mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fixed #987
This commit is contained in:
parent
32c87f532f
commit
a7ed3ee3d0
@ -5895,7 +5895,10 @@ void MoraleLuckBox::set(const IBonusBearer *node)
|
||||
else
|
||||
{
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
text += "\n" + mrl[it].second;
|
||||
{
|
||||
if (mrl[it].first) //no bonuses with value 0
|
||||
text += "\n" + mrl[it].second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2459,6 +2459,21 @@ void CGTownInstance::deserializationFix()
|
||||
// garrisonHero->attachTo(this);
|
||||
}
|
||||
|
||||
void CGTownInstance::updateMoraleBonusFromArmy()
|
||||
{
|
||||
Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
|
||||
if(!b)
|
||||
{
|
||||
b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
|
||||
addNewBonus(b);
|
||||
}
|
||||
|
||||
if (garrisonHero)
|
||||
b->val = 0;
|
||||
else
|
||||
CArmedInstance::updateMoraleBonusFromArmy();
|
||||
}
|
||||
|
||||
void CGTownInstance::recreateBuildingsBonuses()
|
||||
{
|
||||
static TPropagatorPtr playerProp(new CPropagatorNodeType(PLAYER));
|
||||
@ -2590,6 +2605,7 @@ void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
|
||||
garrisonHero->attachTo(p);
|
||||
garrisonHero = NULL;
|
||||
}
|
||||
updateMoraleBonusFromArmy(); //avoid giving morale bonus for same army twice
|
||||
}
|
||||
|
||||
bool CGTownInstance::armedGarrison() const
|
||||
@ -7041,7 +7057,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
hasUndead |= inst->hasBonusOfType(Bonus::UNDEAD);
|
||||
}
|
||||
|
||||
size_t factionsInArmy = factions.size();
|
||||
size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account
|
||||
|
||||
// Take Angelic Alliance troop-mixing freedom of non-evil units into account.
|
||||
if (hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX))
|
||||
@ -7062,7 +7078,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
b->val = +1;
|
||||
b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
|
||||
}
|
||||
else
|
||||
else if (factions.size()) // no bonus from empty garrison
|
||||
{
|
||||
b->val = 2 - factionsInArmy;
|
||||
b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d
|
||||
|
@ -262,7 +262,7 @@ public:
|
||||
BattleInfo *battle; //set to the current battle, if engaged
|
||||
|
||||
void randomizeArmy(int type);
|
||||
void updateMoraleBonusFromArmy();
|
||||
virtual void updateMoraleBonusFromArmy();
|
||||
|
||||
void armyChanged() override;
|
||||
|
||||
@ -620,6 +620,7 @@ public:
|
||||
|
||||
CBonusSystemNode *whatShouldBeAttached() override;
|
||||
std::string nodeName() const override;
|
||||
void updateMoraleBonusFromArmy() override;
|
||||
void deserializationFix();
|
||||
void recreateBuildingsBonuses();
|
||||
bool addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr &prop, int subtype = -1); //returns true if building is built and bonus has been added
|
||||
|
Loading…
Reference in New Issue
Block a user