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CHeroWindow tweaks
# Conflicts: # AI/FuzzyLite # client/windows/CHeroWindow.cpp
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@ -24,6 +24,7 @@
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#include "../gui/SDL_Extensions.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CAnimation.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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@ -107,7 +108,7 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
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quitButton = new CButton(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [&](){ close(); }, SDLK_RETURN);
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quitButton->assignedKeys.insert(SDLK_ESCAPE);
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dismissButton = new CButton(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [&](){ dismissCurrent(); }, SDLK_d);
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questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [&](){ questlog(); }, SDLK_q);
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questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
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formations = new CToggleGroup(0);
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formations->addToggle(0, new CToggleButton(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
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@ -144,11 +145,12 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
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luck = new MoraleLuckBox(false, Rect(233,179,53,45));
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spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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auto secSkills = std::make_shared<CAnimation>("SECSKILL");
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for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
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{
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Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
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secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
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secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
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secSkillImages.push_back(new CAnimImage(secSkills, 0, 0, r.x, r.y));
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}
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//dismiss / quest log
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@ -158,12 +160,14 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
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//////////////////////////////////////////////////////////////////////////???????????????
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//primary skills & exp and mana
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new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
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new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
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new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
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new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
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new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
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new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
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auto primSkills = std::make_shared<CAnimation>("PSKIL42");
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primSkills->preload();
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new CAnimImage(primSkills, 0, 0, 32, 111);
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new CAnimImage(primSkills, 1, 0, 102, 111);
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new CAnimImage(primSkills, 2, 0, 172, 111);
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new CAnimImage(primSkills, 3, 0, 162, 230);
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new CAnimImage(primSkills, 4, 0, 20, 230);
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new CAnimImage(primSkills, 5, 0, 242, 111);
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// various texts
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new CLabel( 52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
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@ -306,11 +310,6 @@ void CHeroWindow::dismissCurrent()
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
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}
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void CHeroWindow::questlog()
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{
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LOCPLINT->showQuestLog();
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}
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void CHeroWindow::commanderWindow()
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{
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//TODO: allow equipping commander artifacts by drag / drop
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@ -86,7 +86,6 @@ public:
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void showAll(SDL_Surface * to) override;
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void dismissCurrent(); //dissmissed currently displayed hero (curHero)
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void questlog(); //show quest log in hero window
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void commanderWindow();
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void switchHero(); //changes displayed hero
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virtual void updateGarrisons() override; //updates the morale widget and calls the parent
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