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Open-source engine for Heroes of Might and Magic III
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Karol a302f6c7ad VCMIDirs update #3
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
AI - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
client VCMIDirs update #3 2014-08-10 23:42:39 +02:00
cmake_modules add NSIS generator settings 2014-07-14 01:23:57 +03:00
config Miscellaneous fixes to banks: 2014-08-09 12:31:43 +03:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Miscellaneous improvements for Launcher UI: 2014-08-04 14:03:57 +03:00
lib VCMIDirs update #3 2014-08-10 23:42:39 +02:00
Mods/vcmi - Implemented object per zone limit 2014-07-15 22:33:51 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
server VCMIDirs update #3 2014-08-10 23:42:39 +02:00
test +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
.travis.yml Added own e-mail for Travis notifications 2014-07-14 17:01:44 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog Updated changelog 2014-08-04 17:45:26 +03:00
CMakeLists.txt - added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else) 2014-08-04 20:35:23 +02:00
Global.h VCMIDirs update #3 2014-08-10 23:42:39 +02:00
license.txt
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Renamed readme to readme.md to enable formatting in github UI 2014-06-26 21:23:00 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)