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vcmi/CPathfinder.h

36 lines
1006 B
C++

#ifndef CPATHFINDER_H
#define CPATHFINDER_H
#include "CGameInfo.h"
#include "int3.h"
#include <queue>
#include <vector>
struct CPathNode
{
bool v1, v2, v3,
v4, v5,
v6, v7, v8; //true if we can pass, false if not
bool accesible; //true if a hero can be on this node
int dist; //distance from the first node of searching; -1 is infinity
CPathNode * theNodeBefore;
int x, y; //coordiantes
};
struct CPath
{
std::queue<CPathNode> nodes; //just get node by node
};
/**
* main pathfinder class
*/
class CPathfinder
{
private:
std::vector< std::vector<CPathNode> > graph;
public:
CPath * getPath(int3 & src, int3 & dest); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists
CPath * getPath(int3 & src, int3 & dest, int (*getDist)(int3 & a, int3 b)); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance
};
#endif //CPATHFINDER_H