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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

* buttons can use more than one def

* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
This commit is contained in:
Michał W. Urbańczyk
2007-08-08 19:28:56 +00:00
parent 0c17ec03a8
commit a3c45bcaa2
14 changed files with 559 additions and 560 deletions

View File

@ -101,291 +101,123 @@ void CMapHandler::init()
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
roadBitmaps = new SDL_Surface **[reader->map.width+2*Woff];
for (int ii=0;ii<reader->map.width+2*Woff;ii++)
roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
//roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
ttiles.resize(CGI->ac->map.width+2*Woff);
for (int i=0;i<ttiles.size();i++)
{
ttiles[i].resize(CGI->ac->map.height+2*Hoff);
}
for (int i=0;i<ttiles.size();i++)
{
for (int j=0;j<CGI->ac->map.height+2*Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1);
}
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
{
if(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1)
roadBitmaps[i][j] = NULL;
else
if(!(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1))
{
if(reader->map.terrain[i-Woff][j-Hoff].malle)
for (int k=0; k<=reader->map.twoLevel; ++k)
{
roadBitmaps[i][j] = roadDefs[reader->map.terrain[i-Woff][j-Hoff].malle-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].roadDir].bitmap;
int cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
if(cDir==0 || cDir==1 || cDir==2 || cDir==3 || cDir==4 || cDir==5)
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i-Woff][j-Hoff].malle)
{
if(i-Woff+1<reader->map.width && j-Hoff-1>0 && reader->map.terrain[i-Woff+1][j-Hoff].malle && reader->map.terrain[i-Woff][j-Hoff-1].malle)
int cDir;
bool rotV, rotH;
if(k==0)
{
roadBitmaps[i][j] = CSDL_Ext::hFlip(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
int roadpom = reader->map.terrain[i-Woff][j-Hoff].malle-1,
impom = reader->map.terrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
if(i-Woff-1>0 && j-Hoff-1>0 && reader->map.terrain[i-Woff-1][j-Hoff].malle && reader->map.terrain[i-Woff][j-Hoff-1].malle)
else
{
roadBitmaps[i][j] = CSDL_Ext::rotate03(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
int pom111 = reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1,
pom777 = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
if(i-Woff-1>0 && j-Hoff+1<reader->map.height && reader->map.terrain[i-Woff-1][j-Hoff].malle && reader->map.terrain[i-Woff][j-Hoff+1].malle)
if(rotH)
{
roadBitmaps[i][j] = CSDL_Ext::rotate01(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
}
if(cDir==8 || cDir==9)
{
if((j-Hoff+1<reader->map.height && !(reader->map.terrain[i-Woff][j-Hoff+1].malle)) || j-Hoff+1==reader->map.height)
if(rotV)
{
roadBitmaps[i][j] = CSDL_Ext::hFlip(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
}
}
if(cDir==6 || cDir==7)
{
if(i-Woff+1<reader->map.width && !(reader->map.terrain[i-Woff+1][j-Hoff].malle))
{
roadBitmaps[i][j] = CSDL_Ext::rotate01(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
}
}
if(cDir==0x0e)
{
if(j-Hoff+1<reader->map.height && !(reader->map.terrain[i-Woff][j-Hoff+1].malle))
{
roadBitmaps[i][j] = CSDL_Ext::hFlip(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
}
}
if(cDir==0x0f)
{
if(i-Woff+1<reader->map.width && !(reader->map.terrain[i-Woff+1][j-Hoff].malle))
{
roadBitmaps[i][j] = CSDL_Ext::rotate01(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::alphaTransform(roadBitmaps[i][j]);
roadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(roadBitmaps[i][j], su);
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
}
}
else
roadBitmaps[i][j] = NULL;
}
}
}
undRoadBitmaps = new SDL_Surface **[reader->map.width+2*Woff];
for (int ii=0;ii<reader->map.width+2*Woff;ii++)
undRoadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
if(reader->map.twoLevel)
for (int i=0; i<reader->map.width+Woff; i++) //jest po szeroko�ci
{
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
for (int j=0; j<reader->map.height+Hoff;j++) //po wysoko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1)
undRoadBitmaps[i][j] = NULL;
if(i<4 || j<4)
continue;
TerrainTile** pomm = reader->map.terrain;
if(k==0)
{
pomm = reader->map.terrain;
}
else
{
if(reader->map.undergroungTerrain[i-Woff][j-Hoff].malle)
pomm = reader->map.undergroungTerrain;
}
if(pomm[i-Woff][j-Hoff].nuine)
{
int cDir;
bool rotH, rotV;
if(k==0)
{
undRoadBitmaps[i][j] = roadDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir].bitmap;
int cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
if(cDir==0 || cDir==1 || cDir==2 || cDir==3 || cDir==4 || cDir==5)
{
if(i-Woff+1<reader->map.width && j-Hoff-1>0 && reader->map.undergroungTerrain[i-Woff+1][j-Hoff].malle && reader->map.undergroungTerrain[i-Woff][j-Hoff-1].malle)
{
undRoadBitmaps[i][j] = CSDL_Ext::hFlip(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff-1>0 && reader->map.undergroungTerrain[i-Woff-1][j-Hoff].malle && reader->map.undergroungTerrain[i-Woff][j-Hoff-1].malle)
{
undRoadBitmaps[i][j] = CSDL_Ext::rotate03(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff+1<reader->map.height && reader->map.undergroungTerrain[i-Woff-1][j-Hoff].malle && reader->map.undergroungTerrain[i-Woff][j-Hoff+1].malle)
{
undRoadBitmaps[i][j] = CSDL_Ext::rotate01(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
}
if(cDir==8 || cDir==9)
{
if((j-Hoff+1<reader->map.height && !(reader->map.undergroungTerrain[i-Woff][j-Hoff+1].malle)) || j-Hoff+1==reader->map.height)
{
undRoadBitmaps[i][j] = CSDL_Ext::hFlip(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
}
if(cDir==6 || cDir==7)
{
if(i-Woff+1<reader->map.width && !(reader->map.undergroungTerrain[i-Woff+1][j-Hoff].malle))
{
undRoadBitmaps[i][j] = CSDL_Ext::rotate01(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
}
if(cDir==0x0e)
{
if(j-Hoff+1<reader->map.height && !(reader->map.undergroungTerrain[i-Woff][j-Hoff+1].malle))
{
undRoadBitmaps[i][j] = CSDL_Ext::hFlip(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
}
if(cDir==0x0f)
{
if(i-Woff+1<reader->map.width && !(reader->map.undergroungTerrain[i-Woff+1][j-Hoff].malle))
{
undRoadBitmaps[i][j] = CSDL_Ext::rotate01(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::alphaTransform(undRoadBitmaps[i][j]);
undRoadBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undRoadBitmaps[i][j], su);
}
}
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
}
else
undRoadBitmaps[i][j] = NULL;
}
}
}
}
staticRiverBitmaps = new SDL_Surface **[reader->map.width+2*Woff];
for (int ii=0;ii<reader->map.width+2*Woff;ii++)
staticRiverBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
{
if(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1)
staticRiverBitmaps[i][j] = NULL;
else
{
if(reader->map.terrain[i-Woff][j-Hoff].nuine)
{
staticRiverBitmaps[i][j] = staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap;
int cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
if(cDir==0 || cDir==1 || cDir==2 || cDir==3)
{
if(i-Woff+1<reader->map.width && j-Hoff-1>0 && reader->map.terrain[i-Woff+1][j-Hoff].nuine && reader->map.terrain[i-Woff][j-Hoff-1].nuine)
{
staticRiverBitmaps[i][j] = CSDL_Ext::hFlip(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(staticRiverBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff-1>0 && reader->map.terrain[i-Woff-1][j-Hoff].nuine && reader->map.terrain[i-Woff][j-Hoff-1].nuine)
{
staticRiverBitmaps[i][j] = CSDL_Ext::rotate03(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(staticRiverBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff+1<reader->map.height && reader->map.terrain[i-Woff-1][j-Hoff].nuine && reader->map.terrain[i-Woff][j-Hoff+1].nuine)
{
staticRiverBitmaps[i][j] = CSDL_Ext::rotate01(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(staticRiverBitmaps[i][j], su);
}
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
}
if(cDir==5 || cDir==6)
if(rotH)
{
if(j-Hoff+1<reader->map.height && !(reader->map.terrain[i-Woff][j-Hoff+1].nuine))
{
staticRiverBitmaps[i][j] = CSDL_Ext::hFlip(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(staticRiverBitmaps[i][j], su);
}
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
}
if(cDir==7 || cDir==8)
if(rotV)
{
if(i-Woff+1<reader->map.width && !(reader->map.terrain[i-Woff+1][j-Hoff].nuine))
{
staticRiverBitmaps[i][j] = CSDL_Ext::rotate01(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(staticRiverBitmaps[i][j]);
staticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(staticRiverBitmaps[i][j], su);
}
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
}
}
else
staticRiverBitmaps[i][j] = NULL;
}
}
}
undStaticRiverBitmaps = new SDL_Surface **[reader->map.width+2*Woff];
for (int ii=0;ii<reader->map.width+2*Woff;ii++)
undStaticRiverBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
if(reader->map.twoLevel)
{
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
{
if(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1)
undStaticRiverBitmaps[i][j] = NULL;
else
{
if(reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine)
{
undStaticRiverBitmaps[i][j] = staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap;
int cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
if(cDir==0 || cDir==1 || cDir==2 || cDir==3)
{
if(i-Woff+1<reader->map.width && j-Hoff-1>0 && reader->map.undergroungTerrain[i-Woff+1][j-Hoff].nuine && reader->map.undergroungTerrain[i-Woff][j-Hoff-1].nuine)
{
undStaticRiverBitmaps[i][j] = CSDL_Ext::hFlip(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undStaticRiverBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff-1>0 && reader->map.undergroungTerrain[i-Woff-1][j-Hoff].nuine && reader->map.undergroungTerrain[i-Woff][j-Hoff-1].nuine)
{
undStaticRiverBitmaps[i][j] = CSDL_Ext::rotate03(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undStaticRiverBitmaps[i][j], su);
}
if(i-Woff-1>0 && j-Hoff+1<reader->map.height && reader->map.undergroungTerrain[i-Woff-1][j-Hoff].nuine && reader->map.undergroungTerrain[i-Woff][j-Hoff+1].nuine)
{
undStaticRiverBitmaps[i][j] = CSDL_Ext::rotate01(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undStaticRiverBitmaps[i][j], su);
}
}
if(cDir==5 || cDir==6)
{
if(j-Hoff+1<reader->map.height && !(reader->map.undergroungTerrain[i-Woff][j-Hoff+1].nuine))
{
undStaticRiverBitmaps[i][j] = CSDL_Ext::hFlip(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undStaticRiverBitmaps[i][j], su);
}
}
if(cDir==7 || cDir==8)
{
if(i-Woff+1<reader->map.width && !(reader->map.undergroungTerrain[i-Woff+1][j-Hoff].nuine))
{
undStaticRiverBitmaps[i][j] = CSDL_Ext::rotate01(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::alphaTransform(undStaticRiverBitmaps[i][j]);
undStaticRiverBitmaps[i][j] = CSDL_Ext::secondAlphaTransform(undStaticRiverBitmaps[i][j], su);
}
}
}
else
undStaticRiverBitmaps[i][j] = NULL;
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
}
}
}
@ -395,202 +227,121 @@ void CMapHandler::init()
//road's and river's DefHandlers initialized
terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
for (int ii=0;ii<reader->map.width+2*Woff;ii++)
terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
//terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
{
if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
{
if(i==Woff-1 && j==Hoff-1)
{
terrainBitmap[i][j] = bord->ourImages[16].bitmap;
continue;
}
else if(i==Woff-1 && j==(reader->map.height+Hoff))
{
terrainBitmap[i][j] = bord->ourImages[19].bitmap;
continue;
}
else if(i==(reader->map.width+Woff) && j==Hoff-1)
{
terrainBitmap[i][j] = bord->ourImages[17].bitmap;
continue;
}
else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
{
terrainBitmap[i][j] = bord->ourImages[18].bitmap;
continue;
}
else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
{
terrainBitmap[i][j] = bord->ourImages[22+rand()%2].bitmap;
continue;
}
else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
{
terrainBitmap[i][j] = bord->ourImages[33+rand()%2].bitmap;
continue;
}
else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
{
terrainBitmap[i][j] = bord->ourImages[29+rand()%2].bitmap;
continue;
}
else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
{
terrainBitmap[i][j] = bord->ourImages[25+rand()%2].bitmap;
continue;
}
else
{
terrainBitmap[i][j] = bord->ourImages[rand()%16].bitmap;
continue;
}
}
TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
for (unsigned int k=0; k<reader->defs.size(); k++)
{
try
{
if (reader->defs[k]->defName != name)
continue;
else
{
int ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
terrainBitmap[i][j] = reader->defs[k]->ourImages[ktora].bitmap;
//TODO: odwracanie
switch ((reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4)
{
case 1:
{
terrainBitmap[i][j] = CSDL_Ext::rotate01(terrainBitmap[i][j]);
break;
}
case 2:
{
terrainBitmap[i][j] = CSDL_Ext::hFlip(terrainBitmap[i][j]);
break;
}
case 3:
{
terrainBitmap[i][j] = CSDL_Ext::rotate03(terrainBitmap[i][j]);
break;
}
}
//SDL_BlitSurface(terrainBitmap[i][j],NULL,ekran,NULL); SDL_Flip(ekran);SDL_Delay(50);
break;
}
}
catch (...)
{ continue; }
}
}
}
if (reader->map.twoLevel)
{
undTerrainBitmap = new SDL_Surface **[reader->map.width+8];
for (int ii=0;ii<reader->map.width+8;ii++)
undTerrainBitmap[ii] = new SDL_Surface*[reader->map.height+8]; // allocate memory
for (int i=0; i<reader->map.width+2*Woff; i++)
{
for (int j=0; j<reader->map.height+2*Hoff;j++)
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
{
if(i==Woff-1 && j==Hoff-1)
{
undTerrainBitmap[i][j] = bord->ourImages[16].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
continue;
}
else if(i==Woff-1 && j==(reader->map.height+Hoff))
{
undTerrainBitmap[i][j] = bord->ourImages[19].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==Hoff-1)
{
undTerrainBitmap[i][j] = bord->ourImages[17].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
{
undTerrainBitmap[i][j] = bord->ourImages[18].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
continue;
}
else if(j == Hoff-1 && i > Woff-1 && i < reader->map.width+Woff)
else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
{
undTerrainBitmap[i][j] = bord->ourImages[22+rand()%2].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
continue;
}
else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
{
undTerrainBitmap[i][j] = bord->ourImages[33+rand()%2].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
continue;
}
else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
{
undTerrainBitmap[i][j] = bord->ourImages[29+rand()%2].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
continue;
}
else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
{
undTerrainBitmap[i][j] = bord->ourImages[25+rand()%2].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
continue;
}
else
{
undTerrainBitmap[i][j] = bord->ourImages[rand()%16].bitmap;
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
continue;
}
}
TerrainTile zz = reader->map.undergroungTerrain[i-Woff][j-Hoff];
std::string name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
for (unsigned int k=0; k<reader->defs.size(); k++)
//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name;
if (k>0)
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
else
name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
for (unsigned int m=0; m<reader->defs.size(); m++)
{
try
{
if (reader->defs[k]->defName != name)
if (reader->defs[m]->defName != name)
continue;
else
{
int ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
undTerrainBitmap[i][j] = reader->defs[k]->ourImages[ktora].bitmap;
//TODO: odwracanie
switch ((reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4)
int ktora;
if (k==0)
ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
else
ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
int zz;
if (k==0)
zz = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
else
zz = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
switch (zz)
{
case 1:
{
undTerrainBitmap[i][j] = CSDL_Ext::rotate01(undTerrainBitmap[i][j]);
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
break;
}
case 2:
{
undTerrainBitmap[i][j] = CSDL_Ext::hFlip(undTerrainBitmap[i][j]);
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
break;
}
case 3:
{
undTerrainBitmap[i][j] = CSDL_Ext::rotate03(undTerrainBitmap[i][j]);
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
break;
}
}
//SDL_BlitSurface(undTerrainBitmap[i][j],NULL,ekran,NULL); SDL_Flip(ekran);SDL_Delay(50);
//SDL_BlitSurface(terrainBitmap[i][j],NULL,ekran,NULL); SDL_Flip(ekran);SDL_Delay(50);
break;
}
}
catch (...)
{ continue; }
{
continue;
}
}
} //end of internal for
} //end of external for
} //end of if
}
}
}
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
@ -620,14 +371,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
if (!level)
{
SDL_BlitSurface(terrainBitmap[bx+x][by+y],NULL,su,sr);
}
else
{
SDL_BlitSurface(undTerrainBitmap[bx+x][by+y],NULL,su,sr);
}
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
delete sr;
}
}
@ -641,16 +385,8 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
if (!level)
{
if(staticRiverBitmaps[bx+x][by+y])
SDL_BlitSurface(staticRiverBitmaps[bx+x][by+y],NULL,su,sr);
}
else
{
if(undStaticRiverBitmaps[bx+x][by+y])
SDL_BlitSurface(undStaticRiverBitmaps[bx+x][by+y],NULL,su,sr);
}
if(ttiles[x+bx][y+by][level].rivbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
delete sr;
}
}
@ -661,19 +397,11 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
for (int by=0; by<dy; by++)
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;
sr->y=by*32+16;
sr->x=bx*32;
sr->h=sr->w=32;
if (!level)
{
if(roadBitmaps[bx+x][by+y])
SDL_BlitSurface(roadBitmaps[bx+x][by+y],NULL,su,sr);
}
else
{
if(undRoadBitmaps[bx+x][by+y])
SDL_BlitSurface(undRoadBitmaps[bx+x][by+y],NULL,su,sr);
}
if(ttiles[x+bx][y+by][level].roadbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
delete sr;
}
}
@ -684,28 +412,28 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
std::vector<ObjSorter> highPrObjsVis;
for(int gg=0; gg<CGameInfo::mainObj->objh->objInstances.size(); ++gg)
{
if(CGameInfo::mainObj->objh->objInstances[gg].pos.x >= x-Woff-4 && CGameInfo::mainObj->objh->objInstances[gg].pos.x < dx+x-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg].pos.y >= y-Hoff-4 && CGameInfo::mainObj->objh->objInstances[gg].pos.y < dy+y-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg].pos.z == level)
if(CGameInfo::mainObj->objh->objInstances[gg]->pos.x >= x-Woff-4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.x < dx+x-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.y >= y-Hoff-4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.y < dy+y-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.z == level)
{
if(!CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].isOnDefList)
if(!CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].isOnDefList)
{
ObjSorter os;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg].pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg].pos.y-y+Hoff)*32;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
highPrObjsVis.push_back(os);
}
else if(CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].printPriority==0)
else if(CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].printPriority==0)
{
ObjSorter os;
int defyod = CGameInfo::mainObj->objh->objInstances[gg].defNumber;
int defyod = CGameInfo::mainObj->objh->objInstances[gg]->defNumber;
int ourimagesod = anim%CGameInfo::mainObj->ac->map.defy[defyod].handler->ourImages.size();
os.bitmap = CGameInfo::mainObj->ac->map.defy[defyod].handler->ourImages[ourimagesod].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg].pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg].pos.y-y+Hoff)*32;
if (CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].isVisitable())
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
if (CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].isVisitable())
highPrObjsVis.push_back(os);
else
highPrObjs.push_back(os);
@ -713,9 +441,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
else
{
ObjSorter os;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg].pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg].pos.y-y+Hoff)*32;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
lowPrObjs.push_back(os);
}
}
@ -823,14 +551,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
if (!level)
{
SDL_BlitSurface(terrainBitmap[bx+x][by+y],NULL,su,sr);
}
else
{
SDL_BlitSurface(undTerrainBitmap[bx+x][by+y],NULL,su,sr);
}
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
delete sr;
}
}
@ -841,12 +564,12 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Surface * CMapHandler::terrBitmap(int x, int y)
{
return terrainBitmap[x+4][y+4];
return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
}
SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
{
return undTerrainBitmap[x+4][y+4];
return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)