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Fix 2014 cursor must disappear during movement and Magi's Eye

This commit is contained in:
Vadim Markovtsev
2016-01-23 00:35:41 +03:00
parent b02bd61c83
commit a266154b26
3 changed files with 41 additions and 26 deletions

View File

@@ -197,7 +197,7 @@ public:
void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
void saveGame(COSer & h, const int version) override; //saving
void loadGame(CISer & h, const int version) override; //loading
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
//for battles
void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
@@ -295,6 +295,7 @@ private:
bool ignoreEvents;
void doMoveHero(const CGHeroInstance *h, CGPath path);
void setMovementStatus(bool value);
};
extern CPlayerInterface * LOCPLINT;