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Fixed wrong call in issue #208.
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@ -2044,11 +2044,11 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid )
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sendAndApply(&ns);
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sendAndApply(&ns);
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//reveal ground for lookout tower
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//reveal ground for lookout tower
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/* sdl conflict
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FoWChange fw;
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FoWChange fw;
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t->getSightTiles(fw.tiles);
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fw.player = t->tempOwner;
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fw.mode = 1;
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getTilesInRange(fw.tiles,t->pos,t->getSightRadious(),t->tempOwner,1);
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sendAndApply(&fw);
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sendAndApply(&fw);
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*/
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SetResources sr;
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SetResources sr;
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sr.player = t->tempOwner;
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sr.player = t->tempOwner;
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