1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-11 14:49:23 +02:00
Karol a302f6c7ad VCMIDirs update #3
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
2014-08-10 23:42:39 +02:00
2014-07-14 01:23:57 +03:00
2014-08-09 12:31:43 +03:00
2014-08-10 23:42:39 +02:00
2014-08-10 23:42:39 +02:00
2014-04-27 13:40:30 +04:00
2014-06-05 20:26:50 +03:00
2014-04-24 21:09:27 +02:00
2014-08-04 17:45:26 +03:00
2014-08-10 23:42:39 +02:00
2014-03-04 14:51:10 +00:00
2013-09-02 17:26:52 +00:00
2013-09-02 17:26:52 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 139 MiB
Languages
C++ 67%
JSON-with-Comments 24.6%
Inno Setup 3.2%
Java 1.6%
C 1.5%
Other 1.8%