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Removed isActive(int) method since its usages were redundant or wrong

This commit is contained in:
Ivan Savenko
2023-05-20 01:39:06 +03:00
parent c77f8482e3
commit a4000f2fc8
6 changed files with 4 additions and 59 deletions

View File

@ -194,12 +194,6 @@ void ClientCommandManager::handleNotDialogCommand()
LOCPLINT->showingDialog->setn(false);
}
void ClientCommandManager::handleGuiCommand()
{
for(const auto & child : GH.windows().findWindows<CIntObject>())
printInfoAboutInterfaceObject(child.get(), 0);
}
void ClientCommandManager::handleConvertTextCommand()
{
logGlobal->info("Searching for available maps");
@ -487,36 +481,6 @@ void ClientCommandManager::printCommandMessage(const std::string &commandMessage
}
}
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
{
std::stringstream sbuffer;
sbuffer << std::string(level, '\t');
sbuffer << typeid(*obj).name() << " *** ";
if (obj->isActive())
{
#define PRINT(check, text) if (obj->isActive(CIntObject::check)) sbuffer << text
PRINT(LCLICK, 'L');
PRINT(RCLICK, 'R');
PRINT(HOVER, 'H');
PRINT(MOVE, 'M');
PRINT(KEYBOARD, 'K');
PRINT(TIME, 'T');
PRINT(GENERAL, 'A');
PRINT(WHEEL, 'W');
PRINT(DOUBLECLICK, 'D');
#undef PRINT
}
else
sbuffer << "inactive";
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
for(const CIntObject *child : obj->children)
printInfoAboutInterfaceObject(child, level+1);
}
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
{
YourTurn yt;
@ -569,9 +533,6 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
else if(commandName == "not dialog")
handleNotDialogCommand();
else if(commandName == "gui")
handleGuiCommand();
else if(message=="convert txt")
handleConvertTextCommand();