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Fix typo: casted->cast

This commit is contained in:
AlexVinS
2015-09-21 12:19:35 +03:00
parent d9cbe487c7
commit a4d4851d80
13 changed files with 28 additions and 28 deletions

View File

@@ -4209,8 +4209,8 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
int side = gs->curB->whatSide(st->owner);
if (st->casts && !gs->curB->sides.at(side).enchanterCounter)
{
bool casted = false;
while (!bl.empty() && !casted)
bool cast = false;
while (!bl.empty() && !cast)
{
auto bonus = *RandomGeneratorUtil::nextItem(bl, gs->getRandomGenerator());
auto spellID = SpellID(bonus->subtype);
@@ -4236,7 +4236,7 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
ssp.stackID = st->ID;
sendAndApply(&ssp);
casted = true;
cast = true;
}
};
}
@@ -4299,7 +4299,7 @@ void CGameHandler::handleDamageFromObstacle(const CObstacleInstance &obstacle, c
damage = sp->calculateDamage(hero, curStack,
spellObstacle->spellLevel, spellObstacle->casterSpellPower);
//TODO even if obstacle wasn't created by hero (Tower "moat") it should deal dmg as if casted by hero,
//TODO even if obstacle wasn't created by hero (Tower "moat") it should deal dmg as if cast by hero,
//if it is bigger than default dmg. Or is it just irrelevant H3 implementation quirk
}
else if(obstacle.obstacleType == CObstacleInstance::FIRE_WALL)
@@ -4919,7 +4919,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
if(gs->curB->battleCanCastThisSpellHere(attacker->owner, spell, ECastingMode::AFTER_ATTACK_CASTING, oneOfAttacked->position) != ESpellCastProblem::OK)
continue;
//check if spell should be casted (probability handling)
//check if spell should be cast (probability handling)
if(gs->getRandomGenerator().nextInt(99) >= chance)
continue;