defSorter
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
CAbilityHandler.cpp
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CAbilityHandler.h
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CAdvmapInterface.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CAdvmapInterface.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CAmbarCendamo.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CAmbarCendamo.h
choosing random resuorces and some minor stuff
2007-07-13 15:10:27 +00:00
CArtHandler.cpp
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CArtHandler.h
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CBuildingHandler.cpp
reading some text files from lods, enabling object sorting
2007-07-16 14:42:44 +00:00
CBuildingHandler.h
* zaczytywanie biografii bohaterów
2007-06-11 17:21:27 +00:00
CCastleHandler.cpp
* zaczytywanie biografii bohaterów
2007-06-11 17:21:27 +00:00
CCastleHandler.h
Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane.
2007-06-17 16:59:14 +00:00
CCreatureHandler.cpp
* choosing random towns
2007-08-01 14:06:04 +00:00
CCreatureHandler.h
* new files: CGameState.h and int3.h
2007-07-28 15:23:15 +00:00
CDefHandler.cpp
* displaying roads and static rivers
2007-07-31 13:09:34 +00:00
CDefHandler.h
* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
2007-07-28 09:44:10 +00:00
CDefObjInfoHandler.cpp
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
2007-08-07 13:49:15 +00:00
CDefObjInfoHandler.h
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
2007-08-07 13:49:15 +00:00
CGameInfo.cpp
Nagłówek.
2007-06-09 21:52:23 +00:00
CGameInfo.h
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
CGameInterface.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CGameInterface.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CGameState.h
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CGeneralTextHandler.cpp
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CGeneralTextHandler.h
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CHeroHandler.cpp
* first version of player interface displaying
2007-08-04 19:01:22 +00:00
CHeroHandler.h
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
2007-08-03 21:47:34 +00:00
CLodHandler.cpp
* displaying roads and static rivers
2007-07-31 13:09:34 +00:00
CLodHandler.h
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
CMessage.cpp
* CPreGame's buttons less ugly
2007-07-28 23:01:25 +00:00
CMessage.h
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
2007-08-03 21:47:34 +00:00
CMT.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CMusicHandler.cpp
* [new] sorting maps in map selection screen (still may be buggy)
2007-07-13 08:48:22 +00:00
CMusicHandler.h
w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie.
2007-06-20 12:00:18 +00:00
CObjectHandler.cpp
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
CObjectHandler.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CPathfinder.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CPathfinder.h
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
2007-08-07 13:49:15 +00:00
CPreGame.cpp
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
CPreGame.h
* choosing random towns
2007-08-01 14:06:04 +00:00
CPreGameTextHandler.cpp
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
CPreGameTextHandler.h
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
CREDEFS.TXT
CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
2007-08-01 14:07:07 +00:00
CSemiDefHandler.cpp
Częściowo zrobione okno wyboru scenariusza.
2007-06-28 10:47:28 +00:00
CSemiDefHandler.h
* poprawa wyświetlania obiektów
2007-07-07 16:04:15 +00:00
CSemiLodHandler.cpp
cieniowanie i drobne poprawki
2007-06-25 14:55:45 +00:00
CSemiLodHandler.h
cieniowanie i drobne poprawki
2007-06-25 14:55:45 +00:00
CSndHandler.cpp
* added CVidHandler for handling .vid files
2007-07-31 05:24:10 +00:00
CSndHandler.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CSpellHandler.cpp
reading some text files from lods, enabling object sorting
2007-07-16 14:42:44 +00:00
CSpellHandler.h
* [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki
2007-07-10 02:46:38 +00:00
CTownHandler.cpp
Lacking files.
2007-07-26 12:00:18 +00:00
CTownHandler.h
* CPreGame's buttons less ugly
2007-07-28 23:01:25 +00:00
CVideoHandler.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
CVideoHandler.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
DefSorter.exe
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
global.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
h3m.txt
* reading 8. byte of player description from map header
2007-07-19 23:38:11 +00:00
int3.h
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
2007-08-03 21:47:34 +00:00
manisfest VCMI.txt
Przerobiona wersja manisfestu.
2007-06-02 23:15:09 +00:00
map.cpp
* reading 8. byte of player description from map header
2007-07-19 23:38:11 +00:00
map.h
* reading 8. byte of player description from map header
2007-07-19 23:38:11 +00:00
mapHandler.cpp
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
mapHandler.h
* buttons can use more than one def
2007-08-08 19:28:56 +00:00
nodrze.h
* new files (TownHandler) - add them to your project
2007-07-23 12:13:33 +00:00
portrety.txt
* reading 8. byte of player description from map header
2007-07-19 23:38:11 +00:00
Projekt.dia
blokowanie bohaterów, projekt w Dia
2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp
* printAtMiddle won't crash when called with an empty string
2007-08-07 11:54:50 +00:00
SDL_Extensions.h
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
2007-08-06 04:03:34 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp
Na początek.
2007-06-06 16:12:12 +00:00
SDL_rotozoom.h
egzek do spr + poprawka
2007-06-06 18:55:26 +00:00
StartInfo.h
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
2007-08-07 13:49:15 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
reading some text files from lods, enabling object sorting
2007-07-16 14:42:44 +00:00
timeHandler.h
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
2007-06-26 12:38:58 +00:00