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Disable text input on window deactivation
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parent
d29c9d6445
commit
a75b437fef
@ -113,10 +113,12 @@ BattleConsole::BattleConsole(const Rect & position)
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pos.h = position.h;
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}
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BattleConsole::~BattleConsole()
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void BattleConsole::deactivate()
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{
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if (enteringText)
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setEnteringMode(false);
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CIntObject::deactivate();
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}
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void BattleConsole::setEnteringMode(bool on)
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@ -55,12 +55,13 @@ private:
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/// current text entered via in-game console, takes priority over both log entries and hover text
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std::string consoleText;
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/// if true then we are currently entering console text
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/// if true then we are currently entering console tex
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bool enteringText;
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public:
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BattleConsole(const Rect & position);
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~BattleConsole();
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void showAll(SDL_Surface * to) override;
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void deactivate() override;
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bool addText(const std::string &text); //adds text at the last position; returns false if failed (e.g. text longer than 70 characters)
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void scrollUp(ui32 by = 1); //scrolls console up by 'by' positions
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@ -432,6 +432,14 @@ void CGStatusBar::clickLeft(tribool down, bool previousState)
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}
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}
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void CGStatusBar::deactivate()
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{
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if (enteringText)
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setEnteringMode(false);
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CIntObject::deactivate();
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}
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void CGStatusBar::setOnClick(std::function<void()> handler)
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{
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onClick = handler;
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@ -152,6 +152,7 @@ public:
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void setOnClick(std::function<void()> handler);
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void show(SDL_Surface * to) override;
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void deactivate() override;
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// IStatusBar interface
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void write(const std::string & Text) override;
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