mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Make IObjectInterface::cb non-static
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../modding/CModInfo.h"
|
||||
#include "../modding/ModVerificationInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@@ -22,6 +22,7 @@ class CInputStream;
|
||||
|
||||
class IMapLoader;
|
||||
class IMapPatcher;
|
||||
class IGameCallback;
|
||||
|
||||
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
|
||||
|
||||
@@ -40,7 +41,7 @@ public:
|
||||
* @param name the name of the map
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name) const = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header specified by the name.
|
||||
@@ -57,7 +58,7 @@ public:
|
||||
* @param name indicates name of file that will be used during map header patching
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header from a buffer. This method is temporarily
|
||||
@@ -82,9 +83,9 @@ public:
|
||||
CMapService() = default;
|
||||
virtual ~CMapService() = default;
|
||||
|
||||
std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
|
||||
std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
|
||||
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
|
||||
|
||||
@@ -142,7 +143,7 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap() = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(IGameCallback * cb) = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header.
|
||||
|
||||
Reference in New Issue
Block a user