArme
|
||||
addPlayer(down->tempOwner);
|
||||
}
|
||||
|
||||
bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
|
||||
bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
std::set<ObjectInstanceID> ourIds;
|
||||
ourIds.insert(this->exchangingArmies[0]->id);
|
||||
ourIds.insert(this->exchangingArmies[1]->id);
|
||||
|
||||
|
||||
if (auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
|
||||
if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
|
||||
{
|
||||
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
|
||||
}
|
||||
if (auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
|
||||
|
||||
if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
|
||||
{
|
||||
if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
|
||||
if(!vstd::contains(ourIds, *id1))
|
||||
@ -289,24 +290,24 @@ bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
if (auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
|
||||
if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
|
||||
{
|
||||
return !vstd::contains(ourIds, dismiss->id);
|
||||
}
|
||||
|
||||
if (auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
|
||||
if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
|
||||
{
|
||||
return !vstd::contains(ourIds, dismiss->heroID);
|
||||
}
|
||||
|
||||
if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
|
||||
|
||||
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
|
||||
{
|
||||
return !vstd::contains(ourIds, upgrade->id);
|
||||
}
|
||||
return CDialogQuery::blocksPack(pack);
|
||||
}
|
||||
|
||||
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
assert(answer);
|
||||
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
|
||||
@ -320,7 +321,7 @@ CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
|
||||
|
||||
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
auto obj = dynamic_cast<const CGTeleport *>(objectVisit.visitedObject);
|
||||
auto obj = dynamic_ptr_cast<const CGTeleport>(objectVisit.visitedObject);
|
||||
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
|
||||
}
|
||||
|
||||
@ -343,7 +344,7 @@ void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
@ -361,20 +362,20 @@ void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color
|
||||
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
bool CDialogQuery::endsByPlayerAnswer() const
|
||||
bool CDialogQuery::endsByPlayerAnswer() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDialogQuery::blocksPack(const CPack *pack) const
|
||||
bool CDialogQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
//We accept only query replies from correct player
|
||||
if(auto reply = dynamic_cast<const QueryReply *>(pack))
|
||||
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
|
||||
{
|
||||
return !vstd::contains(players, reply->player);
|
||||
}
|
||||
|
@ -86,8 +86,8 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
logNetwork->infoStream() << "Got package to announce " << typeid(*cpfs).name() << " from " << *cpc;
|
||||
|
||||
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
||||
bool quitting = dynamic_cast<QuitMenuWithoutStarting*>(cpfs),
|
||||
startingGame = dynamic_cast<StartWithCurrentSettings*>(cpfs);
|
||||
bool quitting = dynamic_ptr_cast<QuitMenuWithoutStarting>(cpfs),
|
||||
startingGame = dynamic_ptr_cast<StartWithCurrentSettings>(cpfs);
|
||||
if(quitting || startingGame) //host leaves main menu or wants to start game -> we end
|
||||
{
|
||||
cpc->receivedStop = true;
|
||||
@ -258,11 +258,11 @@ void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen &
|
||||
*pc << &pack;
|
||||
}
|
||||
|
||||
if(dynamic_cast<const QuitMenuWithoutStarting*>(&pack))
|
||||
if(dynamic_ptr_cast<QuitMenuWithoutStarting>(&pack))
|
||||
{
|
||||
pc->sendStop = true;
|
||||
}
|
||||
else if(dynamic_cast<const StartWithCurrentSettings*>(&pack))
|
||||
else if(dynamic_ptr_cast<StartWithCurrentSettings>(&pack))
|
||||
{
|
||||
pc->sendStop = true;
|
||||
}
|
||||
@ -270,25 +270,25 @@ void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen &
|
||||
|
||||
void CPregameServer::processPack(CPackForSelectionScreen * pack)
|
||||
{
|
||||
if(dynamic_cast<CPregamePackToHost*>(pack))
|
||||
if(dynamic_ptr_cast<CPregamePackToHost>(pack))
|
||||
{
|
||||
sendPack(host, *pack);
|
||||
}
|
||||
else if(SelectMap *sm = dynamic_cast<SelectMap*>(pack))
|
||||
else if(SelectMap *sm = dynamic_ptr_cast<SelectMap>(pack))
|
||||
{
|
||||
vstd::clear_pointer(curmap);
|
||||
curmap = sm->mapInfo;
|
||||
sm->free = false;
|
||||
announcePack(*pack);
|
||||
}
|
||||
else if(UpdateStartOptions *uso = dynamic_cast<UpdateStartOptions*>(pack))
|
||||
else if(UpdateStartOptions *uso = dynamic_ptr_cast<UpdateStartOptions>(pack))
|
||||
{
|
||||
vstd::clear_pointer(curStartInfo);
|
||||
curStartInfo = uso->options;
|
||||
uso->free = false;
|
||||
announcePack(*pack);
|
||||
}
|
||||
else if(dynamic_cast<const StartWithCurrentSettings*>(pack))
|
||||
else if(dynamic_ptr_cast<StartWithCurrentSettings>(pack))
|
||||
{
|
||||
state = ENDING_AND_STARTING_GAME;
|
||||
announcePack(*pack);
|
||||
@ -307,7 +307,7 @@ void CPregameServer::initConnection(CConnection *c)
|
||||
}
|
||||
|
||||
void CPregameServer::startListeningThread(CConnection * pc)
|
||||
{
|
||||
{
|
||||
listeningThreads++;
|
||||
pc->enterPregameConnectionMode();
|
||||
pc->handler = new boost::thread(&CPregameServer::handleConnection, this, pc);
|
||||
@ -355,7 +355,7 @@ void CVCMIServer::newGame()
|
||||
{
|
||||
CConnection &c = *firstConnection;
|
||||
ui8 clients;
|
||||
c >> clients; //how many clients should be connected
|
||||
c >> clients; //how many clients should be connected
|
||||
assert(clients == 1); //multi goes now by newPregame, TODO: custom lobbies
|
||||
|
||||
CGameHandler *gh = initGhFromHostingConnection(c);
|
||||
@ -469,14 +469,14 @@ void CVCMIServer::loadGame()
|
||||
// char sig[8];
|
||||
// CMapHeader dum;
|
||||
// StartInfo *si;
|
||||
//
|
||||
//
|
||||
// CLoadFile lf(CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
|
||||
// lf >> sig >> dum >> si;
|
||||
// logNetwork->infoStream() <<"Reading save signature";
|
||||
//
|
||||
//
|
||||
// lf >> *VLC;
|
||||
// logNetwork->infoStream() <<"Reading handlers";
|
||||
//
|
||||
//
|
||||
// lf >> (gh.gs);
|
||||
// c.addStdVecItems(gh.gs);
|
||||
// logNetwork->infoStream() <<"Reading gamestate";
|
||||
@ -493,7 +493,7 @@ void CVCMIServer::loadGame()
|
||||
CConnection* cc; //tcp::socket * ss;
|
||||
for(int i=0; i<clients; i++)
|
||||
{
|
||||
if(!i)
|
||||
if(!i)
|
||||
{
|
||||
cc = &c;
|
||||
}
|
||||
@ -508,7 +508,7 @@ void CVCMIServer::loadGame()
|
||||
continue;
|
||||
}
|
||||
cc = new CConnection(s,NAME);
|
||||
}
|
||||
}
|
||||
gh.conns.insert(cc);
|
||||
}
|
||||
|
||||
@ -531,7 +531,7 @@ static void handleCommandOptions(int argc, char *argv[])
|
||||
{
|
||||
po::store(po::parse_command_line(argc, argv, opts), cmdLineOptions);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ bool MoveHero::applyGh( CGameHandler *gh )
|
||||
bool CastleTeleportHero::applyGh( CGameHandler *gh )
|
||||
{
|
||||
ERROR_IF_NOT_OWNS(hid);
|
||||
|
||||
|
||||
return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
|
||||
}
|
||||
|
||||
@ -126,7 +126,7 @@ bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
|
||||
{
|
||||
const CGTownInstance * town = gh->getTown(tid);
|
||||
if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
|
||||
ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
|
||||
ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
|
||||
return gh->garrisonSwap(tid);
|
||||
}
|
||||
|
||||
@ -201,7 +201,7 @@ bool TradeOnMarketplace::applyGh( CGameHandler *gh )
|
||||
}
|
||||
|
||||
bool SetFormation::applyGh( CGameHandler *gh )
|
||||
{
|
||||
{
|
||||
ERROR_IF_NOT_OWNS(hid);
|
||||
return gh->setFormation(hid,formation);
|
||||
}
|
||||
@ -209,7 +209,7 @@ bool SetFormation::applyGh( CGameHandler *gh )
|
||||
bool HireHero::applyGh( CGameHandler *gh )
|
||||
{
|
||||
const CGObjectInstance *obj = gh->getObj(tid);
|
||||
const CGTownInstance *town = dynamic_cast<const CGTownInstance *>(obj);
|
||||
const CGTownInstance *town = dynamic_ptr_cast<CGTownInstance>(obj);
|
||||
if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
|
||||
COMPLAIN_AND_RETURN("Can't buy hero in enemy town!");
|
||||
|
||||
@ -240,16 +240,16 @@ bool MakeAction::applyGh( CGameHandler *gh )
|
||||
{
|
||||
const BattleInfo *b = GS(gh)->curB;
|
||||
if(!b) ERROR_AND_RETURN;
|
||||
|
||||
|
||||
if(b->tacticDistance)
|
||||
{
|
||||
if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
|
||||
if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
|
||||
&& ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
|
||||
ERROR_AND_RETURN;
|
||||
if(gh->connections[b->sides[b->tacticsSide].color] != c)
|
||||
if(gh->connections[b->sides[b->tacticsSide].color] != c)
|
||||
ERROR_AND_RETURN;
|
||||
}
|
||||
else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
|
||||
else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
|
||||
ERROR_AND_RETURN;
|
||||
|
||||
return gh->makeBattleAction(ba);
|
||||
|
@ -8,3 +8,31 @@
|
||||
#include <boost/random/mersenne_twister.hpp>
|
||||
#include <boost/random/variate_generator.hpp>
|
||||
#include <boost/system/system_error.hpp>
|
||||
|
||||
template<class T, class F>
|
||||
inline const T * dynamic_ptr_cast(const F * ptr)
|
||||
{
|
||||
#ifndef __APPLE__
|
||||
return dynamic_cast<const T*>(ptr);
|
||||
#else
|
||||
if (!strcmp(typeid(*ptr).name(), typeid(T).name()))
|
||||
{
|
||||
return static_cast<const T*>(ptr);
|
||||
}
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<class T, class F>
|
||||
inline T * dynamic_ptr_cast(F * ptr)
|
||||
{
|
||||
#ifndef __APPLE__
|
||||
return dynamic_cast<T*>(ptr);
|
||||
#else
|
||||
if (!strcmp(typeid(*ptr).name(), typeid(T).name()))
|
||||
{
|
||||
return static_cast<T*>(ptr);
|
||||
}
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user