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VCMIDirs update #3
bfs = boost::filesystem; - Updateting filenames (std::string -> bfs::path) #1 - Added platform detection, and some specyfic boost::filesystem includes to Global.h - Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
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@@ -69,7 +69,7 @@ void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const Js
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std::string URI = prefix + config["path"].String();
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int depth = 16;
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if (!config["depth"].isNull())
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depth = config["depth"].Float();
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depth = (int)config["depth"].Float();
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ResourceID resID(URI, EResType::DIRECTORY);
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@@ -136,12 +136,13 @@ ISimpleResourceLoader * CResourceHandler::createInitial()
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}
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};
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// TODO: CFilesystemLoader: Should take boost::filesystem::path in argument
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for (auto & path : VCMIDirs::get().dataPaths())
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{
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if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
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initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
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initialLoader->addLoader(new CFilesystemLoader("", path.string(), 0, true), false);
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}
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath().string(), 0, true), false);
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recurseInDir("CONFIG", 0);// look for configs
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recurseInDir("DATA", 0); // look for archives
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@@ -166,9 +167,10 @@ void CResourceHandler::initialize()
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// |-saves
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// |-config
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// TODO: CFilesystemLoader should take boost::filesystem::path
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knownLoaders["root"] = new CFilesystemList();
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knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
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knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
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knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath().string());
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knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath().string());
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auto localFS = new CFilesystemList();
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localFS->addLoader(knownLoaders["saves"], true);
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