mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
tweaks
This commit is contained in:
parent
ecaa9f5d0b
commit
a59e12ca5f
@ -18,7 +18,7 @@
|
||||
#include "../../lib/spells/CSpellHandler.h"
|
||||
#include "../../lib/spells/ISpellMechanics.h"
|
||||
#include "../../lib/CStack.h" // TODO: remove
|
||||
// Eventually only IBattleInfoCallback and battle::Unit should be used,
|
||||
// Eventually only IBattleInfoCallback and battle::Unit should be used,
|
||||
// CUnitState should be private and CStack should be removed completely
|
||||
|
||||
#define LOGL(text) print(text)
|
||||
@ -43,14 +43,14 @@ SpellTypes spellType(const CSpell * spell)
|
||||
std::vector<BattleHex> CBattleAI::getBrokenWallMoatHexes() const
|
||||
{
|
||||
std::vector<BattleHex> result;
|
||||
|
||||
|
||||
for(int wallPart = EWallPart::BOTTOM_WALL; wallPart < EWallPart::UPPER_WALL; wallPart++)
|
||||
{
|
||||
auto state = cb->battleGetWallState(wallPart);
|
||||
|
||||
if(state != EWallState::DESTROYED)
|
||||
continue;
|
||||
|
||||
|
||||
auto wallHex = cb->wallPartToBattleHex((EWallPart::EWallPart)wallPart);
|
||||
auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
|
||||
|
||||
@ -311,7 +311,7 @@ BattleAction CBattleAI::useCatapult(const CStack * stack)
|
||||
if(cb->battleGetGateState() == EGateState::CLOSED)
|
||||
{
|
||||
targetHex = cb->wallPartToBattleHex(EWallPart::GATE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EWallPart::EWallPart wallParts[] = {
|
||||
|
@ -10,6 +10,9 @@
|
||||
#include "StdInc.h"
|
||||
#include "CComponent.h"
|
||||
|
||||
#include <vcmi/spells/Service.h>
|
||||
#include <vcmi/spells/Spell.h>
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
@ -23,7 +26,6 @@
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
#include "../../lib/CSkillHandler.h"
|
||||
#include "../../lib/spells/CSpellHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
|
||||
@ -164,7 +166,7 @@ std::string CComponent::getDescription()
|
||||
return art->getEffectiveDescription();
|
||||
}
|
||||
case experience: return CGI->generaltexth->allTexts[241];
|
||||
case spell: return CGI->spellh->objects[subtype]->getLevelDescription(val);
|
||||
case spell: return SpellID(subtype).toSpell(CGI->spells())->getLevelDescription(val);
|
||||
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
|
||||
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
|
||||
case building: return (*CGI->townh)[subtype]->town->buildings[BuildingID(val)]->Description();
|
||||
|
@ -761,13 +761,13 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
|
||||
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
|
||||
// so we want to replace text in [...] with a spell name
|
||||
// however other language versions don't have name placeholder at all, so we have to be careful
|
||||
int32_t spellID = getGivenSpellID();
|
||||
SpellID spellID = getGivenSpellID();
|
||||
size_t nameStart = text.find_first_of('[');
|
||||
size_t nameEnd = text.find_first_of(']', nameStart);
|
||||
if(spellID >= 0)
|
||||
if(spellID.getNum() >= 0)
|
||||
{
|
||||
if(nameStart != std::string::npos && nameEnd != std::string::npos)
|
||||
text = text.replace(nameStart, nameEnd - nameStart + 1, VLC->spellh->objects[spellID]->name);
|
||||
text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getName());
|
||||
}
|
||||
}
|
||||
else if(hero && artType->constituentOf.size()) //display info about set
|
||||
|
@ -938,7 +938,7 @@ void CGTownInstance::newTurn(CRandomGenerator & rand) const
|
||||
{
|
||||
//give resources if there's a Mystic Pond
|
||||
if (hasBuilt(BuildingSubID::MYSTIC_POND)
|
||||
&& cb->getDate(Date::DAY) != 1
|
||||
&& cb->getDate(Date::DAY) != 1
|
||||
&& (tempOwner < PlayerColor::PLAYER_LIMIT)
|
||||
)
|
||||
{
|
||||
|
@ -11,6 +11,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "CQuest.h"
|
||||
|
||||
#include <vcmi/spells/Spell.h>
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
@ -23,7 +25,6 @@
|
||||
#include "../CModHandler.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
|
||||
|
@ -1773,7 +1773,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
handler.serializeString("rewardSkill", value);
|
||||
break;
|
||||
case SPELL:
|
||||
value = VLC->spellh->objects.at(bonusID)->identifier;
|
||||
value = SpellID::encode(bonusID);
|
||||
handler.serializeString("rewardSpell", value);
|
||||
break;
|
||||
case RANDOM:
|
||||
|
Loading…
Reference in New Issue
Block a user