1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-16 02:47:36 +02:00

Hide mechanics classes

This commit is contained in:
AlexVinS 2014-11-25 15:00:34 +03:00
parent c8f1e6d1a1
commit d87153a610
2 changed files with 80 additions and 79 deletions

View File

@ -120,6 +120,86 @@ namespace SRSLPraserHelpers
}
class DefaultSpellMechanics: public ISpellMechanics
{
public:
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
//bool adventureCast(const SpellCastContext & context) const override;
bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
};
class ObstacleMechanics: public DefaultSpellMechanics
{
public:
ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
};
class WallMechanics: public ObstacleMechanics
{
public:
WallMechanics(CSpell * s): ObstacleMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
};
class ChainLightningMechanics: public DefaultSpellMechanics
{
public:
ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
};
class CloneMechanics: public DefaultSpellMechanics
{
public:
CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class DispellHelpfulMechanics: public DefaultSpellMechanics
{
public:
DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class HypnotizeMechanics: public DefaultSpellMechanics
{
public:
HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
///all rising spells
class RisingSpellMechanics: public DefaultSpellMechanics
{
public:
RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
};
///all rising spells but SACRIFICE
class SpecialRisingSpellMechanics: public RisingSpellMechanics
{
public:
SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class SacrificeMechanics: public RisingSpellMechanics
{
public:
SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
};
///ISpellMechanics
ISpellMechanics::ISpellMechanics(CSpell * s):
owner(s)

View File

@ -57,82 +57,3 @@ protected:
CSpell * owner;
};
class DefaultSpellMechanics: public ISpellMechanics
{
public:
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
//bool adventureCast(const SpellCastContext & context) const override;
bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
};
class ObstacleMechanics: public DefaultSpellMechanics
{
public:
ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
};
class WallMechanics: public ObstacleMechanics
{
public:
WallMechanics(CSpell * s): ObstacleMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
};
class ChainLightningMechanics: public DefaultSpellMechanics
{
public:
ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
};
class CloneMechanics: public DefaultSpellMechanics
{
public:
CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class DispellHelpfulMechanics: public DefaultSpellMechanics
{
public:
DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class HypnotizeMechanics: public DefaultSpellMechanics
{
public:
HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
///all rising spells
class RisingSpellMechanics: public DefaultSpellMechanics
{
public:
RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
};
///all rising spells but SACRIFICE
class SpecialRisingSpellMechanics: public RisingSpellMechanics
{
public:
SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};
class SacrificeMechanics: public RisingSpellMechanics
{
public:
SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
};