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https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Fixed slider's behavior, especially for mobile systems
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7c5dcfd47b
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a505cc464e
@ -453,7 +453,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
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auto value = config["selected"].Integer();
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bool horizontal = config["orientation"].String() == "horizontal";
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const auto & result =
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std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal, style);
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std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
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if (!config["scrollBounds"].isNull())
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{
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@ -48,7 +48,7 @@ OptionsTab::OptionsTab() : humanPlayers(0)
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labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
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if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
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{
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sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE);
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sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), Orientation::HORIZONTAL, CSlider::BLUE);
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sliderTurnDuration->setScrollBounds(Rect(-3, -25, 337, 43));
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sliderTurnDuration->setPanningStep(20);
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labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
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@ -205,8 +205,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
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labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider->setPanningStep(24);
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// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
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// entire screen can't be used in here since map description might also have slider
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slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
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filter(0);
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}
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@ -92,8 +92,16 @@ CListBox::CListBox(CreateFunc create, Point Pos, Point ItemOffset, size_t Visibl
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if(Slider & 1)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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slider = std::make_shared<CSlider>(SliderPos.topLeft(), SliderPos.w, std::bind(&CListBox::moveToPos, this, _1),
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(int)VisibleSize, (int)TotalSize, (int)InitialPos, Slider & 2, Slider & 4 ? CSlider::BLUE : CSlider::BROWN);
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slider = std::make_shared<CSlider>(
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SliderPos.topLeft(),
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SliderPos.w,
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std::bind(&CListBox::moveToPos, this, _1),
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(int)VisibleSize,
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(int)TotalSize,
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(int)InitialPos,
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Slider & 2 ? Orientation::HORIZONTAL : Orientation::VERTICAL,
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Slider & 4 ? CSlider::BLUE : CSlider::BROWN
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);
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slider->setPanningStep(itemOffset.x + itemOffset.y);
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}
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@ -40,6 +40,14 @@ void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdat
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}
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}
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void CSlider::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
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{
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if (getOrientation() == Orientation::VERTICAL)
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Scrollable::gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
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else
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mouseDragged(currentPosition, lastUpdateDistance);
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}
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void CSlider::setScrollBounds(const Rect & bounds )
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{
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scrollBounds = bounds;
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@ -151,8 +159,8 @@ bool CSlider::receiveEvent(const Point &position, int eventType) const
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return testTarget.isInside(position);
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}
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CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
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: Scrollable(LCLICK | DRAG, position, Horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL ),
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CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, Orientation orientation, CSlider::EStyle style)
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: Scrollable(LCLICK | DRAG, position, orientation ),
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capacity(Capacity),
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amount(Amount),
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value(Value),
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@ -71,6 +71,7 @@ public:
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void keyPressed(EShortcut key) override;
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void clickLeft(tribool down, bool previousState) override;
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void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void showAll(Canvas & to) override;
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/// @param position coordinates of slider
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@ -80,6 +81,6 @@ public:
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/// @param Amount total amount of elements, including not visible
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/// @param Value starting position
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CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
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int Value=0, bool Horizontal=true, EStyle style = BROWN);
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int Value, Orientation orientation, EStyle style = BROWN);
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~CSlider();
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};
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@ -349,8 +349,10 @@ void CTextBox::setText(const std::string & text)
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
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slider = std::make_shared<CSlider>(Point(pos.w - 32, 0), pos.h, std::bind(&CTextBox::sliderMoved, this, _1),
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label->pos.h, label->textSize.y, 0, false, CSlider::EStyle(sliderStyle));
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label->pos.h, label->textSize.y, 0, Orientation::VERTICAL, CSlider::EStyle(sliderStyle));
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slider->setScrollStep((int)graphics->fonts[label->font]->getLineHeight());
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slider->setPanningStep(1);
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slider->setScrollBounds(pos - slider->pos.topLeft());
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}
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}
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@ -134,7 +134,8 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
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// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
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hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
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hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
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slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN);
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slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
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slider->setPanningStep(32);
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recreateLabelList();
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recreateQuestList(0);
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@ -716,7 +716,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
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if(sliderNeeded)
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{
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slider = std::make_shared<CSlider>(Point(231, 490),137, std::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
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slider = std::make_shared<CSlider>(Point(231, 490), 137, std::bind(&CMarketplaceWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
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max = std::make_shared<CButton>(Point(229, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[596], [&](){ setMax(); });
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max->block(true);
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}
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@ -1117,7 +1117,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
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//To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
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new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW);
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slider = std::make_shared<CSlider>(Point(231,481),137,std::bind(&CAltarWindow::sliderMoved,this,_1),0,0);
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slider = std::make_shared<CSlider>(Point(231, 481), 137, std::bind(&CAltarWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
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max = std::make_shared<CButton>(Point(147, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[578], std::bind(&CSlider::scrollToMax, slider));
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sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
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@ -75,7 +75,7 @@ void CreaturePurchaseCard::updateAmountInfo(int value)
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void CreaturePurchaseCard::initSlider()
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{
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slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this , _1), 0, maxAmount, 0);
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slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this, _1), 0, maxAmount, 0, Orientation::HORIZONTAL);
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}
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void CreaturePurchaseCard::initCostBox()
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@ -215,7 +215,7 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
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slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
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maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
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buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
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@ -338,7 +338,7 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i
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animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
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animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
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slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
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slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
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std::string titleStr = CGI->generaltexth->allTexts[256];
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boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
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@ -109,6 +109,11 @@ public:
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return Rect(x+p.x,y+p.y,w,h);
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}
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Rect operator-(const Point &p) const
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{
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return Rect(x-p.x,y-p.y,w,h);
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}
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Rect& operator=(const Rect &p)
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{
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x = p.x;
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