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* WIP on event condition format
* Hero portrait serialization * Fix town spells serialization * Added support for float exponential part in Json * Added support for int64 in Json * Added basic Hero definitions serialization * Added rumors serialization * Advanced player info serialization. * Added Disposed heroes serialization, (!) not covered with tests yet * Added Local event serialization * Added Pandoras box serialization * Added Seer hut reward serialization * Added CQuest serialization * Added API for map object instance names serialization. * Added random dwelling options serialization * Advanced town options serialization * Advanced hero options serialization * More map format tests * A lot of fixes, cleanup and refactoring
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@@ -14,7 +14,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 762;
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const ui32 SERIALIZATION_VERSION = 770;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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