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https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
Continue moving spell cast logic
This commit is contained in:
@ -101,10 +101,11 @@ CSpell::~CSpell()
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delete mechanics;
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delete mechanics;
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}
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}
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void CSpell::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
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void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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{
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if(!mechanics->battleCast(env, parameters))
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assert(env);
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logGlobal->errorStream() << "Internal error during spell cast";
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mechanics->battleCast(env, parameters);
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}
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}
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bool CSpell::isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const
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bool CSpell::isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const
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@ -27,6 +27,7 @@ class CGHeroInstance;
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class CStack;
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class CStack;
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class CBattleInfoCallback;
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class CBattleInfoCallback;
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class BattleInfo;
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struct CPackForClient;
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struct CPackForClient;
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class CRandomGenerator;
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class CRandomGenerator;
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@ -65,7 +66,7 @@ public:
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const CStack * casterStack;
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const CStack * casterStack;
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const CStack * selectedStack;
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const CStack * selectedStack;
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const CBattleInfoCallback * cb;
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const BattleInfo * cb;
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};
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};
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@ -153,7 +154,7 @@ public:
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~CSpell();
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~CSpell();
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//void adventureCast() const;
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//void adventureCast() const;
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void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
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bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
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bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
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@ -11,6 +11,7 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "SpellMechanics.h"
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#include "SpellMechanics.h"
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#include "CObstacleInstance.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "BattleState.h"
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#include "BattleState.h"
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#include "CRandomGenerator.h"
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#include "CRandomGenerator.h"
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@ -119,6 +120,14 @@ namespace SRSLPraserHelpers
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}
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}
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}
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}
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struct SpellCastContext
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{
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SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
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attackedCres(attackedCres), sc(sc), si(si){};
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std::vector<const CStack*> & attackedCres;
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BattleSpellCast & sc;
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StacksInjured & si;
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};
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class DefaultSpellMechanics: public ISpellMechanics
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class DefaultSpellMechanics: public ISpellMechanics
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{
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{
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@ -131,14 +140,21 @@ public:
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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//bool adventureCast(const SpellCastContext & context) const override;
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//bool adventureCast(const SpellCastContext & context) const override;
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bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
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};
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};
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class ObstacleMechanics: public DefaultSpellMechanics
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class ObstacleMechanics: public DefaultSpellMechanics
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{
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{
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public:
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public:
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ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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};
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class WallMechanics: public ObstacleMechanics
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class WallMechanics: public ObstacleMechanics
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@ -149,7 +165,6 @@ public:
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};
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};
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class ChainLightningMechanics: public DefaultSpellMechanics
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class ChainLightningMechanics: public DefaultSpellMechanics
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{
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{
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public:
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public:
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@ -241,7 +256,7 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell* s)
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// return false; //there is no general algorithm for casting adventure spells
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// return false; //there is no general algorithm for casting adventure spells
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//}
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//}
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bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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{
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BattleSpellCast sc;
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BattleSpellCast sc;
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sc.side = parameters.casterSide;
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sc.side = parameters.casterSide;
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@ -309,11 +324,12 @@ bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const B
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if (owner->id == SpellID::DEATH_STARE)
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if (owner->id == SpellID::DEATH_STARE)
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vstd::amin(sc.dmgToDisplay, (*attackedCres.begin())->count); //stack is already reduced after attack
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vstd::amin(sc.dmgToDisplay, (*attackedCres.begin())->count); //stack is already reduced after attack
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}
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}
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StacksInjured si;
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StacksInjured si;
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//TODO:applying effects
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SpellCastContext ctx(attackedCres, sc, si);
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applyBattleEffects(env, parameters, ctx);
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env->sendAndApply(&sc);
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env->sendAndApply(&sc);
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if(!si.stacks.empty()) //after spellcast info shows
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if(!si.stacks.empty()) //after spellcast info shows
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@ -371,10 +387,228 @@ bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const B
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}
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}
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}
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}
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}
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}
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return true;
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}
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}
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int DefaultSpellMechanics::calculateDuration(const CGHeroInstance* caster, int usedSpellPower) const
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{
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if(!caster)
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{
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if (!usedSpellPower)
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return 3; //default duration of all creature spells
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else
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return usedSpellPower; //use creature spell power
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}
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switch(owner->id)
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{
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case SpellID::FRENZY:
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return 1;
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default: //other spells
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return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
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}
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}
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void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext & ctx) const
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{
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//TODO:applying effects
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//applying effects
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if (owner->isOffensiveSpell())
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{
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int spellDamage = 0;
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if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
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{
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int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
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if (unitSpellPower)
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ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
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else //Faerie Dragon
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{
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parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
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ctx.sc.dmgToDisplay = 0;
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}
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}
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int chainLightningModifier = 0;
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for(auto & attackedCre : ctx.attackedCres)
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{
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if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
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continue;
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BattleStackAttacked bsa;
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if ((parameters.destination > -1 && (attackedCre)->coversPos(parameters.destination)) || (owner->getLevelInfo(parameters.spellLvl).range == "X" || parameters.mode == ECastingMode::ENCHANTER_CASTING))
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//display effect only upon primary target of area spell
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//FIXME: if no stack is attacked, there is no animation and interface freezes
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{
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bsa.flags |= BattleStackAttacked::EFFECT;
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bsa.effect = owner->mainEffectAnim;
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}
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if (spellDamage)
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bsa.damageAmount = spellDamage >> chainLightningModifier;
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else
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bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
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ctx.sc.dmgToDisplay += bsa.damageAmount;
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bsa.stackAttacked = (attackedCre)->ID;
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if (parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
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bsa.attackerID = parameters.casterStack->ID;
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else
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bsa.attackerID = -1;
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(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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ctx.si.stacks.push_back(bsa);
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if (owner->id == SpellID::CHAIN_LIGHTNING)
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++chainLightningModifier;
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}
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}
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if (owner->hasEffects())
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{
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int stackSpellPower = 0;
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if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
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{
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stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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}
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SetStackEffect sse;
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Bonus pseudoBonus;
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pseudoBonus.sid = owner->id;
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pseudoBonus.val = parameters.spellLvl;
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pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
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CStack::stackEffectToFeature(sse.effect, pseudoBonus);
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if (owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
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{
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sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
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}
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if (owner->id == SpellID::BIND && parameters.casterStack)//bind
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{
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sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
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}
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const Bonus * bonus = nullptr;
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if (parameters.caster)
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bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
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//TODO does hero specialty should affects his stack casting spells?
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si32 power = 0;
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for(const CStack * affected : ctx.attackedCres)
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{
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if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
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continue;
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sse.stacks.push_back(affected->ID);
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//Apply hero specials - peculiar enchants
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const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
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if (bonus)
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{
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switch(bonus->additionalInfo)
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{
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case 0: //normal
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{
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switch(tier)
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{
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case 1: case 2:
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power = 3;
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break;
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case 3: case 4:
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power = 2;
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break;
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case 5: case 6:
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power = 1;
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break;
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}
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Bonus specialBonus(sse.effect.back());
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specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
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sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
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}
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break;
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case 1: //only Coronius as yet
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{
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power = std::max(5 - tier, 0);
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Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
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specialBonus.sid = owner->id;
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sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
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}
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break;
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}
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}
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if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
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{
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int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
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Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
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specialBonus.valType = Bonus::PERCENT_TO_ALL;
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specialBonus.sid = owner->id;
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sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
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}
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}
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if(!sse.stacks.empty())
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env->sendAndApply(&sse);
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}
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if(owner->isHealingSpell())
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{
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int hpGained = 0;
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if (parameters.casterStack)
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{
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int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
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if (unitSpellPower)
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hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
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else //Faerie Dragon-like effect - unused so far
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parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
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}
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StacksHealedOrResurrected shr;
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shr.lifeDrain = false;
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shr.tentHealing = false;
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for(auto & attackedCre : ctx.attackedCres)
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{
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StacksHealedOrResurrected::HealInfo hi;
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hi.stackID = (attackedCre)->ID;
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if (parameters.casterStack) //casted by creature
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{
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if (hpGained)
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{
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hi.healedHP = parameters.cb->calculateHealedHP(hpGained, owner, attackedCre); //archangel
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}
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else
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hi.healedHP = parameters.cb->calculateHealedHP(owner, parameters.usedSpellPower, parameters.spellLvl, attackedCre); //any typical spell (commander's cure or animate dead)
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}
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else
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hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
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hi.lowLevelResurrection = parameters.spellLvl <= 1;
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shr.healedStacks.push_back(hi);
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}
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if(!shr.healedStacks.empty())
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env->sendAndApply(&shr);
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if(owner->id == SpellID::SACRIFICE) //remove victim
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{
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if(parameters.selectedStack == parameters.cb->battleActiveStack())
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//set another active stack than the one removed, or bad things will happen
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//TODO: make that part of BattleStacksRemoved? what about client update?
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{
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//makeStackDoNothing(gs->curB->getStack (selectedStack));
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BattleSetActiveStack sas;
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//std::vector<const CStack *> hlp;
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//battleGetStackQueue(hlp, 1, selectedStack); //next after this one
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//if(hlp.size())
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//{
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// sas.stack = hlp[0]->ID;
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//}
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//else
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// complain ("No new stack to activate!");
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sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
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env->sendAndApply(&sas);
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|
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}
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BattleStacksRemoved bsr;
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||||||
|
bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
|
||||||
|
env->sendAndApply(&bsr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
||||||
{
|
{
|
||||||
using namespace SRSLPraserHelpers;
|
using namespace SRSLPraserHelpers;
|
||||||
@ -523,6 +757,95 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(cons
|
|||||||
return owner->isImmuneBy(obj);
|
return owner->isImmuneBy(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
///ObstacleMechanics
|
||||||
|
void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
|
||||||
|
{
|
||||||
|
auto placeObstacle = [&, this](BattleHex pos)
|
||||||
|
{
|
||||||
|
static int obstacleIdToGive = parameters.cb->obstacles.size()
|
||||||
|
? (parameters.cb->obstacles.back()->uniqueID+1)
|
||||||
|
: 0;
|
||||||
|
|
||||||
|
auto obstacle = make_shared<SpellCreatedObstacle>();
|
||||||
|
switch(owner->id) // :/
|
||||||
|
{
|
||||||
|
case SpellID::QUICKSAND:
|
||||||
|
obstacle->obstacleType = CObstacleInstance::QUICKSAND;
|
||||||
|
obstacle->turnsRemaining = -1;
|
||||||
|
obstacle->visibleForAnotherSide = false;
|
||||||
|
break;
|
||||||
|
case SpellID::LAND_MINE:
|
||||||
|
obstacle->obstacleType = CObstacleInstance::LAND_MINE;
|
||||||
|
obstacle->turnsRemaining = -1;
|
||||||
|
obstacle->visibleForAnotherSide = false;
|
||||||
|
break;
|
||||||
|
case SpellID::FIRE_WALL:
|
||||||
|
obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
|
||||||
|
obstacle->turnsRemaining = 2;
|
||||||
|
obstacle->visibleForAnotherSide = true;
|
||||||
|
break;
|
||||||
|
case SpellID::FORCE_FIELD:
|
||||||
|
obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
|
||||||
|
obstacle->turnsRemaining = 2;
|
||||||
|
obstacle->visibleForAnotherSide = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//this function cannot be used with spells that do not create obstacles
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
obstacle->pos = pos;
|
||||||
|
obstacle->casterSide = parameters.casterSide;
|
||||||
|
obstacle->ID = owner->id;
|
||||||
|
obstacle->spellLevel = parameters.spellLvl;
|
||||||
|
obstacle->casterSpellPower = parameters.usedSpellPower;
|
||||||
|
obstacle->uniqueID = obstacleIdToGive++;
|
||||||
|
|
||||||
|
BattleObstaclePlaced bop;
|
||||||
|
bop.obstacle = obstacle;
|
||||||
|
env->sendAndApply(&bop);
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (owner->id)
|
||||||
|
{
|
||||||
|
case SpellID::QUICKSAND:
|
||||||
|
case SpellID::LAND_MINE:
|
||||||
|
{
|
||||||
|
std::vector<BattleHex> availableTiles;
|
||||||
|
for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
|
||||||
|
{
|
||||||
|
BattleHex hex = i;
|
||||||
|
if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
|
||||||
|
availableTiles.push_back(hex);
|
||||||
|
}
|
||||||
|
boost::range::random_shuffle(availableTiles);
|
||||||
|
|
||||||
|
const int patchesForSkill[] = {4, 4, 6, 8};
|
||||||
|
const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
|
||||||
|
|
||||||
|
//land mines or quicksand patches are handled as spell created obstacles
|
||||||
|
for (int i = 0; i < patchesToPut; i++)
|
||||||
|
placeObstacle(availableTiles.at(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case SpellID::FORCE_FIELD:
|
||||||
|
placeObstacle(parameters.destination);
|
||||||
|
break;
|
||||||
|
case SpellID::FIRE_WALL:
|
||||||
|
{
|
||||||
|
//fire wall is build from multiple obstacles - one fire piece for each affected hex
|
||||||
|
auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
|
||||||
|
for(BattleHex hex : affectedHexes)
|
||||||
|
placeObstacle(hex);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
///WallMechanics
|
///WallMechanics
|
||||||
std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const
|
std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const
|
||||||
{
|
{
|
||||||
|
@ -40,16 +40,9 @@ public:
|
|||||||
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
|
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
|
||||||
|
|
||||||
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
|
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
|
||||||
|
|
||||||
|
|
||||||
/** \brief
|
|
||||||
*
|
|
||||||
* \param
|
|
||||||
* \return true if no error
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
//virtual bool adventureCast(const SpellCastContext & context) const = 0;
|
//virtual bool adventureCast(const SpellCastContext & context) const = 0;
|
||||||
virtual bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const = 0;
|
virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
|
||||||
|
|
||||||
static ISpellMechanics * createMechanics(CSpell * s);
|
static ISpellMechanics * createMechanics(CSpell * s);
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user