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Add RALT key check for movement info
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@@ -793,6 +793,7 @@ void CAdvMapInt::keyPressed(const SDL_Keycode & key)
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return;
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}
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case SDLK_LALT:
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case SDLK_RALT:
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{
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//fake mouse use to trigger onTileHovered()
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GH.fakeMouseMove();
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