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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Fix visibility of alternative actions button in tactics stage

This commit is contained in:
Ivan Savenko 2023-04-05 18:36:10 +03:00
parent cf966015bb
commit a3c5f75600

View File

@ -86,34 +86,34 @@ BattleWindow::BattleWindow(BattleInterface & owner):
void BattleWindow::createQueue()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
//create stack queue and adjust our own position
bool embedQueue;
bool showQueue = settings["battle"]["showQueue"].Bool();
std::string queueSize = settings["battle"]["queueSize"].String();
if(queueSize == "auto")
embedQueue = GH.screenDimensions().y < 700;
else
embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
queue = std::make_shared<StackQueue>(embedQueue, owner);
if(!embedQueue && showQueue)
{
//re-center, taking into account stack queue position
pos.y -= queue->pos.h;
pos.h += queue->pos.h;
pos = center();
}
if (!showQueue)
queue->disable();
}
BattleWindow::~BattleWindow()
{
CPlayerInterface::battleInt = nullptr;
}
//create stack queue and adjust our own position
bool embedQueue;
bool showQueue = settings["battle"]["showQueue"].Bool();
std::string queueSize = settings["battle"]["queueSize"].String();
if(queueSize == "auto")
embedQueue = GH.screenDimensions().y < 700;
else
embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
queue = std::make_shared<StackQueue>(embedQueue, owner);
if(!embedQueue && showQueue)
{
//re-center, taking into account stack queue position
pos.y -= queue->pos.h;
pos.h += queue->pos.h;
pos = center();
}
if (!showQueue)
queue->disable();
}
BattleWindow::~BattleWindow()
{
CPlayerInterface::battleInt = nullptr;
}
std::shared_ptr<BattleConsole> BattleWindow::buildBattleConsole(const JsonNode & config) const
{
@ -144,14 +144,14 @@ void BattleWindow::hideQueue()
if (!queue->embedded)
{
//re-center, taking into account stack queue position
pos.y += queue->pos.h;
pos.h -= queue->pos.h;
pos = center();
}
GH.totalRedraw();
}
void BattleWindow::showQueue()
pos.y += queue->pos.h;
pos.h -= queue->pos.h;
pos = center();
}
GH.totalRedraw();
}
void BattleWindow::showQueue()
{
if(settings["battle"]["showQueue"].Bool() == true)
return;
@ -217,9 +217,12 @@ void BattleWindow::tacticPhaseStarted()
auto menuTactics = widget<CIntObject>("menuTactics");
auto tacticNext = widget<CIntObject>("tacticNext");
auto tacticEnd = widget<CIntObject>("tacticEnd");
auto alternativeAction = widget<CIntObject>("alternativeAction");
menuBattle->disable();
console->disable();
if (alternativeAction)
alternativeAction->disable();
menuTactics->enable();
tacticNext->enable();
@ -235,9 +238,12 @@ void BattleWindow::tacticPhaseEnded()
auto menuTactics = widget<CIntObject>("menuTactics");
auto tacticNext = widget<CIntObject>("tacticNext");
auto tacticEnd = widget<CIntObject>("tacticEnd");
auto alternativeAction = widget<CIntObject>("alternativeAction");
menuBattle->enable();
console->enable();
if (alternativeAction)
alternativeAction->enable();
menuTactics->disable();
tacticNext->disable();