mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Merge branch 'SDL1Wipe' into develop
This commit is contained in:
commit
a8c45df732
@ -29,29 +29,6 @@
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-pedantic" />
|
||||
|
@ -23,36 +23,8 @@
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O3" />
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-ggdb" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O3" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
|
@ -34,34 +34,6 @@
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="bin/Debug/FuzzyLite" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="bin/Release/FuzzyLite" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
|
@ -30,30 +30,6 @@
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-ggdb" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O3" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-pedantic" />
|
||||
|
@ -34,34 +34,6 @@
|
||||
<Add directory="../FuzzyLite/bin/Release" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="../FuzzyLite/bin/Debug" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O3" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add directory="../FuzzyLite/bin/Release" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-pedantic" />
|
||||
|
@ -21,7 +21,6 @@ option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
|
||||
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
|
||||
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
|
||||
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
|
||||
option(ENABLE_SDL2 "Use SDL2 for compilation instead of SDL 1.2" ON)
|
||||
|
||||
############################################
|
||||
# Building section #
|
||||
@ -118,26 +117,20 @@ if (MINIZIP_FOUND)
|
||||
add_definitions(-DUSE_SYSTEM_MINIZIP)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
|
||||
set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
|
||||
set(SDLTTF_INCLUDE_DIR "${SDL2_TTF_INCLUDE_DIR}")
|
||||
set(SDLIMAGE_INCLUDE_DIR "${SDL2_IMAGE_INCLUDE_DIR}")
|
||||
set(SDLMIXER_INCLUDE_DIR "${SDL2_MIXER_INCLUDE_DIR}")
|
||||
set(SDL_LIBRARY "${SDL2_LIBRARY}")
|
||||
set(SDLTTF_LIBRARY "${SDL2_TTF_LIBRARY}")
|
||||
set(SDLIMAGE_LIBRARY "${SDL2_IMAGE_LIBRARY}")
|
||||
set(SDLMIXER_LIBRARY "${SDL2_MIXER_LIBRARY}")
|
||||
|
||||
set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
|
||||
set(SDLTTF_INCLUDE_DIR "${SDL2_TTF_INCLUDE_DIR}")
|
||||
set(SDLIMAGE_INCLUDE_DIR "${SDL2_IMAGE_INCLUDE_DIR}")
|
||||
set(SDLMIXER_INCLUDE_DIR "${SDL2_MIXER_INCLUDE_DIR}")
|
||||
set(SDL_LIBRARY "${SDL2_LIBRARY}")
|
||||
set(SDLTTF_LIBRARY "${SDL2_TTF_LIBRARY}")
|
||||
set(SDLIMAGE_LIBRARY "${SDL2_IMAGE_LIBRARY}")
|
||||
set(SDLMIXER_LIBRARY "${SDL2_MIXER_LIBRARY}")
|
||||
else()
|
||||
find_package(SDL REQUIRED)
|
||||
find_package(SDL_image REQUIRED)
|
||||
find_package(SDL_mixer REQUIRED)
|
||||
find_package(SDL_ttf REQUIRED)
|
||||
endif()
|
||||
include(cotire)
|
||||
|
||||
if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
|
||||
|
@ -181,24 +181,11 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
|
||||
BaseOffset += sizeof(SSpriteDef);
|
||||
int BaseOffsetor = BaseOffset;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
for(int i=0; i<256; ++i)
|
||||
{
|
||||
SDL_Color pr;
|
||||
pr.r = palette[i].r;
|
||||
pr.g = palette[i].g;
|
||||
pr.b = palette[i].b;
|
||||
pr.unused = palette[i].unused;
|
||||
(*(ret->format->palette->colors+i))=pr;
|
||||
}
|
||||
#else
|
||||
if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)
|
||||
{
|
||||
throw std::runtime_error("Unable to set palette");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int ftcp=0;
|
||||
|
||||
// If there's a margin anywhere, just blank out the whole surface.
|
||||
@ -363,13 +350,8 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Co
|
||||
}
|
||||
|
||||
SDL_Color ttcol = ret->format->palette->colors[0];
|
||||
#ifdef VCMI_SDL1
|
||||
Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
|
||||
SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
|
||||
#else
|
||||
Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);
|
||||
SDL_SetColorKey(ret, SDL_TRUE, keycol);
|
||||
#endif // 0
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
116
client/CMT.cpp
116
client/CMT.cpp
@ -69,12 +69,10 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
|
||||
CGuiHandler GH;
|
||||
static CClient *client=nullptr;
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
int preferredDriverIndex = -1;
|
||||
SDL_Window * mainWindow = nullptr;
|
||||
SDL_Renderer * mainRenderer = nullptr;
|
||||
SDL_Texture * screenTexture = nullptr;
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
extern boost::thread_specific_ptr<bool> inGuiThread;
|
||||
|
||||
@ -264,11 +262,6 @@ int main(int argc, char** argv)
|
||||
gNoGUI = true;
|
||||
vm.insert(std::pair<std::string, po::variable_value>("onlyAI", po::variable_value()));
|
||||
}
|
||||
#ifdef VCMI_SDL1
|
||||
//Set environment vars to make window centered. Sometimes work, sometimes not. :/
|
||||
putenv((char*)"SDL_VIDEO_WINDOW_POS");
|
||||
putenv((char*)"SDL_VIDEO_CENTERED=1");
|
||||
#endif
|
||||
|
||||
// Have effect on X11 system only (Linux).
|
||||
// For whatever reason in fullscreen mode SDL takes "raw" mouse input from DGA X11 extension
|
||||
@ -338,11 +331,7 @@ int main(int argc, char** argv)
|
||||
|
||||
if(!gNoGUI)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
|
||||
#else
|
||||
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
|
||||
#endif
|
||||
{
|
||||
logGlobal->errorStream()<<"Something was wrong: "<< SDL_GetError();
|
||||
exit(-1);
|
||||
@ -350,7 +339,6 @@ int main(int argc, char** argv)
|
||||
GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management
|
||||
atexit(SDL_Quit);
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
int driversCount = SDL_GetNumRenderDrivers();
|
||||
std::string preferredDriverName = video["driver"].String();
|
||||
|
||||
@ -371,7 +359,6 @@ int main(int argc, char** argv)
|
||||
else
|
||||
logGlobal->infoStream() << "\t" << driverName;
|
||||
}
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
config::CConfigHandler::GuiOptionsMap::key_type resPair(res["width"].Float(), res["height"].Float());
|
||||
if (conf.guiOptions.count(resPair) == 0)
|
||||
@ -823,7 +810,6 @@ void dispose()
|
||||
|
||||
static bool checkVideoMode(int monitorIndex, int w, int h, int& bpp, bool fullscreen)
|
||||
{
|
||||
#ifndef VCMI_SDL1
|
||||
SDL_DisplayMode mode;
|
||||
const int modeCount = SDL_GetNumDisplayModes(monitorIndex);
|
||||
for (int i = 0; i < modeCount; i++) {
|
||||
@ -833,13 +819,8 @@ static bool checkVideoMode(int monitorIndex, int w, int h, int& bpp, bool fullsc
|
||||
}
|
||||
}
|
||||
return false;
|
||||
#else
|
||||
bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
||||
return !(bpp==0);
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
|
||||
{
|
||||
// VCMI will only work with 2 or 4 bytes per pixel
|
||||
@ -982,91 +963,14 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//used only once during initialization
|
||||
static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
|
||||
// VCMI will only work with 2, 3 or 4 bytes per pixel
|
||||
vstd::amax(bpp, 16);
|
||||
vstd::amin(bpp, 32);
|
||||
|
||||
// Try to use the best screen depth for the display
|
||||
int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
||||
if(suggestedBpp == 0)
|
||||
{
|
||||
logGlobal->errorStream() << "Error: SDL says that " << w << "x" << h << " resolution is not available!";
|
||||
return;
|
||||
}
|
||||
|
||||
bool bufOnScreen = (screenBuf == screen);
|
||||
|
||||
if(suggestedBpp != bpp)
|
||||
{
|
||||
logGlobal->infoStream() << boost::format("Using %s bpp (bits per pixel) for the video mode. Default or overridden setting was %s bpp.") % suggestedBpp % bpp;
|
||||
}
|
||||
|
||||
//For some reason changing fullscreen via config window checkbox result in SDL_Quit event
|
||||
if (resetVideo)
|
||||
{
|
||||
if(screen) //screen has been already initialized
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == nullptr)
|
||||
{
|
||||
logGlobal->errorStream() << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)";
|
||||
throw std::runtime_error("Requested screen resolution is not available\n");
|
||||
}
|
||||
|
||||
logGlobal->infoStream() << "New screen flags: " << screen->flags;
|
||||
|
||||
if(screen2)
|
||||
SDL_FreeSurface(screen2);
|
||||
screen2 = CSDL_Ext::copySurface(screen);
|
||||
SDL_EnableUNICODE(1);
|
||||
SDL_WM_SetCaption(NAME.c_str(),""); //set window title
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
|
||||
#ifdef VCMI_WINDOWS
|
||||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
int getwm = SDL_GetWMInfo(&wm);
|
||||
if(getwm == 1)
|
||||
{
|
||||
int sw = GetSystemMetrics(SM_CXSCREEN),
|
||||
sh = GetSystemMetrics(SM_CYSCREEN);
|
||||
RECT curpos;
|
||||
GetWindowRect(wm.window,&curpos);
|
||||
int ourw = curpos.right - curpos.left,
|
||||
ourh = curpos.bottom - curpos.top;
|
||||
SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warnStream() << "Something went wrong, getwm=" << getwm;
|
||||
logGlobal->warnStream() << "SDL says: " << SDL_GetError();
|
||||
logGlobal->warnStream() << "Window won't be centered.";
|
||||
}
|
||||
#endif
|
||||
//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
|
||||
|
||||
screenBuf = bufOnScreen ? screen : screen2;
|
||||
//setResolution = true;
|
||||
|
||||
#else
|
||||
|
||||
if(!recreateWindow(w,h,bpp,fullscreen))
|
||||
{
|
||||
throw std::runtime_error("Requested screen resolution is not available\n");
|
||||
}
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
|
||||
static void fullScreenChanged()
|
||||
@ -1078,19 +982,6 @@ static void fullScreenChanged()
|
||||
|
||||
auto bitsPerPixel = screen->format->BitsPerPixel;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
bitsPerPixel = SDL_VideoModeOK(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
|
||||
if(bitsPerPixel == 0)
|
||||
{
|
||||
logGlobal->errorStream() << "Error: SDL says that " << screen->w << "x" << screen->h << " resolution is not available!";
|
||||
return;
|
||||
}
|
||||
|
||||
bool bufOnScreen = (screenBuf == screen);
|
||||
screen = SDL_SetVideoMode(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
|
||||
screenBuf = bufOnScreen ? screen : screen2;
|
||||
|
||||
#else
|
||||
auto w = screen->w;
|
||||
auto h = screen->h;
|
||||
|
||||
@ -1099,7 +990,6 @@ static void fullScreenChanged()
|
||||
//will return false and report error if video mode is not supported
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
GH.totalRedraw();
|
||||
}
|
||||
@ -1111,13 +1001,7 @@ static void handleEvent(SDL_Event & ev)
|
||||
handleQuit();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
//FIXME: this should work even in pregame
|
||||
else if(LOCPLINT && ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
|
||||
#else
|
||||
else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
|
||||
#endif // VCMI_SDL1
|
||||
{
|
||||
Settings full = settings.write["video"]["fullscreen"];
|
||||
full->Bool() = !full->Bool();
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
#include <SDL_render.h>
|
||||
|
||||
extern SDL_Texture * screenTexture;
|
||||
@ -8,8 +7,6 @@ extern SDL_Texture * screenTexture;
|
||||
extern SDL_Window * mainWindow;
|
||||
extern SDL_Renderer * mainRenderer;
|
||||
|
||||
#endif // VCMI_SDL2
|
||||
|
||||
extern SDL_Surface *screen; // main screen surface
|
||||
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
|
||||
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
|
||||
|
@ -451,18 +451,6 @@ void MusicEntry::load(std::string musicURI)
|
||||
data = CResourceHandler::get()->load(ResourceID(musicURI, EResType::MUSIC))->readAll();
|
||||
musicFile = SDL_RWFromConstMem(data.first.get(), data.second);
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
music = Mix_LoadMUS_RW(musicFile);
|
||||
|
||||
if(!music)
|
||||
{
|
||||
SDL_FreeRW(musicFile);
|
||||
musicFile = nullptr;
|
||||
logGlobal->warnStream() << "Warning: Cannot open " << currentName << ": " << Mix_GetError();
|
||||
return;
|
||||
}
|
||||
|
||||
#else
|
||||
music = Mix_LoadMUS_RW(musicFile, SDL_FALSE);
|
||||
|
||||
if(!music)
|
||||
@ -472,9 +460,6 @@ void MusicEntry::load(std::string musicURI)
|
||||
logGlobal->warnStream() << "Warning: Cannot open " << currentName << ": " << Mix_GetError();
|
||||
return;
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
|
||||
}
|
||||
|
||||
bool MusicEntry::play()
|
||||
|
@ -1545,16 +1545,11 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
|
||||
if(focusTime)
|
||||
{
|
||||
GH.totalRedraw();
|
||||
#ifdef VCMI_SDL1
|
||||
CSDL_Ext::update(screen);
|
||||
SDL_Delay(focusTime);
|
||||
#else
|
||||
{
|
||||
auto unlockPim = vstd::makeUnlockGuard(*pim);
|
||||
IgnoreEvents ignore(*this);
|
||||
SDL_Delay(focusTime);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,11 +53,7 @@ CVideoPlayer::CVideoPlayer()
|
||||
frame = nullptr;
|
||||
codec = nullptr;
|
||||
sws = nullptr;
|
||||
#ifdef VCMI_SDL1
|
||||
overlay = nullptr;
|
||||
#else
|
||||
texture = nullptr;
|
||||
#endif
|
||||
dest = nullptr;
|
||||
context = nullptr;
|
||||
|
||||
@ -173,13 +169,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
|
||||
// Allocate a place to put our YUV image on that screen
|
||||
if (useOverlay)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
overlay = SDL_CreateYUVOverlay(pos.w, pos.h,
|
||||
SDL_YV12_OVERLAY, screen);
|
||||
#else
|
||||
texture = SDL_CreateTexture( mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, pos.w, pos.h);
|
||||
#endif
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -188,17 +178,11 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
|
||||
destRect.w = pos.w;
|
||||
destRect.h = pos.h;
|
||||
}
|
||||
#ifdef VCMI_SDL1
|
||||
if (overlay == nullptr && dest == nullptr)
|
||||
return false;
|
||||
|
||||
if (overlay)
|
||||
#else
|
||||
if (texture == nullptr && dest == nullptr)
|
||||
return false;
|
||||
|
||||
if (texture)
|
||||
#endif
|
||||
{ // Convert the image into YUV format that SDL uses
|
||||
sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
|
||||
pos.w, pos.h, PIX_FMT_YUV420P,
|
||||
@ -284,23 +268,6 @@ bool CVideoPlayer::nextFrame()
|
||||
{
|
||||
AVPicture pict;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
if (overlay) {
|
||||
SDL_LockYUVOverlay(overlay);
|
||||
|
||||
pict.data[0] = overlay->pixels[0];
|
||||
pict.data[1] = overlay->pixels[2];
|
||||
pict.data[2] = overlay->pixels[1];
|
||||
|
||||
pict.linesize[0] = overlay->pitches[0];
|
||||
pict.linesize[1] = overlay->pitches[2];
|
||||
pict.linesize[2] = overlay->pitches[1];
|
||||
|
||||
sws_scale(sws, frame->data, frame->linesize,
|
||||
0, codecContext->height, pict.data, pict.linesize);
|
||||
|
||||
SDL_UnlockYUVOverlay(overlay);
|
||||
#else
|
||||
if (texture) {
|
||||
avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, pos.w, pos.h);
|
||||
|
||||
@ -311,7 +278,6 @@ bool CVideoPlayer::nextFrame()
|
||||
pict.data[1], pict.linesize[1],
|
||||
pict.data[2], pict.linesize[2]);
|
||||
avpicture_free(&pict);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -387,22 +353,12 @@ void CVideoPlayer::close()
|
||||
sws = nullptr;
|
||||
}
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
if (overlay)
|
||||
{
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
overlay = nullptr;
|
||||
}
|
||||
#else
|
||||
if (texture)
|
||||
{
|
||||
SDL_DestroyTexture(texture);
|
||||
texture = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
if (dest)
|
||||
{
|
||||
SDL_FreeSurface(dest);
|
||||
@ -455,13 +411,8 @@ bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
|
||||
if(stopOnKey && keyDown())
|
||||
return false;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_DisplayYUVOverlay(overlay, &pos);
|
||||
#else
|
||||
SDL_RenderCopy(mainRenderer, texture, NULL, &pos);
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
#endif
|
||||
|
||||
|
||||
// Wait 3 frames
|
||||
GH.mainFPSmng->framerateDelay();
|
||||
|
@ -47,9 +47,6 @@ public:
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_video.h>
|
||||
#if SDL_VERSION_ATLEAST(1,3,0) && !SDL_VERSION_ATLEAST(2,0,0)
|
||||
#include <SDL_compat.h>
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
@ -80,12 +77,8 @@ class CVideoPlayer : public IMainVideoPlayer
|
||||
AVIOContext * context;
|
||||
|
||||
// Destination. Either overlay or dest.
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_Overlay * overlay;
|
||||
#else
|
||||
SDL_Texture *texture;
|
||||
#endif
|
||||
|
||||
SDL_Texture *texture;
|
||||
SDL_Surface *dest;
|
||||
SDL_Rect destRect; // valid when dest is used
|
||||
SDL_Rect pos; // destination on screen
|
||||
|
@ -266,9 +266,7 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
|
||||
for(auto & curImg : curImgs)
|
||||
{
|
||||
CSDL_Ext::setDefaultColorKey(curImg.bitmap);
|
||||
#ifndef VCMI_SDL1
|
||||
SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,47 +47,6 @@
|
||||
<Add directory="$(#sdl2.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="../" />
|
||||
<Option object_output="../obj/Debug/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Og" />
|
||||
<Add option="-g" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lSDL" />
|
||||
<Add option="-lSDL_image" />
|
||||
<Add option="-lSDL_mixer" />
|
||||
<Add option="-lSDL_ttf" />
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="../" />
|
||||
<Option object_output="../obj/Release/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add option="-lSDL" />
|
||||
<Add option="-lSDL_image" />
|
||||
<Add option="-lSDL_mixer" />
|
||||
<Add option="-lSDL_ttf" />
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
|
@ -267,11 +267,7 @@ static SDL_Color genShadow(ui8 alpha)
|
||||
|
||||
static SDL_Color genBorderColor(ui8 alpha, const SDL_Color & base)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.unused * alpha / 256));
|
||||
#else
|
||||
return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.a * alpha / 256));
|
||||
#endif
|
||||
}
|
||||
|
||||
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
|
||||
@ -281,22 +277,12 @@ static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
|
||||
|
||||
static SDL_Color addColors(const SDL_Color & base, const SDL_Color & over)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return CSDL_Ext::makeColor(
|
||||
mixChannels(over.r, base.r, over.unused, base.unused),
|
||||
mixChannels(over.g, base.g, over.unused, base.unused),
|
||||
mixChannels(over.b, base.b, over.unused, base.unused),
|
||||
ui8(over.unused + base.unused * (255 - over.unused) / 256)
|
||||
);
|
||||
#else
|
||||
return CSDL_Ext::makeColor(
|
||||
mixChannels(over.r, base.r, over.a, base.a),
|
||||
mixChannels(over.g, base.g, over.a, base.a),
|
||||
mixChannels(over.b, base.b, over.a, base.a),
|
||||
ui8(over.a + base.a * (255 - over.a) / 256)
|
||||
);
|
||||
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
|
||||
std::array<SDL_Color, 8> CCreatureAnimation::genSpecialPalette()
|
||||
@ -427,11 +413,7 @@ inline void CCreatureAnimation::putPixel(ui8 * dest, const SDL_Color & color, si
|
||||
if (index < 8)
|
||||
{
|
||||
const SDL_Color & pal = special[index];
|
||||
#ifdef VCMI_SDL1
|
||||
ColorPutter<bpp, 0>::PutColor(dest, pal.r, pal.g, pal.b, pal.unused);
|
||||
#else
|
||||
ColorPutter<bpp, 0>::PutColor(dest, pal.r, pal.g, pal.b, pal.a);
|
||||
#endif // 0
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -387,7 +387,7 @@ inline void SDLImageLoader::EndLine()
|
||||
SDLImageLoader::~SDLImageLoader()
|
||||
{
|
||||
SDL_UnlockSurface(image->surf);
|
||||
SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY, 0);
|
||||
SDL_SetColorKey(image->surf, SDL_TRUE, 0);
|
||||
//TODO: RLE if compressed and bpp>1
|
||||
}
|
||||
|
||||
@ -444,13 +444,9 @@ inline ui8 CompImageLoader::typeOf(ui8 color)
|
||||
{
|
||||
if (color == 0)
|
||||
return 0;
|
||||
#ifdef VCMI_SDL1
|
||||
if (image->palette[color].unused != 255)
|
||||
return 1;
|
||||
#else
|
||||
|
||||
if (image->palette[color].a != 255)
|
||||
return 1;
|
||||
#endif // 0
|
||||
|
||||
return 2;
|
||||
}
|
||||
@ -628,22 +624,11 @@ SDLImage::SDLImage(std::string filename, bool compressed):
|
||||
{
|
||||
SDL_Surface *temp = surf;
|
||||
// add RLE flag
|
||||
#ifdef VCMI_SDL1
|
||||
if (surf->format->palette)
|
||||
{
|
||||
const SDL_Color &c = temp->format->palette->colors[0];
|
||||
SDL_SetColorKey(temp, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
|
||||
SDL_MapRGB(temp -> format, c.r, c.g, c.b));
|
||||
}
|
||||
else
|
||||
SDL_SetColorKey(temp, SDL_RLEACCEL, 0);
|
||||
#else
|
||||
if (surf->format->palette)
|
||||
{
|
||||
CSDL_Ext::setColorKey(temp,temp->format->palette->colors[0]);
|
||||
}
|
||||
SDL_SetSurfaceRLE(temp, SDL_RLEACCEL);
|
||||
#endif
|
||||
|
||||
// convert surface to enable RLE
|
||||
surf = SDL_ConvertSurface(temp, temp->format, temp->flags);
|
||||
@ -811,21 +796,13 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
|
||||
for (size_t i=0; i<size; i++)
|
||||
{
|
||||
SDL_Color col = palette[*(data++)];
|
||||
#ifdef VCMI_SDL1
|
||||
col.unused = (ui32)col.unused*alpha/255;
|
||||
#else
|
||||
col.a = (ui32)col.a*alpha/255;
|
||||
#endif // 0
|
||||
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
if (palette[color].unused == 255)
|
||||
#else
|
||||
|
||||
if (palette[color].a == 255)
|
||||
#endif // 0
|
||||
{
|
||||
//Put row of RGB data
|
||||
for (size_t i=0; i<size; i++)
|
||||
@ -842,19 +819,6 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
|
||||
//RLE-d sequence
|
||||
else
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if (alpha != 255 && palette[type].unused !=0)//Per-surface alpha is set
|
||||
{
|
||||
SDL_Color col = palette[type];
|
||||
col.unused = (int)col.unused*(255-alpha)/255;
|
||||
for (size_t i=0; i<size; i++)
|
||||
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (palette[type].unused)
|
||||
|
||||
#else
|
||||
if (alpha != 255 && palette[type].a !=0)//Per-surface alpha is set
|
||||
{
|
||||
SDL_Color col = palette[type];
|
||||
@ -865,7 +829,6 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha)
|
||||
}
|
||||
|
||||
switch (palette[type].a)
|
||||
#endif // 0
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
|
@ -27,10 +27,8 @@ void CCursorHandler::initCursor()
|
||||
currentCursor = nullptr;
|
||||
|
||||
help = CSDL_Ext::newSurface(40,40);
|
||||
#ifndef VCMI_SDL1
|
||||
//No blending. Ensure, that we are copying pixels during "screen restore draw"
|
||||
SDL_SetSurfaceBlendMode(help,SDL_BLENDMODE_NONE);
|
||||
#endif // VCMI_SDL1
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
||||
changeGraphic(ECursor::ADVENTURE, 0);
|
||||
|
@ -63,10 +63,7 @@ void CGuiHandler::processLists(const ui16 activityFlag, std::function<void (std:
|
||||
processList(CIntObject::TIME,activityFlag,&timeinterested,cb);
|
||||
processList(CIntObject::WHEEL,activityFlag,&wheelInterested,cb);
|
||||
processList(CIntObject::DOUBLECLICK,activityFlag,&doubleClickInterested,cb);
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
processList(CIntObject::TEXTINPUT,activityFlag,&textInterested,cb);
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
|
||||
void CGuiHandler::handleElementActivate(CIntObject * elem, ui16 activityFlag)
|
||||
@ -196,10 +193,8 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
//translate numpad keys
|
||||
if(key.keysym.sym == SDLK_KP_ENTER)
|
||||
{
|
||||
key.keysym.sym = (SDLKey)SDLK_RETURN;
|
||||
#ifndef VCMI_SDL1
|
||||
key.keysym.sym = SDLK_RETURN;
|
||||
key.keysym.scancode = SDL_SCANCODE_RETURN;
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
|
||||
bool keysCaptured = false;
|
||||
@ -270,19 +265,7 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef VCMI_SDL1 //SDL1x only events
|
||||
else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
|
||||
{
|
||||
std::list<CIntObject*> hlp = wheelInterested;
|
||||
for(auto i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(wheelInterested,*i)) continue;
|
||||
(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifndef VCMI_SDL1 //SDL2x only events
|
||||
else if (sEvent->type == SDL_MOUSEWHEEL)
|
||||
{
|
||||
std::list<CIntObject*> hlp = wheelInterested;
|
||||
@ -307,7 +290,6 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
}
|
||||
}
|
||||
//todo: muiltitouch
|
||||
#endif // VCMI_SDL1
|
||||
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
||||
{
|
||||
std::list<CIntObject*> hlp = lclickable;
|
||||
@ -341,7 +323,6 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
}
|
||||
}
|
||||
current = nullptr;
|
||||
|
||||
} //event end
|
||||
|
||||
void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
|
||||
@ -394,12 +375,9 @@ void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
|
||||
void CGuiHandler::fakeMouseMove()
|
||||
{
|
||||
SDL_Event evnt;
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
|
||||
#else
|
||||
SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
#endif
|
||||
int x, y;
|
||||
|
||||
sme.state = SDL_GetMouseState(&x, &y);
|
||||
sme.x = x;
|
||||
sme.y = y;
|
||||
@ -420,13 +398,10 @@ void CGuiHandler::renderFrame()
|
||||
// draw the mouse cursor and update the screen
|
||||
CCS->curh->render();
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
|
||||
logGlobal->errorStream() << __FUNCTION__ << " SDL_RenderCopy " << SDL_GetError();
|
||||
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
if(curInt)
|
||||
@ -470,23 +445,8 @@ void CGuiHandler::drawFPSCounter()
|
||||
graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, yellow, Point(10, 10));
|
||||
}
|
||||
|
||||
SDLKey CGuiHandler::arrowToNum( SDLKey key )
|
||||
SDL_Keycode CGuiHandler::arrowToNum(SDL_Keycode key )
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DOWN:
|
||||
return SDLK_KP2;
|
||||
case SDLK_UP:
|
||||
return SDLK_KP8;
|
||||
case SDLK_LEFT:
|
||||
return SDLK_KP4;
|
||||
case SDLK_RIGHT:
|
||||
return SDLK_KP6;
|
||||
default:
|
||||
throw std::runtime_error("Wrong key!");assert(0);
|
||||
}
|
||||
#else
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DOWN:
|
||||
@ -500,20 +460,14 @@ SDLKey CGuiHandler::arrowToNum( SDLKey key )
|
||||
default:
|
||||
throw std::runtime_error("Wrong key!");
|
||||
}
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
SDL_Keycode CGuiHandler::numToDigit(SDL_Keycode key)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if(key >= SDLK_KP0 && key <= SDLK_KP9)
|
||||
return SDLKey(key - SDLK_KP0 + SDLK_0);
|
||||
#endif // 0
|
||||
|
||||
#define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
|
||||
switch(key)
|
||||
{
|
||||
#ifndef VCMI_SDL1
|
||||
REMOVE_KP(0)
|
||||
REMOVE_KP(1)
|
||||
REMOVE_KP(2)
|
||||
@ -524,7 +478,6 @@ SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
REMOVE_KP(7)
|
||||
REMOVE_KP(8)
|
||||
REMOVE_KP(9)
|
||||
#endif // VCMI_SDL1
|
||||
REMOVE_KP(PERIOD)
|
||||
REMOVE_KP(MINUS)
|
||||
REMOVE_KP(PLUS)
|
||||
@ -542,22 +495,15 @@ SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
#undef REMOVE_KP
|
||||
}
|
||||
|
||||
bool CGuiHandler::isNumKey( SDLKey key, bool number )
|
||||
bool CGuiHandler::isNumKey(SDL_Keycode key, bool number)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if(number)
|
||||
return key >= SDLK_KP0 && key <= SDLK_KP9;
|
||||
else
|
||||
return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
|
||||
#else
|
||||
if(number)
|
||||
return key >= SDLK_KP_1 && key <= SDLK_KP_0;
|
||||
else
|
||||
return (key >= SDLK_KP_1 && key <= SDLK_KP_0) || key == SDLK_KP_MINUS || key == SDLK_KP_PLUS || key == SDLK_KP_EQUALS;
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
bool CGuiHandler::isArrowKey( SDLKey key )
|
||||
bool CGuiHandler::isArrowKey(SDL_Keycode key)
|
||||
{
|
||||
return key == SDLK_UP || key == SDLK_DOWN || key == SDLK_LEFT || key == SDLK_RIGHT;
|
||||
}
|
||||
|
@ -58,10 +58,9 @@ private:
|
||||
motioninterested,
|
||||
timeinterested,
|
||||
wheelInterested,
|
||||
doubleClickInterested;
|
||||
#ifndef VCMI_SDL1
|
||||
CIntObjectList textInterested;
|
||||
#endif // VCMI_SDL1
|
||||
doubleClickInterested,
|
||||
textInterested;
|
||||
|
||||
|
||||
void processLists(const ui16 activityFlag, std::function<void (std::list<CIntObject*> *)> cb);
|
||||
public:
|
||||
@ -104,10 +103,10 @@ public:
|
||||
ui8 captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
|
||||
std::list<CIntObject *> createdObj; //stack of objs being created
|
||||
|
||||
static SDLKey arrowToNum(SDLKey key); //converts arrow key to according numpad key
|
||||
static SDLKey numToDigit(SDLKey key);//converts numpad digit key to normal digit key
|
||||
static bool isNumKey(SDLKey key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
|
||||
static bool isArrowKey(SDLKey key);
|
||||
static SDL_Keycode arrowToNum(SDL_Keycode key); //converts arrow key to according numpad key
|
||||
static SDL_Keycode numToDigit(SDL_Keycode key);//converts numpad digit key to normal digit key
|
||||
static bool isNumKey(SDL_Keycode key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
|
||||
static bool isArrowKey(SDL_Keycode key);
|
||||
static bool amIGuiThread();
|
||||
static void pushSDLEvent(int type, int usercode = 0);
|
||||
};
|
||||
|
@ -133,10 +133,8 @@ public:
|
||||
virtual void keyPressed(const SDL_KeyboardEvent & key){}
|
||||
virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
virtual void textInputed(const SDL_TextInputEvent & event){};
|
||||
virtual void textEdited(const SDL_TextEditingEvent & event){};
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
//mouse movement handling
|
||||
bool strongInterest; //if true - report all mouse movements, if not - only when hovered
|
||||
|
@ -13,23 +13,12 @@
|
||||
#include <SDL_version.h>
|
||||
|
||||
#if (SDL_MAJOR_VERSION == 2)
|
||||
#define VCMI_SDL2
|
||||
|
||||
#include <SDL_keycode.h>
|
||||
typedef int SDLX_Coord;
|
||||
typedef int SDLX_Size;
|
||||
|
||||
typedef SDL_Keycode SDLKey;
|
||||
|
||||
#define SDL_SRCCOLORKEY SDL_TRUE
|
||||
|
||||
#define SDL_FULLSCREEN SDL_WINDOW_FULLSCREEN
|
||||
|
||||
#elif (SDL_MAJOR_VERSION == 1)
|
||||
#define VCMI_SDL1
|
||||
//SDL 1.x
|
||||
typedef Sint16 SDLX_Coord;
|
||||
typedef Uint16 SDLX_Size;
|
||||
#else
|
||||
#error "unknown or unsupported SDL version"
|
||||
#endif
|
||||
|
@ -14,7 +14,6 @@ const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
|
||||
const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
|
||||
const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
|
||||
|
||||
#if (SDL_MAJOR_VERSION == 2)
|
||||
void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
|
||||
{
|
||||
Rect rect(x,y,w,h);
|
||||
@ -27,7 +26,6 @@ void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
|
||||
}
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
|
||||
{
|
||||
@ -171,7 +169,7 @@ void CSDL_Ext::alphaTransform(SDL_Surface *src)
|
||||
SDL_Color & palColor = src->format->palette->colors[i];
|
||||
palColor = colors[i];
|
||||
}
|
||||
SDL_SetColorKey(src, SDL_SRCCOLORKEY, 0);
|
||||
SDL_SetColorKey(src, SDL_TRUE, 0);
|
||||
}
|
||||
|
||||
static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect)
|
||||
@ -460,11 +458,7 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * sr
|
||||
for(int x = w; x; x--)
|
||||
{
|
||||
const SDL_Color &tbc = colors[*color++]; //color to blit
|
||||
#ifdef VCMI_SDL1
|
||||
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);
|
||||
#else
|
||||
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
|
||||
#endif // 0
|
||||
}
|
||||
}
|
||||
SDL_UnlockSurface(dst);
|
||||
@ -489,11 +483,7 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
|
||||
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
|
||||
{
|
||||
Uint32 ret = 0;
|
||||
#ifdef VCMI_SDL1
|
||||
ret+=color->unused;
|
||||
#else
|
||||
ret+=color->a;
|
||||
#endif // 0
|
||||
ret<<=8; //*=256
|
||||
ret+=color->b;
|
||||
ret<<=8; //*=256
|
||||
@ -505,15 +495,10 @@ Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
|
||||
|
||||
void CSDL_Ext::update(SDL_Surface * what)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if(what)
|
||||
SDL_UpdateRect(what, 0, 0, what->w, what->h);
|
||||
#else
|
||||
if(!what)
|
||||
return;
|
||||
if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
|
||||
logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
|
||||
{
|
||||
@ -633,21 +618,13 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
|
||||
|
||||
SDL_Color color;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.unused);
|
||||
#else
|
||||
SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
|
||||
#endif // 0
|
||||
|
||||
// color is considered transparent here if
|
||||
// a) image has aplha: less than 50% transparency
|
||||
// b) no alpha: color is cyan
|
||||
if (srf->format->Amask)
|
||||
#ifdef VCMI_SDL1
|
||||
return color.unused < 128; // almost transparent
|
||||
#else
|
||||
return color.a < 128; // almost transparent
|
||||
#endif // 0
|
||||
else
|
||||
return (color.r == 0 && color.g == 255 && color.b == 255);
|
||||
}
|
||||
@ -988,38 +965,30 @@ SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
|
||||
|
||||
void CSDL_Ext::startTextInput(SDL_Rect * where)
|
||||
{
|
||||
#ifndef VCMI_SDL1
|
||||
if (SDL_IsTextInputActive() == SDL_FALSE)
|
||||
{
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
SDL_SetTextInputRect(where);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CSDL_Ext::stopTextInput()
|
||||
{
|
||||
#ifndef VCMI_SDL1
|
||||
if (SDL_IsTextInputActive() == SDL_TRUE)
|
||||
{
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_MapRGB(surface->format, color.r, color.g, color.b);
|
||||
#else
|
||||
return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
|
||||
{
|
||||
uint32_t key = mapColor(surface,color);
|
||||
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, key);
|
||||
SDL_SetColorKey(surface, SDL_TRUE, key);
|
||||
}
|
||||
|
||||
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
|
||||
@ -1034,7 +1003,7 @@ void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
|
||||
|
||||
// set color key only if exactly such color was found
|
||||
if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
|
||||
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, key);
|
||||
SDL_SetColorKey(surface, SDL_TRUE, key);
|
||||
}
|
||||
|
||||
|
||||
|
@ -10,15 +10,10 @@
|
||||
|
||||
#pragma once
|
||||
#include <SDL_version.h>
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
#include <SDL_render.h>
|
||||
#endif
|
||||
|
||||
#include <SDL_video.h>
|
||||
#include <SDL_events.h>
|
||||
#include "../../lib/int3.h"
|
||||
//#include "../Graphics.h"
|
||||
#include "Geometries.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
@ -32,13 +27,6 @@
|
||||
#define STRONG_INLINE inline
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(1,3,0)
|
||||
#define SDL_GetKeyState SDL_GetKeyboardState
|
||||
#endif
|
||||
|
||||
//SDL2 support
|
||||
#if (SDL_MAJOR_VERSION == 2)
|
||||
|
||||
extern SDL_Window * mainWindow;
|
||||
extern SDL_Renderer * mainRenderer;
|
||||
extern SDL_Texture * screenTexture;
|
||||
@ -54,43 +42,27 @@ inline void SDL_WarpMouse(int x, int y)
|
||||
}
|
||||
|
||||
void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h);
|
||||
#endif
|
||||
|
||||
inline bool isCtrlKeyDown()
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LCTRL] || SDL_GetKeyState(nullptr)[SDLK_RCTRL];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool isAltKeyDown()
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LALT] || SDL_GetKeyState(nullptr)[SDLK_RALT];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool isShiftKeyDown()
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
return SDL_GetKeyState(nullptr)[SDLK_LSHIFT] || SDL_GetKeyState(nullptr)[SDLK_RSHIFT];
|
||||
#else
|
||||
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
|
||||
#endif
|
||||
}
|
||||
namespace CSDL_Ext
|
||||
{
|
||||
//todo: remove
|
||||
STRONG_INLINE void colorSetAlpha(SDL_Color & color, Uint8 alpha)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
color.unused = alpha;
|
||||
#else
|
||||
color.a = alpha;
|
||||
#endif
|
||||
}
|
||||
//todo: should this better be assignment operator?
|
||||
STRONG_INLINE void colorAssign(SDL_Color & dest, const SDL_Color & source)
|
||||
@ -98,20 +70,12 @@ namespace CSDL_Ext
|
||||
dest.r = source.r;
|
||||
dest.g = source.g;
|
||||
dest.b = source.b;
|
||||
#ifdef VCMI_SDL1
|
||||
dest.unused = source.unused;
|
||||
#else
|
||||
dest.a = source.a;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void setAlpha(SDL_Surface * bg, int value)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
SDL_SetAlpha(bg, SDL_SRCALPHA, value);
|
||||
#else
|
||||
SDL_SetSurfaceAlphaMod(bg, value);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
struct Rect;
|
||||
|
@ -135,11 +135,7 @@ struct ColorPutter<2, incrementPtr>
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
|
||||
#else
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
@ -268,11 +264,7 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
|
||||
#else
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
#endif
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
|
@ -1121,24 +1121,11 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
||||
}
|
||||
default:
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
|
||||
{
|
||||
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
|
||||
{
|
||||
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
|
||||
enteredText += "_";
|
||||
refreshEnteredText();
|
||||
}
|
||||
}
|
||||
#endif // VCMI_SDL1
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
|
||||
void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
|
||||
{
|
||||
if(!captureAllKeys || enteredText.size() == 0)
|
||||
@ -1156,8 +1143,6 @@ void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
|
||||
//do nothing here
|
||||
}
|
||||
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
void CInGameConsole::startEnteringText()
|
||||
{
|
||||
CSDL_Ext::startTextInput(&pos);
|
||||
@ -1219,14 +1204,9 @@ void CInGameConsole::refreshEnteredText()
|
||||
|
||||
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
|
||||
{
|
||||
#ifdef VCMI_SDL1
|
||||
addUsedEvents(KEYBOARD);
|
||||
#else
|
||||
addUsedEvents(KEYBOARD | TEXTINPUT);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
|
||||
: CIntObject(),
|
||||
background(bg)
|
||||
|
@ -369,10 +369,8 @@ public:
|
||||
void print(const std::string &txt);
|
||||
void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
void textInputed(const SDL_TextInputEvent & event) override;
|
||||
void textEdited(const SDL_TextEditingEvent & event) override;
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
void startEnteringText();
|
||||
void endEnteringText(bool printEnteredText);
|
||||
|
@ -295,13 +295,8 @@ void CButton::showAll(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
if (borderColor && borderColor->unused == 0)
|
||||
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor->r, borderColor->g, borderColor->b));
|
||||
#else
|
||||
if (borderColor && borderColor->a == 0)
|
||||
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor->r, borderColor->g, borderColor->b));
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
std::pair<std::string, std::string> CButton::tooltip()
|
||||
|
@ -461,9 +461,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
||||
}
|
||||
|
||||
bool redrawNeeded = false;
|
||||
#ifdef VCMI_SDL1
|
||||
std::string oldText = text;
|
||||
#endif // 0
|
||||
|
||||
switch(key.keysym.sym)
|
||||
{
|
||||
case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
|
||||
@ -481,20 +479,9 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
||||
}
|
||||
break;
|
||||
default:
|
||||
#ifdef VCMI_SDL1
|
||||
if (key.keysym.unicode < ' ')
|
||||
return;
|
||||
else
|
||||
{
|
||||
text += key.keysym.unicode; //TODO 16-/>8
|
||||
redrawNeeded = true;
|
||||
}
|
||||
#endif // 0
|
||||
break;
|
||||
}
|
||||
#ifdef VCMI_SDL1
|
||||
filters(text, oldText);
|
||||
#endif // 0
|
||||
|
||||
if (redrawNeeded)
|
||||
{
|
||||
redraw();
|
||||
@ -514,18 +501,9 @@ bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
|
||||
if(key.keysym.sym == SDLK_RETURN || key.keysym.sym == SDLK_KP_ENTER)
|
||||
return false;
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
//this should allow all non-printable keys to go through (for example arrows)
|
||||
if (key.keysym.unicode < ' ')
|
||||
return false;
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
void CTextInput::textInputed(const SDL_TextInputEvent & event)
|
||||
{
|
||||
if(!focus)
|
||||
@ -553,9 +531,6 @@ void CTextInput::textEdited(const SDL_TextEditingEvent & event)
|
||||
cb(text+newText);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void CTextInput::filenameFilter(std::string & text, const std::string &)
|
||||
{
|
||||
static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
|
||||
|
@ -174,12 +174,8 @@ public:
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
bool captureThisEvent(const SDL_KeyboardEvent & key) override;
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
void textInputed(const SDL_TextInputEvent & event) override;
|
||||
void textEdited(const SDL_TextEditingEvent & event) override;
|
||||
|
||||
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
//Filter that will block all characters not allowed in filenames
|
||||
static void filenameFilter(std::string &text, const std::string & oldText);
|
||||
|
@ -1029,7 +1029,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
return;
|
||||
|
||||
ui8 Dir = 0;
|
||||
int k = key.keysym.sym;
|
||||
SDL_Keycode k = key.keysym.sym;
|
||||
const CGHeroInstance *h = curHero(); //selected hero
|
||||
const CGTownInstance *t = curTown(); //selected town
|
||||
|
||||
@ -1156,17 +1156,14 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
|
||||
|
||||
//numpad arrow
|
||||
if(CGuiHandler::isArrowKey(SDLKey(k)))
|
||||
k = CGuiHandler::arrowToNum(SDLKey(k));
|
||||
if(CGuiHandler::isArrowKey(k))
|
||||
k = CGuiHandler::arrowToNum(k);
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
k -= SDLK_KP0 + 1;
|
||||
#else
|
||||
k -= SDLK_KP_1;
|
||||
#endif // VCMI_SDL1
|
||||
|
||||
if(k < 0 || k > 8)
|
||||
return;
|
||||
|
||||
|
||||
if (!CGI->mh->canStartHeroMovement())
|
||||
return;
|
||||
|
||||
|
@ -571,7 +571,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
|
||||
//alt + 1234567890-= casts spell from 1 - 12 slot
|
||||
if(LOCPLINT->altPressed())
|
||||
{
|
||||
SDLKey hlpKey = key.keysym.sym;
|
||||
SDL_Keycode hlpKey = key.keysym.sym;
|
||||
if(CGuiHandler::isNumKey(hlpKey, false))
|
||||
{
|
||||
if(hlpKey == SDLK_KP_PLUS)
|
||||
@ -580,7 +580,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
|
||||
hlpKey = CGuiHandler::numToDigit(hlpKey);
|
||||
}
|
||||
|
||||
static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
|
||||
static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
|
||||
|
||||
int index = -1;
|
||||
while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
|
||||
|
@ -1089,9 +1089,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
|
||||
piecesToRemove.push_back(piece);
|
||||
piece->needRefresh = true;
|
||||
piece->recActions = piece->recActions & ~SHOWALL;
|
||||
#ifndef VCMI_SDL1
|
||||
SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
|
||||
#endif // VCMI_SDL1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,41 +42,6 @@
|
||||
<Add directory="$(#sdl2.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
|
||||
<Option object_output="../obj/Debug/Lib" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
|
||||
<Option run_host_application_in_terminal="1" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Og" />
|
||||
<Add option="-g" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
|
||||
<Option object_output="../obj/Release/Lib" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
|
@ -35,35 +35,6 @@
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-DBUILD_DLL" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O2" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DBUILD_DLL" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="$(#zlib.include)" />
|
||||
|
@ -35,35 +35,6 @@
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Debug/Server" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-Og" />
|
||||
<Add option="-ggdb" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Release/Server" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
|
@ -18,18 +18,6 @@
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Debug-win32-SDL1">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../Test" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-march=athlon-xp" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user