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Hide mechanics classes
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@ -120,6 +120,86 @@ namespace SRSLPraserHelpers
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}
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class DefaultSpellMechanics: public ISpellMechanics
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{
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public:
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DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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//bool adventureCast(const SpellCastContext & context) const override;
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bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
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};
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class ObstacleMechanics: public DefaultSpellMechanics
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{
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public:
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ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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};
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class WallMechanics: public ObstacleMechanics
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{
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public:
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WallMechanics(CSpell * s): ObstacleMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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};
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class ChainLightningMechanics: public DefaultSpellMechanics
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{
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public:
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ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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};
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class CloneMechanics: public DefaultSpellMechanics
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{
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public:
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CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class DispellHelpfulMechanics: public DefaultSpellMechanics
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{
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public:
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DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class HypnotizeMechanics: public DefaultSpellMechanics
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{
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public:
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HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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///all rising spells
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class RisingSpellMechanics: public DefaultSpellMechanics
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{
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public:
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RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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};
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///all rising spells but SACRIFICE
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class SpecialRisingSpellMechanics: public RisingSpellMechanics
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{
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public:
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SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class SacrificeMechanics: public RisingSpellMechanics
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{
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public:
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SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
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};
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///ISpellMechanics
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ISpellMechanics::ISpellMechanics(CSpell * s):
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owner(s)
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@ -57,82 +57,3 @@ protected:
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CSpell * owner;
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};
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class DefaultSpellMechanics: public ISpellMechanics
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{
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public:
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DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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//bool adventureCast(const SpellCastContext & context) const override;
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bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
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};
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class ObstacleMechanics: public DefaultSpellMechanics
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{
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public:
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ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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};
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class WallMechanics: public ObstacleMechanics
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{
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public:
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WallMechanics(CSpell * s): ObstacleMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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};
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class ChainLightningMechanics: public DefaultSpellMechanics
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{
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public:
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ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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};
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class CloneMechanics: public DefaultSpellMechanics
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{
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public:
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CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class DispellHelpfulMechanics: public DefaultSpellMechanics
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{
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public:
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DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class HypnotizeMechanics: public DefaultSpellMechanics
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{
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public:
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HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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///all rising spells
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class RisingSpellMechanics: public DefaultSpellMechanics
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{
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public:
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RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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};
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///all rising spells but SACRIFICE
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class SpecialRisingSpellMechanics: public RisingSpellMechanics
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{
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public:
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SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class SacrificeMechanics: public RisingSpellMechanics
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{
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public:
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SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
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};
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