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Merge pull request #4980 from IvanSavenko/hero_randomization_fix
Fix Orrin as starting hero on some maps
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commit
a58d48e03d
@ -62,7 +62,7 @@ boost::shared_mutex CGameState::mutex;
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HeroTypeID CGameState::pickNextHeroType(const PlayerColor & owner)
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{
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const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner);
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if(ps.hero >= HeroTypeID(0) && !isUsedHero(HeroTypeID(ps.hero))) //we haven't used selected hero
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if(ps.hero.isValid() && !isUsedHero(HeroTypeID(ps.hero))) //we haven't used selected hero
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{
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return HeroTypeID(ps.hero);
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}
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@ -661,8 +661,10 @@ void CGHeroInstance::pickRandomObject(vstd::RNG & rand)
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if (ID == Obj::RANDOM_HERO)
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{
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auto selectedHero = cb->gameState()->pickNextHeroType(getOwner());
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ID = Obj::HERO;
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subID = cb->gameState()->pickNextHeroType(getOwner());
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subID = selectedHero;
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randomizeArmy(getHeroClass()->faction);
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}
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