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An attempt to straighten roads.
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@ -719,7 +719,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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std::set<int3> closed; // The set of nodes already evaluated.
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std::set<int3> open{src}; // The set of tentative nodes to be evaluated, initially containing the start node
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std::map<int3, int3> cameFrom; // The map of navigated nodes.
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std::map<int3, int> distances;
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std::map<int3, float> distances;
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int3 currentNode = src;
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gen->setRoad (src, ERoadType::NO_ROAD); //just in case zone guard already has road under it. Road under nodes will be added at very end
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@ -758,10 +758,11 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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else
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{
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bool directNeighbourFound = false;
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float movementCost = 1;
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances, &dst, &directNeighbourFound](int3& pos) -> void
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances, &dst, &directNeighbourFound, movementCost](int3& pos) -> void
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{
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int distance = distances[currentNode] + 1;
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int distance = distances[currentNode] + movementCost;
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int bestDistanceSoFar = 1e6; //FIXME: boost::limits
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auto it = distances.find(pos);
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if (it != distances.end())
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@ -787,7 +788,10 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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gen->foreachDirectNeighbour (currentNode, foo); // roads cannot be rendered correctly for diagonal directions
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if (!directNeighbourFound)
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gen->foreach_neighbour (currentNode, foo);
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{
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movementCost = 2.1f; //moving diagonally is penalized over moving two tiles straight
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gen->foreach_neighbour(currentNode, foo);
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}
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}
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}
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