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@ -172,6 +172,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Ends battle",
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"vcmi.battleOptions.endWithAutocombat.help": "{Ends battle}\n\nAuto-Combat plays battle to end instant",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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@ -171,6 +171,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Kampf beenden",
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"vcmi.battleOptions.endWithAutocombat.help": "{Kampf beenden}\n\nAutokampf spielt den Kampf sofort zu Ende",
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"vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen",
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"vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen",
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"vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.",
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"vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.",
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@ -552,6 +552,12 @@ void BattleWindow::bAutofightf()
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if (owner.actionsController->spellcastingModeActive())
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if (owner.actionsController->spellcastingModeActive())
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return;
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return;
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if(settings["battle"]["endWithAutocombat"].Bool())
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{
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endWithAutocombat();
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return;
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}
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//Stop auto-fight mode
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//Stop auto-fight mode
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if(owner.curInt->isAutoFightOn)
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if(owner.curInt->isAutoFightOn)
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{
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{
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@ -722,7 +728,7 @@ void BattleWindow::blockUI(bool on)
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setShortcutBlocked(EShortcut::BATTLE_WAIT, on || owner.tacticsMode || !canWait);
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setShortcutBlocked(EShortcut::BATTLE_WAIT, on || owner.tacticsMode || !canWait);
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setShortcutBlocked(EShortcut::BATTLE_DEFEND, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_DEFEND, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_SELECT_ACTION, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_SELECT_ACTION, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, owner.actionsController->spellcastingModeActive());
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setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, settings["battle"]["endWithAutocombat"].Bool() ? on || owner.tacticsMode : owner.actionsController->spellcastingModeActive());
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setShortcutBlocked(EShortcut::BATTLE_END_WITH_AUTOCOMBAT, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_END_WITH_AUTOCOMBAT, on || owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_TACTICS_END, on && owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_TACTICS_END, on && owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on && owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on && owner.tacticsMode);
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@ -737,7 +743,8 @@ std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
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void BattleWindow::endWithAutocombat()
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void BattleWindow::endWithAutocombat()
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{
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{
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close();
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if(!owner.makingTurn() || owner.tacticsMode)
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return;
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auto ai = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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auto ai = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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@ -753,6 +760,8 @@ void BattleWindow::endWithAutocombat()
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owner.requestAutofightingAIToTakeAction();
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owner.requestAutofightingAIToTakeAction();
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close();
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owner.curInt->battleInt.reset();
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owner.curInt->battleInt.reset();
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}
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}
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@ -68,6 +68,10 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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{
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{
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enableAutocombatSpellsChangedCallback(value);
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enableAutocombatSpellsChangedCallback(value);
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});
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});
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addCallback("endWithAutocombatChanged", [this](bool value)
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{
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endWithAutocombatChangedCallback(value);
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});
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build(config);
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build(config);
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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@ -99,6 +103,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
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std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
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enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
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enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
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std::shared_ptr<CToggleButton> endWithAutocombatCheckbox = widget<CToggleButton>("endWithAutocombatCheckbox");
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endWithAutocombatCheckbox->setSelected(settings["battle"]["endWithAutocombat"].Bool());
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}
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}
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int BattleOptionsTab::getAnimSpeed() const
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int BattleOptionsTab::getAnimSpeed() const
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@ -248,3 +255,8 @@ void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
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enableAutocombatSpells->Bool() = value;
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enableAutocombatSpells->Bool() = value;
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}
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}
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void BattleOptionsTab::endWithAutocombatChangedCallback(bool value)
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{
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Settings endWithAutocombat = settings.write["battle"]["endWithAutocombat"];
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endWithAutocombat->Bool() = value;
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}
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@ -33,6 +33,7 @@ private:
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void skipBattleIntroMusicChangedCallback(bool value);
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void skipBattleIntroMusicChangedCallback(bool value);
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void showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface);
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void showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface);
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void enableAutocombatSpellsChangedCallback(bool value);
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void enableAutocombatSpellsChangedCallback(bool value);
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void endWithAutocombatChangedCallback(bool value);
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public:
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public:
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BattleOptionsTab(BattleInterface * owner = nullptr);
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BattleOptionsTab(BattleInterface * owner = nullptr);
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};
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};
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@ -304,7 +304,7 @@
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"type" : "object",
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"type" : "object",
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"additionalProperties" : false,
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"additionalProperties" : false,
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"default" : {},
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"default" : {},
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"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangeLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize", "stickyHeroInfoWindows", "enableAutocombatSpells" ],
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"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangeLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize", "stickyHeroInfoWindows", "enableAutocombatSpells", "endWithAutocombat" ],
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"properties" : {
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"properties" : {
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"speedFactor" : {
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"speedFactor" : {
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"type" : "number",
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"type" : "number",
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@ -350,6 +350,10 @@
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"enableAutocombatSpells" : {
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"enableAutocombatSpells" : {
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"type": "boolean",
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"type": "boolean",
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"default": true
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"default": true
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},
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"endWithAutocombat" : {
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"type": "boolean",
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"default": false
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}
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}
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}
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}
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},
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},
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@ -47,6 +47,9 @@
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},
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},
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{
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{
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"text": "core.genrltxt.401" // First Aid Tent
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"text": "core.genrltxt.401" // First Aid Tent
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},
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{
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"text": "vcmi.battleOptions.endWithAutocombat.hover"
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}
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}
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]
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]
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},
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},
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@ -86,6 +89,20 @@
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{}
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{}
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]
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]
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},
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},
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{
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"type" : "verticalLayout",
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"customType" : "checkbox",
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"position": {"x": 380, "y": 233},
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"items":
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[
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{
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"help": "vcmi.battleOptions.endWithAutocombat",
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"name": "endWithAutocombatCheckbox",
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"callback": "endWithAutocombatChanged"
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}
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]
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},
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/////////////////////////////////////// Left section - checkboxes
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/////////////////////////////////////// Left section - checkboxes
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{
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{
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"name": "creatureInfoLabels",
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"name": "creatureInfoLabels",
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