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Make IObjectInterface::cb non-static
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@ -160,8 +160,9 @@ bool TerrainTile::isWater() const
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return terType->isWater();
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}
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CMap::CMap()
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: checksum(0)
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CMap::CMap(IGameCallback * cb)
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: GameCallbackHolder(cb)
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, checksum(0)
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, grailPos(-1, -1, -1)
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, grailRadius(0)
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, uidCounter(0)
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