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Battles: readable identifiers enum for drawbridge and gate hexes
Dont like to locate them in BattleHex, but it's best place I can see so far.
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@ -16,6 +16,13 @@
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// for battle stacks' positions
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struct DLL_LINKAGE BattleHex
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{
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enum ESiegeHexes : si16
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{
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GATE_BRIDGE = 94,
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GATE_OUTER = 95,
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GATE_INNER = 96
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};
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static const si16 INVALID = -1;
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enum EDir { RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT };
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@ -1050,11 +1050,11 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
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auto isGateDrawbridgeHex = [&](BattleHex hex) -> bool
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{
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if(gs->curB->town->subID == ETownType::FORTRESS && hex == BattleHex(94))
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if(gs->curB->town->subID == ETownType::FORTRESS && hex == BattleHex::GATE_BRIDGE)
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return true;
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if(hex == BattleHex(95))
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if(hex == BattleHex::GATE_OUTER)
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return true;
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if(hex == BattleHex(96))
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if(hex == BattleHex::GATE_INNER)
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return true;
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return false;
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@ -1115,15 +1115,15 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
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auto hex = path.first[i];
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if(!openGateAtHex.isValid() && dbState != EDrawbridgeState::LOWERED)
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{
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if(gs->curB->town->subID == ETownType::FORTRESS && hex == BattleHex(94))
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if(gs->curB->town->subID == ETownType::FORTRESS && hex == BattleHex::GATE_BRIDGE)
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{
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openGateAtHex = path.first[i+1];
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}
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if(hex == BattleHex(94) && i-1 >= 0 && path.first[i-1] == BattleHex(95))
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if(hex == BattleHex::GATE_BRIDGE && i-1 >= 0 && path.first[i-1] == BattleHex::GATE_OUTER)
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{
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openGateAtHex = path.first[i+1];
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}
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else if(hex == BattleHex(95) || hex == BattleHex(96))
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else if(hex == BattleHex::GATE_OUTER || hex == BattleHex::GATE_INNER)
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{
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openGateAtHex = path.first[i+1];
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}
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@ -1135,24 +1135,24 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
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if(!gateMayCloseAtHex.isValid() && dbState != EDrawbridgeState::RAISED)
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{
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if(hex == BattleHex(96) && i-1 >= 0 && path.first[i-1] != BattleHex(95))
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if(hex == BattleHex::GATE_INNER && i-1 >= 0 && path.first[i-1] != BattleHex::GATE_OUTER)
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{
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gateMayCloseAtHex = path.first[i-1];
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}
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if(gs->curB->town->subID == ETownType::FORTRESS)
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{
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if(hex == BattleHex(94) && i-1 >= 0 && path.first[i-1] != BattleHex(95))
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if(hex == BattleHex::GATE_BRIDGE && i-1 >= 0 && path.first[i-1] != BattleHex::GATE_OUTER)
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{
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gateMayCloseAtHex = path.first[i-1];
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}
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else if(hex == BattleHex(95) && i-1 >= 0 &&
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path.first[i-1] != BattleHex(96) &&
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path.first[i-1] != BattleHex(94))
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else if(hex == BattleHex::GATE_OUTER && i-1 >= 0 &&
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path.first[i-1] != BattleHex::GATE_INNER &&
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path.first[i-1] != BattleHex::GATE_BRIDGE)
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{
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gateMayCloseAtHex = path.first[i-1];
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}
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}
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else if(hex == BattleHex(95) && i-1 >= 0 && path.first[i-1] != BattleHex(96))
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else if(hex == BattleHex::GATE_OUTER && i-1 >= 0 && path.first[i-1] != BattleHex::GATE_INNER)
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{
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gateMayCloseAtHex = path.first[i-1];
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}
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@ -3597,21 +3597,21 @@ void CGameHandler::updateDrawbridgeState()
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}
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else if(db.state == EDrawbridgeState::LOWERED)
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{
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if(!gs->curB->battleGetStackByPos(BattleHex(95), false) &&
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!gs->curB->battleGetStackByPos(BattleHex(96), false))
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if(!gs->curB->battleGetStackByPos(BattleHex(BattleHex::GATE_OUTER), false) &&
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!gs->curB->battleGetStackByPos(BattleHex(BattleHex::GATE_INNER), false))
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{
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if(gs->curB->town->subID == ETownType::FORTRESS)
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{
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if(!gs->curB->battleGetStackByPos(BattleHex(94), false))
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if(!gs->curB->battleGetStackByPos(BattleHex(BattleHex::GATE_BRIDGE), false))
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db.state = EDrawbridgeState::RAISED;
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}
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else if(gs->curB->battleGetStackByPos(BattleHex(94)))
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else if(gs->curB->battleGetStackByPos(BattleHex(BattleHex::GATE_BRIDGE)))
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db.state = EDrawbridgeState::RAISED_BLOCKED;
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else
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db.state = EDrawbridgeState::RAISED;
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}
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}
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else if(gs->curB->battleGetStackByPos(BattleHex(94), false))
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else if(gs->curB->battleGetStackByPos(BattleHex(BattleHex::GATE_BRIDGE), false))
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db.state = EDrawbridgeState::RAISED_BLOCKED;
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else
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db.state = EDrawbridgeState::RAISED;
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