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Remove leftovers from old VLC serialization code
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@@ -67,12 +67,6 @@ public:
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///resource name
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AnimationPath resourceName;
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template <typename Handler> void serialize(Handler & h)
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{
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h & minimumAngle;
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h & resourceName;
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}
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};
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struct AnimationItem
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@@ -83,14 +77,6 @@ public:
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int pause;
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AnimationItem();
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template <typename Handler> void serialize(Handler & h)
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{
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h & resourceName;
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h & effectName;
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h & verticalPosition;
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h & pause;
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}
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};
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using TAnimation = AnimationItem;
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@@ -111,14 +97,6 @@ public:
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///use selectProjectile to access
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std::vector<ProjectileInfo> projectile;
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template <typename Handler> void serialize(Handler & h)
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{
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h & projectile;
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h & hit;
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h & cast;
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h & affect;
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}
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AnimationPath selectProjectile(const double angle) const;
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} animationInfo;
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@@ -139,20 +117,6 @@ public:
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std::vector<std::shared_ptr<Bonus>> cumulativeEffects; //deprecated
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JsonNode battleEffects;
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template <typename Handler> void serialize(Handler & h)
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{
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h & cost;
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h & power;
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h & AIValue;
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h & smartTarget;
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h & range;
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h & effects;
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h & cumulativeEffects;
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h & clearTarget;
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h & clearAffected;
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h & battleEffects;
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}
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};
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/** \brief Low level accessor. Don`t use it if absolutely necessary
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