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Some bugfixing, basic functionality of map objects seems to be working

This commit is contained in:
Ivan Savenko 2014-04-11 22:49:25 +03:00
parent d14a16249d
commit ba5092d669
3 changed files with 29 additions and 15 deletions

View File

@ -84,12 +84,16 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
auto grantRewardWithMessage = [&](int index) -> void
{
grantReward(index, h);
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = info[index].message;
info[index].reward.loadComponents(iw.components);
cb->showInfoDialog(&iw);
// show message only if it is not empty
if (!info[index].message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = info[index].message;
info[index].reward.loadComponents(iw.components);
cb->showInfoDialog(&iw);
}
};
if (!wasVisited(h))
@ -102,7 +106,10 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = onEmpty;
if (!onEmpty.toString().empty())
iw.text = onEmpty;
else
iw.text = onVisited;
cb->showInfoDialog(&iw);
onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
break;
@ -142,7 +149,10 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = onVisited;
if (!onVisited.toString().empty())
iw.text = onVisited;
else
iw.text = onEmpty;
cb->showInfoDialog(&iw);
}
}

View File

@ -1076,6 +1076,9 @@ struct ChangeObjectVisitors : public CPackForClient // 1003
DLL_LINKAGE void applyGs(CGameState *gs);
ChangeObjectVisitors()
{ type = 1003; }
ChangeObjectVisitors(ui32 mode, ObjectInstanceID object, ObjectInstanceID heroID = ObjectInstanceID(-1)):
mode(mode),
object(object),

View File

@ -5,7 +5,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CObjectHandler.h"
#include "../CObjectWithReward.h"
#include "../CObjectWithReward.h"
#include "../CGameState.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
@ -80,12 +80,12 @@ void registerTypesMapObjects2(Serializer &s)
s.template registerType<CGTownBuilding, CTownBonus>();
s.template registerType<CGTownBuilding, COPWBonus>();
s.template registerType<CGObjectInstance, CObjectWithReward>();
s.template registerType<CObjectWithReward, CGPickable>();
s.template registerType<CObjectWithReward, CGVisitableOPH>();
s.template registerType<CObjectWithReward, CGVisitableOPW>();
s.template registerType<CObjectWithReward, CGOnceVisitable>();
s.template registerType<CGVisitableOPW, CGMagicSpring>();
s.template registerType<CGObjectInstance, CObjectWithReward>();
s.template registerType<CObjectWithReward, CGPickable>();
s.template registerType<CObjectWithReward, CGVisitableOPH>();
s.template registerType<CObjectWithReward, CGVisitableOPW>();
s.template registerType<CObjectWithReward, CGOnceVisitable>();
s.template registerType<CGVisitableOPW, CGMagicSpring>();
s.template registerType<CGObjectInstance, CPlayersVisited>();
s.template registerType<CPlayersVisited, CGWitchHut>();
@ -188,6 +188,7 @@ void registerTypesClientPacks1(Serializer &s)
s.template registerType<CPackForClient, CenterView>();
s.template registerType<CPackForClient, HeroVisit>();
s.template registerType<CPackForClient, SetCommanderProperty>();
s.template registerType<CPackForClient, ChangeObjectVisitors>();
}
template<typename Serializer>