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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Fixed underground Lava terrain.

This commit is contained in:
DjWarmonger 2015-03-28 22:03:38 +01:00
parent 999c2a92e0
commit a0f534146c
5 changed files with 45 additions and 34 deletions

View File

@ -553,10 +553,10 @@ void CDrawTerrainOperation::updateTerrainTypes()
if (putSuitableTile)
{
if(!suitableTiles.empty())
{
logGlobal->debugStream() << "Clear suitables tiles.";
}
//if(!suitableTiles.empty())
//{
// logGlobal->debugStream() << "Clear suitables tiles.";
//}
invalidNativeTilesCnt = nativeTilesCntNorm;
invalidForeignTilesCnt = testTile.foreignTiles.size();
@ -567,9 +567,9 @@ void CDrawTerrainOperation::updateTerrainTypes()
if (addToSuitableTiles)
{
suitableTiles.insert(posToTest);
logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
"Invalid native tiles '%i', invalid foreign tiles '%i', centerPosValid '%i'") % posToTest % centerPos % testTile.nativeTiles.size() %
testTile.foreignTiles.size() % testTile.centerPosValid;
//logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
// "Invalid native tiles '%i', invalid foreign tiles '%i', centerPosValid '%i'") % posToTest % centerPos % testTile.nativeTiles.size() %
// testTile.foreignTiles.size() % testTile.centerPosValid;
}
terrainTile.terType = formerTerType;

View File

@ -259,12 +259,14 @@ void CMapGenerator::fillZones()
}
//set apriopriate free/occupied tiles, including blocked underground rock
createObstaclesCommon();
createObstaclesCommon1();
//set back original terrain for underground zones
for (auto it : zones)
it.second->createObstacles1(this);
createObstaclesCommon2();
//place actual obstacles matching zone terrain
for (auto it : zones)
{
it.second->createObstacles(this);
}
it.second->createObstacles2(this);
//find place for Grail
if (treasureZones.empty())
@ -279,10 +281,9 @@ void CMapGenerator::fillZones()
logGlobal->infoStream() << "Zones filled successfully";
}
void CMapGenerator::createObstaclesCommon()
void CMapGenerator::createObstaclesCommon1()
{
#define MAKE_COOL_UNDERGROUND_TUNNELS true
if (map->twoLevel && MAKE_COOL_UNDERGROUND_TUNNELS) //underground
if (map->twoLevel) //underground
{
//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
std::vector<int3> rockTiles;
@ -300,24 +301,13 @@ void CMapGenerator::createObstaclesCommon()
}
editManager->getTerrainSelection().setSelection(rockTiles);
editManager->drawTerrain(ETerrainType::ROCK, &rand);
}
}
//now make sure all accessible tiles have no additional rock on them
std::vector<int3> accessibleTiles;
for (int x = 0; x < map->width; x++)
{
for (int y = 0; y < map->height; y++)
{
int3 tile(x, y, 1);
if (isFree(tile) || isUsed(tile))
{
accessibleTiles.push_back(tile);
}
}
}
editManager->getTerrainSelection().setSelection(accessibleTiles);
editManager->drawTerrain(ETerrainType::SUBTERRANEAN, &rand);
void CMapGenerator::createObstaclesCommon2()
{
if (map->twoLevel)
{
//finally mark rock tiles as occupied, spawn no obstacles there
for (int x = 0; x < map->width; x++)
{

View File

@ -110,6 +110,7 @@ private:
void initTiles();
void genZones();
void fillZones();
void createObstaclesCommon();
void createObstaclesCommon1();
void createObstaclesCommon2();
};

View File

@ -1337,7 +1337,26 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
}
}
void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
void CRmgTemplateZone::createObstacles1(CMapGenerator * gen)
{
if (pos.z) //underground
{
//now make sure all accessible tiles have no additional rock on them
std::vector<int3> accessibleTiles;
for (auto tile : tileinfo)
{
if (gen->isFree(tile) || gen->isUsed(tile))
{
accessibleTiles.push_back(tile);
}
}
gen->editManager->getTerrainSelection().setSelection(accessibleTiles);
gen->editManager->drawTerrain(terrainType, &gen->rand);
}
}
void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
{
typedef std::vector<ObjectTemplate> obstacleVector;

View File

@ -164,7 +164,8 @@ public:
void fractalize(CMapGenerator* gen);
bool createRequiredObjects(CMapGenerator* gen);
void createTreasures(CMapGenerator* gen);
void createObstacles(CMapGenerator* gen);
void createObstacles1(CMapGenerator* gen);
void createObstacles2(CMapGenerator* gen);
bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);