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Correctly update hero list on reordering via radial menu
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@@ -331,6 +331,11 @@ void AdventureMapInterface::onTownOrderChanged()
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widget->getTownList()->updateWidget();
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}
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void AdventureMapInterface::onHeroOrderChanged()
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{
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widget->getHeroList()->updateWidget();
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}
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void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
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{
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if (positions)
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