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Merge branch 'develop' into spell
This commit is contained in:
@ -1490,8 +1490,7 @@ void NewArtifact::applyGs(CGameState *gs)
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{
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auto art = ArtifactUtils::createArtifact(artId, spellId);
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gs->map->addNewArtifactInstance(art);
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PutArtifact pa(ArtifactLocation(artHolder, pos), false);
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pa.art = art;
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PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
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pa.applyGs(gs);
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}
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@ -1610,14 +1609,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
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const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
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auto srcStack = const_cast<CStackInstance*>(src.getStack());
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auto dstStack = const_cast<CStackInstance*>(dst.getStack());
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if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
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if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
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{
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if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
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{
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auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
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if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
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{
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dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
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gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
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}
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//else - artifact can be lost :/
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else
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@ -1629,12 +1628,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
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ea.applyGs(gs);
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logNetwork->warn("Cannot move artifact! No free slots");
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}
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srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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//TODO: choose from dialog
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}
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else //just move to the other slot before stack gets erased
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{
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srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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}
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}
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if (stackExp)
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@ -1704,14 +1703,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
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void PutArtifact::applyGs(CGameState *gs)
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{
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// Ensure that artifact has been correctly added via NewArtifact pack
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assert(vstd::contains(gs->map->artInstances, art));
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auto art = gs->getArtInstance(id);
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assert(!art->getParentNodes().empty());
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auto hero = gs->getHero(al.artHolder);
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assert(hero);
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assert(art && art->canBePutAt(hero, al.slot));
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assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
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art->putAt(*hero, al.slot);
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gs->map->putArtifactInstance(*hero, art, al.slot);
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}
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void BulkEraseArtifacts::applyGs(CGameState *gs)
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@ -1736,7 +1734,7 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
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for(auto & slotInfoWorn : artSet->artifactsWorn)
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{
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auto art = slotInfoWorn.second.artifact;
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if(art->isCombined() && art->isPart(slotInfo->getArt()))
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if(art->isCombined() && art->isPart(slotInfo->artifact))
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{
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dis.al.slot = artSet->getArtPos(art);
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break;
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@ -1750,15 +1748,13 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
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{
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logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
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}
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auto art = artSet->getArt(slot);
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assert(art);
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art->removeFrom(*artSet, slot);
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gs->map->removeArtifactInstance(*artSet, slot);
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}
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}
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void BulkMoveArtifacts::applyGs(CGameState *gs)
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{
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const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
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const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
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{
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std::vector<ArtifactPosition> packToRemove;
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for(const auto & slotsPair : artsPack)
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@ -1769,20 +1765,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
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});
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for(const auto & slot : packToRemove)
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{
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auto * art = artSet.getArt(slot);
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assert(art);
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art->removeFrom(artSet, slot);
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}
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gs->map->removeArtifactInstance(artSet, slot);
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};
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const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
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const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
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{
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for(const auto & slotsPair : artsPack)
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{
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auto * art = initArtSet.getArt(slotsPair.srcPos);
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assert(art);
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art->putAt(dstArtSet, slotsPair.dstPos);
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gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
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}
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};
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@ -1859,7 +1851,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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for(const auto slot : slotsInvolved)
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{
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const auto constituentInstance = hero->getArt(slot);
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constituentInstance->removeFrom(*hero, slot);
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gs->map->removeArtifactInstance(*hero, slot);
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if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
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combinedArt->addPart(constituentInstance, slot);
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@ -1868,7 +1860,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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}
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// Put new combined artifacts
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combinedArt->putAt(*hero, al.slot);
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gs->map->putArtifactInstance(*hero, combinedArt, al.slot);
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}
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void DisassembledArtifact::applyGs(CGameState *gs)
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@ -1878,14 +1870,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
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auto disassembledArt = hero->getArt(al.slot);
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assert(disassembledArt);
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auto parts = disassembledArt->getPartsInfo();
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disassembledArt->removeFrom(*hero, al.slot);
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const auto parts = disassembledArt->getPartsInfo();
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gs->map->removeArtifactInstance(*hero, al.slot);
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for(auto & part : parts)
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{
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// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
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auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
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disassembledArt->detachFrom(*part.art);
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part.art->putAt(*hero, slot);
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gs->map->putArtifactInstance(*hero, part.art, slot);
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}
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gs->map->eraseArtifactInstance(disassembledArt);
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}
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