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Temporarily disable map smoothing as it is source of crashes
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@ -532,6 +532,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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{
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int srx, sry;
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// Temporarily disable smoothing as it is source of crashes
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smooth = false;
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if(!otherHeroAnim)
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heroAnim = anim; //the same, as it should be
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//setting surface to blit at
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