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@@ -174,7 +174,7 @@
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"vcmi.battleWindow.damageEstimation.kills" : "%d zahyne",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d zahyne",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitvy",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitv"object.core.garrisonVertical.name"y",
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"vcmi.tutorialWindow.title" : "Úvod ovládání dotykem",
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"vcmi.tutorialWindow.decription.RightClick" : "Klepněte a držte prvek, na který byste chtěli použít pravé tlačítko myši. Klepněte na volnou oblast pro zavření.",
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@@ -215,11 +215,11 @@
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
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"vcmi.commanderWindow.artifactMessage" : "Chcete navrátit tento artefakt hrdinovi?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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"vcmi.creatureWindow.showBonuses.hover" : "Přepnout na zobrazení bonusů",
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"vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander",
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"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
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"vcmi.creatureWindow.showSkills.hover" : "Přepnout na zobrazení schoostí",
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"vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander",
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"vcmi.creatureWindow.returnArtifact.hover" : "Vrátit artefakt",
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"vcmi.creatureWindow.returnArtifact.help" : "Klikněte na toto tlačítko pro navrácení artefaktů do hrdinova batohu",
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@@ -302,10 +302,10 @@
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"vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "Gratulace! Porazili jste všechny nepřátele zamořující tuto zemi a můžete si nárokovat vítězství!",
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"vcmi.map.victoryCondition.collectArtifacts.message" : "Získejte tři artefakty",
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"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "Gratulace! Všichni vaši nepřítelé byli poraženi a máte Andělskou alianci! Vítězství je vaše!",
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"vcmi.map.victoryCondition.angelicAlliance.message" : "Porazte všechny nepřátele a vyrobte Andělskou alianci",
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"vcmi.map.victoryCondition.angelicAlliance.message" : "Porazte všechny nepřátele a utužte Andělskou alianci",
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// few strings from WoG used by vcmi
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"vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i",
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"vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i", //TODO
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"vcmi.stackExperience.rank.0" : "Začátečník",
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"vcmi.stackExperience.rank.1" : "Učeň",
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"vcmi.stackExperience.rank.2" : "Trénovaný",
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@@ -332,11 +332,11 @@
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"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Nepřítel nemůže zaútočit zpět útokem na dálku",
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"core.bonus.CATAPULT.name": "Katapult",
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"core.bonus.CATAPULT.description": "Útočí na ochranné hradby",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces the spellcasting cost for the hero by ${val}",
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"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Magic Damper (${val})",
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"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "Increases spellcasting cost of enemy spells by ${val}",
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"core.bonus.CHARGE_IMMUNITY.name": "Immune to Charge",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Snížit cenu kouzel (${val})",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Snižuje cenu energie hrdiny o ${val}",
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"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Tlumič magie (${val})",
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"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "Zvyšuje cenu energie kouzlení nepřítele o ${val}",
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"core.bonus.CHARGE_IMMUNITY.name": "Immune to Charge", // TODO
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"core.bonus.CHARGE_IMMUNITY.description": "Immune to Cavalier's and Champion's Charge",
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"core.bonus.DARKNESS.name": "Závoj temnoty",
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"core.bonus.DARKNESS.description": "Vytvoří clonu temnoty v oblasti ${val} polí",
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@@ -346,8 +346,8 @@
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"core.bonus.DEFENSIVE_STANCE.description": "+${val} obranné síly při obraně",
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"core.bonus.DESTRUCTION.name": "Zničení",
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"core.bonus.DESTRUCTION.description": "Má ${val}% šanci zabít další jednotky po útoku",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "Has a ${val}% chance of dealing double base damage when attacking",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Smrtící rána",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "Má ${val}% šanci na udělení dvojnásobného základního poškození při útoku",
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"core.bonus.DRAGON_NATURE.name": "Drak",
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"core.bonus.DRAGON_NATURE.description": "Jednotka má povahu draka",
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"core.bonus.EARTH_IMMUNITY.name": "Zemní odolnost",
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@@ -373,7 +373,7 @@
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"core.bonus.FREE_SHOOTING.name": "Blízké výstřely",
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"core.bonus.FREE_SHOOTING.description": "Může použít výstřely při útoku zblízka",
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"core.bonus.GARGOYLE.name": "Chrlič",
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"core.bonus.GARGOYLE.description": "Cannot be raised or healed",
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"core.bonus.GARGOYLE.description": "Cannot be raised or healed", // TODO
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"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Snižuje poškození (${val}%)",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Snižuje poškození od útoků z dálky a blízka",
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"core.bonus.HATE.name": "Nesnáší ${subtype.creature}",
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@@ -392,7 +392,7 @@
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"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Nevystřelí na jednotky dále než ${val} polí",
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"core.bonus.LIFE_DRAIN.name": "Vysátí životů (${val}%)",
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"core.bonus.LIFE_DRAIN.description": "Vysaje ${val}% uděleného poškození",
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"core.bonus.MANA_CHANNELING.name": "Magic Channel ${val}%",
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"core.bonus.MANA_CHANNELING.name": "Magic Channel ${val}%", // TODO
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"core.bonus.MANA_CHANNELING.description": "Dá vašemu hrdinovi ${val} % many využité nepřítelem",
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"core.bonus.MANA_DRAIN.name": "Vysátí many",
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"core.bonus.MANA_DRAIN.description": "Každé kolo vysaje ${val} many",
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@@ -404,8 +404,8 @@
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"core.bonus.MIND_IMMUNITY.description": "Imunní vůči kouzlům cílícím na mysl",
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"core.bonus.NO_DISTANCE_PENALTY.name": "Bez penalizace vzdálenosti",
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"core.bonus.NO_DISTANCE_PENALTY.description": "Plné poškození na jakoukoliv vzdálenost",
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"core.bonus.NO_MELEE_PENALTY.name": "No melee penalty",
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"core.bonus.NO_MELEE_PENALTY.description": "Creature has no Melee Penalty",
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"core.bonus.NO_MELEE_PENALTY.name": "Bez penalizace útoku zblízka",
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"core.bonus.NO_MELEE_PENALTY.description": "Jednotka není penalizována za útok zblízka",
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"core.bonus.NO_MORALE.name": "Neutrální morálka",
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"core.bonus.NO_MORALE.description": "Jednotka je imunní vůči efektu morálky",
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"core.bonus.NO_WALL_PENALTY.name": "Bez penalizace hradbami",
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@@ -444,7 +444,7 @@
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"core.bonus.SPELL_RESISTANCE_AURA.description": "Oddíly poblíž získají ${val}% magickou odolnost",
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"core.bonus.SUMMON_GUARDIANS.name": "Povolat strážce",
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"core.bonus.SUMMON_GUARDIANS.description": "Na začátku bitvy povolá ${subtype.creature} (${val}%)",
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"core.bonus.SYNERGY_TARGET.name": "Synergizable",
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"core.bonus.SYNERGY_TARGET.name": "Synergizable", // TODO
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"core.bonus.SYNERGY_TARGET.description": "This creature is vulnerable to synergy effect",
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"core.bonus.TWO_HEX_ATTACK_BREATH.name": "Dech",
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"core.bonus.TWO_HEX_ATTACK_BREATH.description": "Dechový útok (dosah do dvou polí)",
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1831
mapeditor/translation/czech.ts
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1831
mapeditor/translation/czech.ts
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