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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Make IObjectInterface::cb non-static

This commit is contained in:
Ivan Savenko
2024-01-01 16:37:48 +02:00
parent c37ce05d06
commit a15366f5a5
89 changed files with 502 additions and 445 deletions

View File

@@ -37,15 +37,16 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
{
BankConfig bc;
JsonRandom randomizer(nullptr);
JsonRandom::Variables emptyVariables;
bc.chance = static_cast<ui32>(level["chance"].Float());
bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables);
bc.guards = randomizer.loadCreatures(level["guards"], rng, emptyVariables);
bc.resources = ResourceSet(level["reward"]["resources"]);
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables);
bc.creatures = randomizer.loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
bc.artifacts = randomizer.loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
bc.spells = randomizer.loadSpells(level["reward"]["spells"], rng, emptyVariables);
return bc;
}
@@ -82,80 +83,16 @@ CBankInfo::CBankInfo(const JsonVector & Config) :
assert(!Config.empty());
}
static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
{
army.totalStrength += crea->getFightValue() * amount;
bool walker = true;
if(crea->hasBonusOfType(BonusType::SHOOTER))
{
army.shootersStrength += crea->getFightValue() * amount;
walker = false;
}
if(crea->hasBonusOfType(BonusType::FLYING))
{
army.flyersStrength += crea->getFightValue() * amount;
walker = false;
}
if(walker)
army.walkersStrength += crea->getFightValue() * amount;
}
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
assert(!stack.allowedCreatures.empty());
auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *weakest, stack.minAmount);
}
armies.push_back(army);
}
return *boost::range::min_element(armies);
}
IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
assert(!stack.allowedCreatures.empty());
auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *strongest, stack.maxAmount);
}
armies.push_back(army);
}
return *boost::range::max_element(armies);
}
TPossibleGuards CBankInfo::getPossibleGuards() const
TPossibleGuards CBankInfo::getPossibleGuards(IGameCallback * cb) const
{
JsonRandom::Variables emptyVariables;
JsonRandom randomizer(cb);
TPossibleGuards out;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["guards"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
IObjectInfo::CArmyStructure army;
@@ -191,12 +128,13 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
{
JsonRandom::Variables emptyVariables;
JsonRandom randomizer(nullptr);
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
for(auto stack : stacks)
{