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* WIP on event condition format
* Hero portrait serialization * Fix town spells serialization * Added support for float exponential part in Json * Added support for int64 in Json * Added basic Hero definitions serialization * Added rumors serialization * Advanced player info serialization. * Added Disposed heroes serialization, (!) not covered with tests yet * Added Local event serialization * Added Pandoras box serialization * Added Seer hut reward serialization * Added CQuest serialization * Added API for map object instance names serialization. * Added random dwelling options serialization * Advanced town options serialization * Advanced hero options serialization * More map format tests * A lot of fixes, cleanup and refactoring
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@@ -242,6 +242,8 @@ private:
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return p;
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}
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void afterRead();
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/** List of templates loaded from the map, used on later stage to create
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* objects but not needed for fully functional CMap */
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std::vector<ObjectTemplate> templates;
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