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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Make IObjectInterface::cb non-static

This commit is contained in:
Ivan Savenko
2024-01-01 16:37:48 +02:00
parent c37ce05d06
commit a15366f5a5
89 changed files with 502 additions and 445 deletions

View File

@@ -10,7 +10,7 @@
#pragma once
#include "../modding/CModInfo.h"
#include "../modding/ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -22,6 +22,7 @@ class CInputStream;
class IMapLoader;
class IMapPatcher;
class IGameCallback;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
@@ -40,7 +41,7 @@ public:
* @param name the name of the map
* @return a unique ptr to the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name) const = 0;
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const = 0;
/**
* Loads the VCMI/H3 map header specified by the name.
@@ -57,7 +58,7 @@ public:
* @param name indicates name of file that will be used during map header patching
* @return a unique ptr to the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const = 0;
/**
* Loads the VCMI/H3 map header from a buffer. This method is temporarily
@@ -82,9 +83,9 @@ public:
CMapService() = default;
virtual ~CMapService() = default;
std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
@@ -142,7 +143,7 @@ public:
*
* @return a unique ptr of the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap() = 0;
virtual std::unique_ptr<CMap> loadMap(IGameCallback * cb) = 0;
/**
* Loads the VCMI/H3 map header.