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* Updated RPM spec(see mantis #1142) * Updated linux readme

This commit is contained in:
beegee1 2012-10-22 16:32:27 +00:00
parent 9f0d3c9944
commit a3d8ca65fa
2 changed files with 12 additions and 16 deletions

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@ -42,25 +42,18 @@ You can get latest sources with subversion:
cd trunk
svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
III. Compilation
On linux distributions like Fedora Mp3 support isn't given for the time being.
There is a mantis call here: http://bugs.vcmi.eu/view.php?id=933.
(Fedora-only?)
Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/vcmi)
Run configure:
cd trunk/build
cmake ../src
mkdir build && cd build
cmake ../src -DCMAKE_BUILD_TYPE=Debug (to enable debugging)
Notice:
The ../src/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.
Then build vcmi:
make
make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)
That will generate vcmiclient, vcmiserver as well as 3 .so libraries.

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@ -1,18 +1,18 @@
Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
Name: vcmi
Version: 0.9
Release: 1%{?dist}
Release: 2%{?dist}
License: GPLv2+
Group: Amusements/Games
# The source for this package was pulled from upstream's vcs. Use the
# following commands to generate the tarball:
# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.9 vcmi-0.9-1
# tar -cJf vcmi-0.9-1.tar.xz vcmi-0.9-1
Source: vcmi-0.9-1.tar.xz
# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.9 vcmi-0.9-2
# tar -cJf vcmi-0.9-2.tar.xz vcmi-0.9-2
Source: vcmi-0.9-2.tar.xz
URL: http://forum.vcmi.eu/portal.php
BuildRequires: gcc-c++
BuildRequires: gcc-c++ >= 4.7.2
BuildRequires: SDL-devel
BuildRequires: SDL_image-devel
BuildRequires: SDL_ttf-devel
@ -36,7 +36,7 @@ VCMI is fan-made open-source project in progress. We already allow support for m
As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI.
%prep
%setup -q -n %{name}-%{version}-1
%setup -q -n %{name}-%{version}-2
%build
cmake -DCMAKE_INSTALL_PREFIX=/usr ./
@ -57,6 +57,9 @@ make DESTDIR=%{buildroot} install
%{_datadir}/icons/*
%changelog
* Sun Oct 21 2012 VCMI - 0.9-2
- Second release of 0.9, Fixed battles crash
* Sat Oct 06 2012 VCMI - 0.9-1
- New upstream release