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* WIP on event condition format
* Hero portrait serialization * Fix town spells serialization * Added support for float exponential part in Json * Added support for int64 in Json * Added basic Hero definitions serialization * Added rumors serialization * Advanced player info serialization. * Added Disposed heroes serialization, (!) not covered with tests yet * Added Local event serialization * Added Pandoras box serialization * Added Seer hut reward serialization * Added CQuest serialization * Added API for map object instance names serialization. * Added random dwelling options serialization * Advanced town options serialization * Advanced hero options serialization * More map format tests * A lot of fixes, cleanup and refactoring
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@@ -39,6 +39,9 @@ public:
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/// allows handlers to alter object configuration before validation and actual load
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virtual void beforeValidate(JsonNode & object){};
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/// allows handler to load some custom internal data before identifier finalization
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virtual void loadCustom(){};
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/// allows handler to do post-loading step for validation or integration of loaded data
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virtual void afterLoadFinalization(){};
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