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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
This commit is contained in:
AlexVinS
2021-02-15 15:03:32 +03:00
parent ecaa9f5d0b
commit a59e12ca5f
6 changed files with 15 additions and 12 deletions

View File

@@ -10,6 +10,9 @@
#include "StdInc.h"
#include "CComponent.h"
#include <vcmi/spells/Service.h>
#include <vcmi/spells/Spell.h>
#include "../gui/CGuiHandler.h"
#include "../gui/CCursorHandler.h"
@@ -23,7 +26,6 @@
#include "../../lib/CTownHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/NetPacksBase.h"
@@ -164,7 +166,7 @@ std::string CComponent::getDescription()
return art->getEffectiveDescription();
}
case experience: return CGI->generaltexth->allTexts[241];
case spell: return CGI->spellh->objects[subtype]->getLevelDescription(val);
case spell: return SpellID(subtype).toSpell(CGI->spells())->getLevelDescription(val);
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
case building: return (*CGI->townh)[subtype]->town->buildings[BuildingID(val)]->Description();