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	Fixed slider's behavior, especially for mobile systems
This commit is contained in:
		| @@ -453,7 +453,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode | ||||
| 	auto value = config["selected"].Integer(); | ||||
| 	bool horizontal = config["orientation"].String() == "horizontal"; | ||||
| 	const auto & result = | ||||
| 		std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal, style); | ||||
| 		std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style); | ||||
|  | ||||
| 	if (!config["scrollBounds"].isNull()) | ||||
| 	{ | ||||
|   | ||||
| @@ -48,7 +48,7 @@ OptionsTab::OptionsTab() : humanPlayers(0) | ||||
| 	labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]); | ||||
| 	if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo) | ||||
| 	{ | ||||
| 		sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE); | ||||
| 		sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), Orientation::HORIZONTAL, CSlider::BLUE); | ||||
| 		sliderTurnDuration->setScrollBounds(Rect(-3, -25, 337, 43)); | ||||
| 		sliderTurnDuration->setPanningStep(20); | ||||
| 		labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]); | ||||
|   | ||||
| @@ -205,8 +205,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type) | ||||
| 		listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition)); | ||||
|  | ||||
| 	labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle); | ||||
| 	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE); | ||||
| 	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE); | ||||
| 	slider->setPanningStep(24); | ||||
|  | ||||
| 	// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself) | ||||
| 	// entire screen can't be used in here since map description might also have slider | ||||
| 	slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h )); | ||||
| 	filter(0); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -92,8 +92,16 @@ CListBox::CListBox(CreateFunc create, Point Pos, Point ItemOffset, size_t Visibl | ||||
| 	if(Slider & 1) | ||||
| 	{ | ||||
| 		OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); | ||||
| 		slider = std::make_shared<CSlider>(SliderPos.topLeft(), SliderPos.w, std::bind(&CListBox::moveToPos, this, _1), | ||||
| 			(int)VisibleSize, (int)TotalSize, (int)InitialPos, Slider & 2, Slider & 4 ? CSlider::BLUE : CSlider::BROWN); | ||||
| 		slider = std::make_shared<CSlider>( | ||||
| 			SliderPos.topLeft(), | ||||
| 			SliderPos.w, | ||||
| 			std::bind(&CListBox::moveToPos, this, _1), | ||||
| 			(int)VisibleSize, | ||||
| 			(int)TotalSize, | ||||
| 			(int)InitialPos, | ||||
| 			Slider & 2 ? Orientation::HORIZONTAL : Orientation::VERTICAL, | ||||
| 			Slider & 4 ? CSlider::BLUE : CSlider::BROWN | ||||
| 		); | ||||
|  | ||||
| 		slider->setPanningStep(itemOffset.x + itemOffset.y); | ||||
| 	} | ||||
|   | ||||
| @@ -40,6 +40,14 @@ void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdat | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSlider::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) | ||||
| { | ||||
| 	if (getOrientation() == Orientation::VERTICAL) | ||||
| 		Scrollable::gesturePanning(initialPosition, currentPosition, lastUpdateDistance); | ||||
| 	else | ||||
| 		mouseDragged(currentPosition, lastUpdateDistance); | ||||
| } | ||||
|  | ||||
| void CSlider::setScrollBounds(const Rect & bounds ) | ||||
| { | ||||
| 	scrollBounds = bounds; | ||||
| @@ -151,8 +159,8 @@ bool CSlider::receiveEvent(const Point &position, int eventType) const | ||||
| 	return testTarget.isInside(position); | ||||
| } | ||||
|  | ||||
| CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style) | ||||
| 	: Scrollable(LCLICK | DRAG, position, Horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL ), | ||||
| CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, Orientation orientation, CSlider::EStyle style) | ||||
| 	: Scrollable(LCLICK | DRAG, position, orientation ), | ||||
| 	capacity(Capacity), | ||||
| 	amount(Amount), | ||||
| 	value(Value), | ||||
|   | ||||
| @@ -71,6 +71,7 @@ public: | ||||
| 	void keyPressed(EShortcut key) override; | ||||
| 	void clickLeft(tribool down, bool previousState) override; | ||||
| 	void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override; | ||||
| 	void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override; | ||||
| 	void showAll(Canvas & to) override; | ||||
|  | ||||
| 	 /// @param position coordinates of slider | ||||
| @@ -80,6 +81,6 @@ public: | ||||
| 	 /// @param Amount total amount of elements, including not visible | ||||
| 	 /// @param Value starting position | ||||
| 	CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount, | ||||
| 		int Value=0, bool Horizontal=true, EStyle style = BROWN); | ||||
| 		int Value, Orientation orientation, EStyle style = BROWN); | ||||
| 	~CSlider(); | ||||
| }; | ||||
|   | ||||
| @@ -349,8 +349,10 @@ void CTextBox::setText(const std::string & text) | ||||
|  | ||||
| 		OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE); | ||||
| 		slider = std::make_shared<CSlider>(Point(pos.w - 32, 0), pos.h, std::bind(&CTextBox::sliderMoved, this, _1), | ||||
| 			label->pos.h, label->textSize.y, 0, false, CSlider::EStyle(sliderStyle)); | ||||
| 			label->pos.h, label->textSize.y, 0, Orientation::VERTICAL, CSlider::EStyle(sliderStyle)); | ||||
| 		slider->setScrollStep((int)graphics->fonts[label->font]->getLineHeight()); | ||||
| 		slider->setPanningStep(1); | ||||
| 		slider->setScrollBounds(pos - slider->pos.topLeft()); | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -134,7 +134,8 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) | ||||
| 	// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button | ||||
| 	hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1)); | ||||
| 	hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover")); | ||||
| 	slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN); | ||||
| 	slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN); | ||||
| 	slider->setPanningStep(32); | ||||
|  | ||||
| 	recreateLabelList(); | ||||
| 	recreateQuestList(0); | ||||
|   | ||||
| @@ -716,7 +716,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta | ||||
|  | ||||
| 	if(sliderNeeded) | ||||
| 	{ | ||||
| 		slider = std::make_shared<CSlider>(Point(231, 490),137, std::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0); | ||||
| 		slider = std::make_shared<CSlider>(Point(231, 490), 137, std::bind(&CMarketplaceWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL); | ||||
| 		max = std::make_shared<CButton>(Point(229, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[596], [&](){ setMax(); }); | ||||
| 		max->block(true); | ||||
| 	} | ||||
| @@ -1117,7 +1117,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero, | ||||
| 		 //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice | ||||
| 		new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW); | ||||
|  | ||||
| 		slider = std::make_shared<CSlider>(Point(231,481),137,std::bind(&CAltarWindow::sliderMoved,this,_1),0,0); | ||||
| 		slider = std::make_shared<CSlider>(Point(231, 481), 137, std::bind(&CAltarWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL); | ||||
| 		max = std::make_shared<CButton>(Point(147, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[578], std::bind(&CSlider::scrollToMax, slider)); | ||||
|  | ||||
| 		sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0); | ||||
|   | ||||
| @@ -75,7 +75,7 @@ void CreaturePurchaseCard::updateAmountInfo(int value) | ||||
|  | ||||
| void CreaturePurchaseCard::initSlider() | ||||
| { | ||||
| 	slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this , _1), 0, maxAmount, 0); | ||||
| 	slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this, _1), 0, maxAmount, 0, Orientation::HORIZONTAL); | ||||
| } | ||||
|  | ||||
| void CreaturePurchaseCard::initCostBox() | ||||
|   | ||||
| @@ -215,7 +215,7 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c | ||||
|  | ||||
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
|  | ||||
| 	slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true); | ||||
| 	slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL); | ||||
|  | ||||
| 	maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX); | ||||
| 	buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT); | ||||
| @@ -338,7 +338,7 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i | ||||
| 	animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false); | ||||
| 	animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false); | ||||
|  | ||||
| 	slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true); | ||||
| 	slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL); | ||||
|  | ||||
| 	std::string titleStr = CGI->generaltexth->allTexts[256]; | ||||
| 	boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated()); | ||||
|   | ||||
| @@ -109,6 +109,11 @@ public: | ||||
| 		return Rect(x+p.x,y+p.y,w,h); | ||||
| 	} | ||||
|  | ||||
| 	Rect operator-(const Point &p) const | ||||
| 	{ | ||||
| 		return Rect(x-p.x,y-p.y,w,h); | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator=(const Rect &p) | ||||
| 	{ | ||||
| 		x = p.x; | ||||
|   | ||||
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