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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
* probably fixed problem with displaying corpses on battlefield
* fixed buy troops window * workaround for a problem with GeniusAI * some magic numbers are removed
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@ -618,7 +618,6 @@ BattleAction CBattleLogic::MakeDecision(int stackID)
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}
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}
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BattleAction ba = MakeAttack(stackID, *creatures.begin());
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PrintBattleAction(ba);
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return ba;
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}
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@ -845,6 +844,12 @@ BattleAction CBattleLogic::MakeAttack(int attackerID, int destinationID)
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}
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std::vector<int> fields = m_cb->battleGetAvailableHexes(attackerID, false);
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if(fields.size() == 0)
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{
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return MakeDefend(attackerID);
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}
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BattleAction ba;
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ba.side = 1;
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//ba.actionType = 6; // go and attack
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@ -351,7 +351,7 @@ void CTerrainRect::clickLeft(tribool down)
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objs = LOCPLINT->cb->getBlockingObjs(mp);
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for(size_t i=0; i < objs.size(); ++i)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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if(LOCPLINT->adventureInt->selection == (objs[i]))
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{
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@ -363,7 +363,7 @@ void CTerrainRect::clickLeft(tribool down)
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return;
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}
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}
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else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
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else if(objs[i]->ID == HEROI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID)
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{
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LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
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return;
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@ -376,18 +376,18 @@ void CTerrainRect::clickLeft(tribool down)
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objs = LOCPLINT->cb->getVisitableObjs(mp);
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for(size_t i=0; i < objs.size(); ++i)
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{
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if(objs[i]->ID == 98)
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if(objs[i]->ID == TOWNI_TYPE)
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goto endchkpt;
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}
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objs = LOCPLINT->cb->getBlockingObjs(mp);
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for(size_t i=0; i < objs.size(); ++i)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
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return;
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}
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else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
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else if(objs[i]->ID == HEROI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
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{
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LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
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return;
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@ -452,7 +452,7 @@ void CTerrainRect::clickRight(tribool down)
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const CGObjectInstance * obj = objs[objs.size()-1];
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switch(obj->ID)
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{
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case 34:
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case HEROI_TYPE:
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{
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if(!vstd::contains(graphics->heroWins,obj->subID))
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{
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@ -466,7 +466,7 @@ void CTerrainRect::clickRight(tribool down)
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ip->activate();
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break;
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}
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case 98:
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case TOWNI_TYPE:
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{
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if(!vstd::contains(graphics->townWins,obj->id))
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{
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@ -507,7 +507,7 @@ void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98) //town
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if(objs[i]->ID == TOWNI_TYPE) //town
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{
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CGI->curh->changeGraphic(0,0);
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return;
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@ -516,13 +516,13 @@ void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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objs = LOCPLINT->cb->getBlockingObjs(pom);
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for(size_t i=0; i < objs.size(); ++i)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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CGI->curh->changeGraphic(0,3);
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return;
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}
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else if(objs[i]->ID == 34 //mouse over hero
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&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
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else if(objs[i]->ID == HEROI_TYPE //mouse over hero
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&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==TOWNI_TYPE)
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&& objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
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{
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CGI->curh->changeGraphic(0,2);
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@ -1008,12 +1008,12 @@ void CInfoBar::draw(const CGObjectInstance * specific)
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if(!specific)
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return;
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if(specific->ID == 34) //hero
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if(specific->ID == HEROI_TYPE) //hero
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{
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if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
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blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
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}
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else if (specific->ID == 98)
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else if (specific->ID == TOWNI_TYPE)
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{
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const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
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if(graphics->townWins.find(t->id)!=graphics->townWins.end())
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@ -1530,7 +1530,7 @@ void CAdvMapInt::select(const CArmedInstance *sel )
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LOCPLINT->cb->setSelection(sel);
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centerOn(sel->pos);
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selection = sel;
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if(sel->ID==98)
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if(sel->ID==TOWNI_TYPE)
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{
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int pos = vstd::findPos(townList.items,sel);
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townList.selected = pos;
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@ -108,25 +108,28 @@ int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool at
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}
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void CCreatureAnimation::incrementFrame()
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{
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curFrame = frameGroups[type][(internalFrame++)%frameGroups[type].size()];
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if(type!=-1)
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if(type!=-1) //when a specific part of animation is played
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{
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internalFrame = (internalFrame + 1) % frameGroups[type].size();
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curFrame = frameGroups[type][internalFrame];
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if(internalFrame == frameGroups[type].size()) //rewind
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{
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if(once)
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if(once) //playing animation once - return to standing animation
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{
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type = 2;
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once = false;
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curFrame = frameGroups[2][0];
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}
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else
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else //
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{
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curFrame = frameGroups[type][0];
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}
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}
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}
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else
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else //when whole animation is played
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{
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++curFrame;
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if(curFrame>=frames)
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curFrame = 0;
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}
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@ -89,7 +89,7 @@ void CDefObjInfoHandler::load()
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}
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inp >> nobj->printPriority;
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gobjs[nobj->id][nobj->subid] = nobj;
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if(nobj->id==98)
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if(nobj->id==TOWNI_TYPE)
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castles[nobj->subid]=nobj;
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}
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}
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@ -52,7 +52,7 @@ public:
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if(!h.saving) //recrete castles map
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for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
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for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
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if(j->second->id == 98)
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if(j->second->id == TOWNI_TYPE)
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castles[j->second->subid]=j->second;
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}
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};
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@ -457,7 +457,7 @@ int CGHeroInstance::getSpellSecLevel(int spell) const
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CGHeroInstance::CGHeroInstance()
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{
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ID = 34;
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ID = HEROI_TYPE;
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tacticFormationEnabled = inTownGarrison = false;
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mana = movement = portrait = level = -1;
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isStanding = true;
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@ -476,7 +476,7 @@ void CGHeroInstance::initHero(int SUBID)
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void CGHeroInstance::initHero()
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{
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if(ID == 34)
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if(ID == HEROI_TYPE)
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initHeroDefInfo();
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if(!type)
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type = VLC->heroh->heroes[subID];
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@ -547,10 +547,10 @@ void CGHeroInstance::initHero()
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void CGHeroInstance::initHeroDefInfo()
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{
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if(!defInfo || defInfo->id != 34)
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if(!defInfo || defInfo->id != HEROI_TYPE)
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{
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defInfo = new CGDefInfo();
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defInfo->id = 34;
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defInfo->id = HEROI_TYPE;
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defInfo->subid = subID;
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defInfo->printPriority = 0;
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defInfo->visitDir = 0xff;
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@ -574,7 +574,7 @@ bool CGHeroInstance::needsLastStack() const
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}
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void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
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{
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if (ID == 34) //hero
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if (ID == HEROI_TYPE) //hero
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{
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//TODO: check for allies
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if(tempOwner == h->tempOwner) //our hero
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@ -597,7 +597,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
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if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
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{
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cb->changeObjPos(id,pos+int3(1,0,0),0);
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cb->setObjProperty(id,6,34); //set ID to 34
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cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
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cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
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InfoWindow iw;
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10
map.cpp
10
map.cpp
@ -1129,7 +1129,7 @@ void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
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if(!custom)
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continue;
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CGHeroInstance * cgh = new CGHeroInstance;
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cgh->ID = 34;
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cgh->ID = HEROI_TYPE;
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cgh->subID = z;
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if(readChar(bufor,i))//true if hore's experience is greater than 0
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{ cgh->exp = readNormalNr(bufor,i); i+=4; }
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@ -1307,7 +1307,7 @@ void Mapa::readDefInfo( unsigned char * bufor, int &i)
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vinya->visitMap[zi] = reverse(bytes[6+zi]);
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}
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i+=16;
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if(vinya->id!=34 && vinya->id!=70)
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if(vinya->id!=HEROI_TYPE && vinya->id!=70)
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{
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CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
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if(!h)
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@ -1819,13 +1819,13 @@ void Mapa::readObjects( unsigned char * bufor, int &i)
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nobj->pos = pos;
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nobj->ID = defInfo->id;
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nobj->id = objects.size();
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if(nobj->ID != 34)
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if(nobj->ID != HEROI_TYPE)
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nobj->subID = defInfo->subid;
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nobj->defInfo = defInfo;
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objects.push_back(nobj);
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if(nobj->ID==98)
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if(nobj->ID==TOWNI_TYPE)
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towns.push_back(static_cast<CGTownInstance*>(nobj));
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if(nobj->ID==34)
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if(nobj->ID==HEROI_TYPE)
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heroes.push_back(static_cast<CGHeroInstance*>(nobj));
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}
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}
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@ -358,7 +358,7 @@ void CMapHandler::initObjectRects()
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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if(!map->objects[f]) continue;
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if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
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if((map->objects[f]->ID==HEROI_TYPE && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
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|| !map->objects[f]->defInfo)
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{
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continue;
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@ -425,13 +425,13 @@ void processDef (CGDefInfo* def)
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def->height = def->handler->ourImages[0].bitmap->h/32;
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}
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CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
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if(pom && def->id!=98)
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if(pom && def->id!=TOWNI_TYPE)
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{
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pom->handler = def->handler;
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pom->width = pom->handler->ourImages[0].bitmap->w/32;
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pom->height = pom->handler->ourImages[0].bitmap->h/32;
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}
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else if(def->id != 34 && def->id != 98)
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else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
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tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
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if(!def->handler->alphaTransformed)
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{
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