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Make IObjectInterface::cb non-static
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@@ -43,7 +43,10 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
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}
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}
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CGDwelling::CGDwelling() = default;
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CGDwelling::CGDwelling(IGameCallback *cb):
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CArmedInstance(cb)
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{}
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CGDwelling::~CGDwelling() = default;
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FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
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