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Fix 2014 cursor must disappear during movement and Magi's Eye

This commit is contained in:
Vadim Markovtsev 2016-01-23 00:35:41 +03:00
parent b02bd61c83
commit a266154b26
3 changed files with 41 additions and 26 deletions

View File

@ -1335,7 +1335,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
if(showingDialog->get() || !dialogs.empty())
return;
duringMovement = true;
setMovementStatus(true);
if (adventureInt && adventureInt->isHeroSleeping(h))
{
@ -1347,8 +1347,6 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
}
boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
}
bool CPlayerInterface::shiftPressed() const
@ -1559,6 +1557,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
waitWhileDialog();
CCS->curh->hide();
adventureInt->centerOn (pos);
if(focusTime)
{
@ -1569,6 +1568,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
SDL_Delay(focusTime);
}
}
CCS->curh->show();
}
void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
@ -2632,6 +2632,19 @@ bool CPlayerInterface::capturedAllEvents()
return false;
}
void CPlayerInterface::setMovementStatus(bool value)
{
duringMovement = value;
if(value)
{
CCS->curh->hide();
}
else
{
CCS->curh->show();
}
}
void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
{
int i = 1;
@ -2776,7 +2789,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
adventureInt->updateNextHero(h);
}
duringMovement = false;
setMovementStatus(false);
}
void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectPositions)

View File

@ -295,6 +295,7 @@ private:
bool ignoreEvents;
void doMoveHero(const CGHeroInstance *h, CGPath path);
void setMovementStatus(bool value);
};
extern CPlayerInterface * LOCPLINT;

View File

@ -1667,6 +1667,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
cb->sendAndApply(&cv);
}
cv.pos = h->getPosition(false);
cv.focusTime = 0;
cb->sendAndApply(&cv);
}
}