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Fixed underground Lava terrain.
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parent
999c2a92e0
commit
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@ -553,10 +553,10 @@ void CDrawTerrainOperation::updateTerrainTypes()
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if (putSuitableTile)
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{
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if(!suitableTiles.empty())
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{
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logGlobal->debugStream() << "Clear suitables tiles.";
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}
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//if(!suitableTiles.empty())
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//{
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// logGlobal->debugStream() << "Clear suitables tiles.";
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//}
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invalidNativeTilesCnt = nativeTilesCntNorm;
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invalidForeignTilesCnt = testTile.foreignTiles.size();
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@ -567,9 +567,9 @@ void CDrawTerrainOperation::updateTerrainTypes()
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if (addToSuitableTiles)
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{
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suitableTiles.insert(posToTest);
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logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
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"Invalid native tiles '%i', invalid foreign tiles '%i', centerPosValid '%i'") % posToTest % centerPos % testTile.nativeTiles.size() %
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testTile.foreignTiles.size() % testTile.centerPosValid;
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//logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
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// "Invalid native tiles '%i', invalid foreign tiles '%i', centerPosValid '%i'") % posToTest % centerPos % testTile.nativeTiles.size() %
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// testTile.foreignTiles.size() % testTile.centerPosValid;
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}
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terrainTile.terType = formerTerType;
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@ -259,12 +259,14 @@ void CMapGenerator::fillZones()
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}
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//set apriopriate free/occupied tiles, including blocked underground rock
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createObstaclesCommon();
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createObstaclesCommon1();
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//set back original terrain for underground zones
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for (auto it : zones)
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it.second->createObstacles1(this);
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createObstaclesCommon2();
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//place actual obstacles matching zone terrain
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for (auto it : zones)
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{
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it.second->createObstacles(this);
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}
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it.second->createObstacles2(this);
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//find place for Grail
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if (treasureZones.empty())
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@ -279,10 +281,9 @@ void CMapGenerator::fillZones()
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logGlobal->infoStream() << "Zones filled successfully";
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}
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void CMapGenerator::createObstaclesCommon()
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void CMapGenerator::createObstaclesCommon1()
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{
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#define MAKE_COOL_UNDERGROUND_TUNNELS true
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if (map->twoLevel && MAKE_COOL_UNDERGROUND_TUNNELS) //underground
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if (map->twoLevel) //underground
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{
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//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
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std::vector<int3> rockTiles;
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@ -300,24 +301,13 @@ void CMapGenerator::createObstaclesCommon()
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}
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editManager->getTerrainSelection().setSelection(rockTiles);
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editManager->drawTerrain(ETerrainType::ROCK, &rand);
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}
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}
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//now make sure all accessible tiles have no additional rock on them
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std::vector<int3> accessibleTiles;
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for (int x = 0; x < map->width; x++)
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{
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for (int y = 0; y < map->height; y++)
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{
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int3 tile(x, y, 1);
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if (isFree(tile) || isUsed(tile))
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{
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accessibleTiles.push_back(tile);
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}
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}
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}
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editManager->getTerrainSelection().setSelection(accessibleTiles);
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editManager->drawTerrain(ETerrainType::SUBTERRANEAN, &rand);
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void CMapGenerator::createObstaclesCommon2()
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{
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if (map->twoLevel)
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{
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//finally mark rock tiles as occupied, spawn no obstacles there
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for (int x = 0; x < map->width; x++)
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{
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@ -110,6 +110,7 @@ private:
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void initTiles();
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void genZones();
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void fillZones();
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void createObstaclesCommon();
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void createObstaclesCommon1();
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void createObstaclesCommon2();
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};
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@ -1337,7 +1337,26 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
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}
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}
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void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
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void CRmgTemplateZone::createObstacles1(CMapGenerator * gen)
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{
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if (pos.z) //underground
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{
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//now make sure all accessible tiles have no additional rock on them
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std::vector<int3> accessibleTiles;
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for (auto tile : tileinfo)
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{
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if (gen->isFree(tile) || gen->isUsed(tile))
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{
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accessibleTiles.push_back(tile);
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}
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}
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gen->editManager->getTerrainSelection().setSelection(accessibleTiles);
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gen->editManager->drawTerrain(terrainType, &gen->rand);
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}
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}
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void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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{
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typedef std::vector<ObjectTemplate> obstacleVector;
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@ -164,7 +164,8 @@ public:
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void fractalize(CMapGenerator* gen);
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bool createRequiredObjects(CMapGenerator* gen);
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void createTreasures(CMapGenerator* gen);
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void createObstacles(CMapGenerator* gen);
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void createObstacles1(CMapGenerator* gen);
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void createObstacles2(CMapGenerator* gen);
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bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
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std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
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