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Merge pull request #3366 from Laserlicht/battle_informations
Battle stacks informations
This commit is contained in:
commit
a9005da01e
@ -183,6 +183,7 @@
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"vcmi.battleWindow.damageEstimation.damage.1" : "%d damage",
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"vcmi.battleWindow.damageEstimation.kills" : "%d will perish",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d will perish",
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"vcmi.battleWindow.killed" : "Killed",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Apply battle result",
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@ -180,6 +180,7 @@
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"vcmi.battleWindow.damageEstimation.damage.1" : "%d Schaden",
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"vcmi.battleWindow.damageEstimation.kills" : "%d werden verenden",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d werden verenden",
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"vcmi.battleWindow.killed" : "Getötet",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Kampfergebnis übernehmen",
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@ -447,6 +447,119 @@ void HeroInfoBasicPanel::show(Canvas & to)
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CIntObject::show(to);
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}
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StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground)
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: CIntObject(0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if (position != nullptr)
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moveTo(*position);
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if(initializeBackground)
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
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background->pos.y += 37;
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background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background->colorize(stack->getOwner());
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background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background2->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background2->colorize(stack->getOwner());
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}
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initializeData(stack);
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}
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void StackInfoBasicPanel::initializeData(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
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labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
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auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
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auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
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auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
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auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
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auto morale = stack->moraleVal();
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auto luck = stack->luckVal();
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auto killed = stack->getKilled();
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auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
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//primary stats*/
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labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
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labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
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labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
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labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
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//morale+luck
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labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
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//extra information
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labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
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labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
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//spells
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static const Point firstPos(15, 206); // position of 1st spell box
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static const Point offset(0, 38); // offset of each spell box from previous
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for(int i = 0; i < 3; i++)
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
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int printed=0; //how many effect pics have been printed
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std::vector<SpellID> spells = stack->activeSpells();
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for(SpellID effect : spells)
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{
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//not all effects have graphics (for eg. Acid Breath)
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//for modded spells iconEffect is added to SpellInt.def
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const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
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if (hasGraphics)
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{
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//FIXME: support permanent duration
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int duration = stack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
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if(settings["general"]["enableUiEnhancements"].Bool())
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labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
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if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
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break;
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}
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}
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if(spells.size() == 0)
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labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
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if(spells.size() > 3)
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labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
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}
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void StackInfoBasicPanel::update(const CStack * updatedInfo)
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{
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icons.clear();
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labels.clear();
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labelsMultiline.clear();
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initializeData(updatedInfo);
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}
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void StackInfoBasicPanel::show(Canvas & to)
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{
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showAll(to);
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CIntObject::show(to);
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}
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HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
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: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
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{
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@ -37,6 +37,7 @@ class CFilledTexture;
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class CButton;
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class CToggleButton;
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class CLabel;
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class CMultiLineLabel;
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class CTextBox;
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class CAnimImage;
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class TransparentFilledRectangle;
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@ -145,6 +146,23 @@ public:
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void update(const InfoAboutHero & updatedInfo);
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};
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class StackInfoBasicPanel : public CIntObject
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{
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private:
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std::shared_ptr<CPicture> background;
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std::shared_ptr<CPicture> background2;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::vector<std::shared_ptr<CMultiLineLabel>> labelsMultiline;
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std::vector<std::shared_ptr<CAnimImage>> icons;
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public:
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StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground = true);
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void show(Canvas & to) override;
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void initializeData(const CStack * stack);
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void update(const CStack * updatedInfo);
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};
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class HeroInfoWindow : public CWindowObject
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{
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private:
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@ -26,6 +26,7 @@
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Colors.h"
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#include "../render/Canvas.h"
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#include "../render/IRenderHandler.h"
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@ -812,6 +813,9 @@ void BattleStacksController::updateHoveredStacks()
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{
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auto newStacks = selectHoveredStacks();
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if(newStacks.size() == 0)
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owner.windowObject->updateStackInfoWindow(nullptr);
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for(const auto * stack : mouseHoveredStacks)
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{
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if (vstd::contains(newStacks, stack))
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@ -828,11 +832,15 @@ void BattleStacksController::updateHoveredStacks()
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if (vstd::contains(mouseHoveredStacks, stack))
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continue;
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owner.windowObject->updateStackInfoWindow(newStacks.size() == 1 && vstd::find_pos(newStacks, stack) == 0 ? stack : nullptr);
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stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getBlueBorder());
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if (stackAnimation[stack->unitId()]->framesInGroup(ECreatureAnimType::MOUSEON) > 0 && stack->alive() && !stack->isFrozen())
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stackAnimation[stack->unitId()]->playOnce(ECreatureAnimType::MOUSEON);
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}
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if(mouseHoveredStacks != newStacks)
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GH.windows().totalRedraw(); //fix for frozen stack info window and blue border in action bar
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mouseHoveredStacks = newStacks;
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}
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@ -94,7 +94,6 @@ class BattleStacksController
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void tickFrameBattleAnimations(uint32_t msPassed);
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void updateBattleAnimations(uint32_t msPassed);
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void updateHoveredStacks();
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std::vector<const CStack *> selectHoveredStacks();
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@ -127,6 +126,8 @@ public:
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void showAliveStack(Canvas & canvas, const CStack * stack);
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void showStack(Canvas & canvas, const CStack * stack);
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void updateHoveredStacks();
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void collectRenderableObjects(BattleRenderer & renderer);
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/// Adds new color filter effect targeting stack
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@ -287,6 +287,35 @@ void BattleWindow::updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero
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panelToUpdate->update(hero);
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}
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void BattleWindow::updateStackInfoWindow(const CStack * stack)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
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if(stack && stack->unitSide() == BattleSide::DEFENDER)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 15, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y)
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: Point(pos.x + pos.w -79, defenderHeroWindow ? defenderHeroWindow->pos.y : pos.y + 135);
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defenderStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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defenderStackWindow->setEnabled(showInfoWindows);
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}
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else
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defenderStackWindow = nullptr;
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if(stack && stack->unitSide() == BattleSide::ATTACKER)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x - 93, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y)
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: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 135);
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attackerStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
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attackerStackWindow->setEnabled(showInfoWindows);
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}
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else
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attackerStackWindow = nullptr;
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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{
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if(hero == owner.attackingHeroInstance || hero == owner.defendingHeroInstance)
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@ -26,6 +26,7 @@ class BattleRenderer;
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class StackQueue;
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class TurnTimerWidget;
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class HeroInfoBasicPanel;
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class StackInfoBasicPanel;
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/// GUI object that handles functionality of panel at the bottom of combat screen
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class BattleWindow : public InterfaceObjectConfigurable
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@ -36,6 +37,8 @@ class BattleWindow : public InterfaceObjectConfigurable
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std::shared_ptr<BattleConsole> console;
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std::shared_ptr<HeroInfoBasicPanel> attackerHeroWindow;
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std::shared_ptr<HeroInfoBasicPanel> defenderHeroWindow;
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std::shared_ptr<StackInfoBasicPanel> attackerStackWindow;
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std::shared_ptr<StackInfoBasicPanel> defenderStackWindow;
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std::shared_ptr<TurnTimerWidget> attackerTimerWidget;
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std::shared_ptr<TurnTimerWidget> defenderTimerWidget;
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@ -100,6 +103,9 @@ public:
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/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
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void updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero);
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/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
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void updateStackInfoWindow(const CStack * stack);
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/// Get mouse-hovered battle queue unit ID if any found
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std::optional<uint32_t> getQueueHoveredUnitId();
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@ -611,6 +611,8 @@ void MoraleLuckBox::set(const AFactionMember * node)
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image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
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image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
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if(settings["general"]["enableUiEnhancements"].Bool())
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label = std::make_shared<CLabel>(small ? 30 : 42, small ? 20 : 38, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue()));
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}
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MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
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@ -238,6 +238,7 @@ public:
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class MoraleLuckBox : public LRClickableAreaWTextComp
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{
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std::shared_ptr<CAnimImage> image;
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std::shared_ptr<CLabel> label;
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public:
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bool morale; //true if morale, false if luck
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bool small;
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@ -229,6 +229,7 @@ CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int
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boost::replace_first(spellText, "%d", std::to_string(duration));
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spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
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labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
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clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellText, spellText));
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if(++printed >= 8) // interface limit reached
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break;
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@ -72,6 +72,7 @@ class CStackWindow : public CWindowObject
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{
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std::vector<std::shared_ptr<CAnimImage>> spellIcons;
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std::vector<std::shared_ptr<LRClickableAreaWText>> clickableAreas;
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std::vector<std::shared_ptr<CLabel>> labels;
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public:
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ActiveSpellsSection(CStackWindow * owner, int yOffset);
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};
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