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Fix 2014 cursor must disappear during movement and Magi's Eye
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@@ -197,7 +197,7 @@ public:
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void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
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void saveGame(COSer & h, const int version) override; //saving
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void loadGame(CISer & h, const int version) override; //loading
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
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//for battles
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void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
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@@ -295,6 +295,7 @@ private:
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bool ignoreEvents;
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void doMoveHero(const CGHeroInstance *h, CGPath path);
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void setMovementStatus(bool value);
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};
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extern CPlayerInterface * LOCPLINT;
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