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Add ctrl+click and shift+click behavior for creatures "arrows" - hero exchange
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@ -110,6 +110,22 @@ void CExchangeController::moveStack(bool leftToRight, SlotID sourceSlot)
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}
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}
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void CExchangeController::moveSingleStackCreature(bool leftToRight, SlotID sourceSlot, bool forceEmptySlotTarget)
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{
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const auto source = leftToRight ? left : right;
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const auto target = leftToRight ? right : left;
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auto creature = source->getCreature(sourceSlot);
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if(creature == nullptr || source->stacksCount() == 1)
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return;
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SlotID targetSlot = forceEmptySlotTarget ? target->getFreeSlot() : target->getSlotFor(creature);
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if(targetSlot.validSlot())
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{
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LOCPLINT->cb->splitStack(source, target, sourceSlot, targetSlot, target->getStackCount(targetSlot) + 1);
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}
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}
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void CExchangeController::swapArtifacts(bool equipped, bool baclpack)
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{
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LOCPLINT->cb->bulkMoveArtifacts(left->id, right->id, true, equipped, baclpack);
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@ -20,6 +20,7 @@ public:
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void swapArmy();
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void moveArmy(bool leftToRight, std::optional<SlotID> heldSlot);
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void moveStack(bool leftToRight, SlotID sourceSlot);
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void moveSingleStackCreature(bool leftToRight, SlotID sourceSlot, bool forceEmptySlotTarget);
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void swapArtifacts(bool equipped, bool baclpack);
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void moveArtifacts(bool leftToRight, bool equipped, bool baclpack);
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@ -268,6 +268,10 @@ void CExchangeWindow::creatureArrowButtonCallback(bool leftToRight, SlotID slotI
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{
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if (GH.isKeyboardAltDown())
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controller.moveArmy(leftToRight, slotId);
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else if (GH.isKeyboardCtrlDown())
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controller.moveSingleStackCreature(leftToRight, slotId, true);
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else if (GH.isKeyboardShiftDown())
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controller.moveSingleStackCreature(leftToRight, slotId, false);
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else
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controller.moveStack(leftToRight, slotId);
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}
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