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Fixed some missing elements, mostly messages
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ba5092d669
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a4e7987835
@ -598,15 +598,13 @@ void CGBonusingObject::initObj()
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soundID = sound;
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};
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if(ID == Obj::BUOY || ID == Obj::MERMAID)
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blockVisit = true;
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info.resize(1);
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CVisitInfo & visit = info[0];
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switch(ID)
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{
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case Obj::BUOY:
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blockVisit = true;
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configureMessage(visit, 21, 22, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, +1, 94);
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break;
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@ -621,26 +619,30 @@ void CGBonusingObject::initObj()
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break;
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case Obj::FOUNTAIN_OF_FORTUNE:
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selectMode = SELECT_RANDOM;
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configureMessage(visit, 55, 56, soundBase::LUCK);
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info.resize(5);
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for (int i=0; i<5; i++)
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{
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configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
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configureMessage(info[i], 55, 56, soundBase::LUCK);
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}
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break;
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case Obj::IDOL_OF_FORTUNE:
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configureMessage(visit, 62, 63, soundBase::experience);
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info.resize(7);
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for (int i=0; i<6; i++)
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{
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info[i].limiter.dayOfWeek = i+1;
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configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
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configureMessage(info[i], 62, 63, soundBase::experience);
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}
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info.back().limiter.dayOfWeek = 7;
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configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
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configureBonus(info.back(), Bonus::LUCK, 1, 68);
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configureMessage(info.back(), 62, 63, soundBase::experience);
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break;
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case Obj::MERMAID:
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blockVisit = true;
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configureMessage(visit, 83, 82, soundBase::LUCK);
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configureBonus(visit, Bonus::LUCK, 1, 72);
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break;
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@ -725,7 +727,6 @@ void CGOnceVisitable::initObj()
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}
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}
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break;
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case Obj::LEAN_TO:
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{
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soundID = soundBase::GENIE;
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@ -737,7 +738,6 @@ void CGOnceVisitable::initObj()
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info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
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}
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break;
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case Obj::WARRIORS_TOMB:
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{
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soundID = soundBase::GRAVEYARD;
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@ -1015,7 +1015,13 @@ void CGVisitableOPW::initObj()
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void CGMagicSpring::initObj()
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{
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CVisitInfo visit; // TODO: "player above max mana" limiter
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visit.reward.manaPercentage = 200;
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visit.message.addTxt(MetaString::ADVOB_TXT, 74);
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info.push_back(visit); // two rewards, one for each entrance
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info.push_back(visit);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
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soundID = soundBase::GENIE;
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}
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std::vector<int3> CGMagicSpring::getVisitableOffsets() const
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