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Merge pull request #3366 from Laserlicht/battle_informations

Battle stacks informations
This commit is contained in:
Ivan Savenko 2023-12-28 12:39:26 +02:00 committed by GitHub
commit a9005da01e
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 183 additions and 1 deletions

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@ -183,6 +183,7 @@
"vcmi.battleWindow.damageEstimation.damage.1" : "%d damage",
"vcmi.battleWindow.damageEstimation.kills" : "%d will perish",
"vcmi.battleWindow.damageEstimation.kills.1" : "%d will perish",
"vcmi.battleWindow.killed" : "Killed",
"vcmi.battleResultsWindow.applyResultsLabel" : "Apply battle result",

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@ -180,6 +180,7 @@
"vcmi.battleWindow.damageEstimation.damage.1" : "%d Schaden",
"vcmi.battleWindow.damageEstimation.kills" : "%d werden verenden",
"vcmi.battleWindow.damageEstimation.kills.1" : "%d werden verenden",
"vcmi.battleWindow.killed" : "Getötet",
"vcmi.battleResultsWindow.applyResultsLabel" : "Kampfergebnis übernehmen",

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@ -447,6 +447,119 @@ void HeroInfoBasicPanel::show(Canvas & to)
CIntObject::show(to);
}
StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground)
: CIntObject(0)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
if (position != nullptr)
moveTo(*position);
if(initializeBackground)
{
background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
background->pos.y += 37;
background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
background->colorize(stack->getOwner());
background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
background2->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
background2->colorize(stack->getOwner());
}
initializeData(stack);
}
void StackInfoBasicPanel::initializeData(const CStack * stack)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
auto morale = stack->moraleVal();
auto luck = stack->luckVal();
auto killed = stack->getKilled();
auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
//primary stats*/
labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
//morale+luck
labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
//extra information
labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
//spells
static const Point firstPos(15, 206); // position of 1st spell box
static const Point offset(0, 38); // offset of each spell box from previous
for(int i = 0; i < 3; i++)
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
int printed=0; //how many effect pics have been printed
std::vector<SpellID> spells = stack->activeSpells();
for(SpellID effect : spells)
{
//not all effects have graphics (for eg. Acid Breath)
//for modded spells iconEffect is added to SpellInt.def
const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
if (hasGraphics)
{
//FIXME: support permanent duration
int duration = stack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
if(settings["general"]["enableUiEnhancements"].Bool())
labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
break;
}
}
if(spells.size() == 0)
labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
if(spells.size() > 3)
labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
}
void StackInfoBasicPanel::update(const CStack * updatedInfo)
{
icons.clear();
labels.clear();
labelsMultiline.clear();
initializeData(updatedInfo);
}
void StackInfoBasicPanel::show(Canvas & to)
{
showAll(to);
CIntObject::show(to);
}
HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
{

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@ -37,6 +37,7 @@ class CFilledTexture;
class CButton;
class CToggleButton;
class CLabel;
class CMultiLineLabel;
class CTextBox;
class CAnimImage;
class TransparentFilledRectangle;
@ -145,6 +146,23 @@ public:
void update(const InfoAboutHero & updatedInfo);
};
class StackInfoBasicPanel : public CIntObject
{
private:
std::shared_ptr<CPicture> background;
std::shared_ptr<CPicture> background2;
std::vector<std::shared_ptr<CLabel>> labels;
std::vector<std::shared_ptr<CMultiLineLabel>> labelsMultiline;
std::vector<std::shared_ptr<CAnimImage>> icons;
public:
StackInfoBasicPanel(const CStack * stack, Point * position, bool initializeBackground = true);
void show(Canvas & to) override;
void initializeData(const CStack * stack);
void update(const CStack * updatedInfo);
};
class HeroInfoWindow : public CWindowObject
{
private:

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@ -26,6 +26,7 @@
#include "../CMusicHandler.h"
#include "../CGameInfo.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/Colors.h"
#include "../render/Canvas.h"
#include "../render/IRenderHandler.h"
@ -812,6 +813,9 @@ void BattleStacksController::updateHoveredStacks()
{
auto newStacks = selectHoveredStacks();
if(newStacks.size() == 0)
owner.windowObject->updateStackInfoWindow(nullptr);
for(const auto * stack : mouseHoveredStacks)
{
if (vstd::contains(newStacks, stack))
@ -828,11 +832,15 @@ void BattleStacksController::updateHoveredStacks()
if (vstd::contains(mouseHoveredStacks, stack))
continue;
owner.windowObject->updateStackInfoWindow(newStacks.size() == 1 && vstd::find_pos(newStacks, stack) == 0 ? stack : nullptr);
stackAnimation[stack->unitId()]->setBorderColor(AnimationControls::getBlueBorder());
if (stackAnimation[stack->unitId()]->framesInGroup(ECreatureAnimType::MOUSEON) > 0 && stack->alive() && !stack->isFrozen())
stackAnimation[stack->unitId()]->playOnce(ECreatureAnimType::MOUSEON);
}
if(mouseHoveredStacks != newStacks)
GH.windows().totalRedraw(); //fix for frozen stack info window and blue border in action bar
mouseHoveredStacks = newStacks;
}

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@ -94,7 +94,6 @@ class BattleStacksController
void tickFrameBattleAnimations(uint32_t msPassed);
void updateBattleAnimations(uint32_t msPassed);
void updateHoveredStacks();
std::vector<const CStack *> selectHoveredStacks();
@ -127,6 +126,8 @@ public:
void showAliveStack(Canvas & canvas, const CStack * stack);
void showStack(Canvas & canvas, const CStack * stack);
void updateHoveredStacks();
void collectRenderableObjects(BattleRenderer & renderer);
/// Adds new color filter effect targeting stack

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@ -287,6 +287,35 @@ void BattleWindow::updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero
panelToUpdate->update(hero);
}
void BattleWindow::updateStackInfoWindow(const CStack * stack)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
bool showInfoWindows = settings["battle"]["stickyHeroInfoWindows"].Bool();
if(stack && stack->unitSide() == BattleSide::DEFENDER)
{
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x + pos.w + 15, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y)
: Point(pos.x + pos.w -79, defenderHeroWindow ? defenderHeroWindow->pos.y : pos.y + 135);
defenderStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
defenderStackWindow->setEnabled(showInfoWindows);
}
else
defenderStackWindow = nullptr;
if(stack && stack->unitSide() == BattleSide::ATTACKER)
{
Point position = (GH.screenDimensions().x >= 1000)
? Point(pos.x - 93, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y)
: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 135);
attackerStackWindow = std::make_shared<StackInfoBasicPanel>(stack, &position);
attackerStackWindow->setEnabled(showInfoWindows);
}
else
attackerStackWindow = nullptr;
}
void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
{
if(hero == owner.attackingHeroInstance || hero == owner.defendingHeroInstance)

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@ -26,6 +26,7 @@ class BattleRenderer;
class StackQueue;
class TurnTimerWidget;
class HeroInfoBasicPanel;
class StackInfoBasicPanel;
/// GUI object that handles functionality of panel at the bottom of combat screen
class BattleWindow : public InterfaceObjectConfigurable
@ -36,6 +37,8 @@ class BattleWindow : public InterfaceObjectConfigurable
std::shared_ptr<BattleConsole> console;
std::shared_ptr<HeroInfoBasicPanel> attackerHeroWindow;
std::shared_ptr<HeroInfoBasicPanel> defenderHeroWindow;
std::shared_ptr<StackInfoBasicPanel> attackerStackWindow;
std::shared_ptr<StackInfoBasicPanel> defenderStackWindow;
std::shared_ptr<TurnTimerWidget> attackerTimerWidget;
std::shared_ptr<TurnTimerWidget> defenderTimerWidget;
@ -100,6 +103,9 @@ public:
/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
void updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero);
/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
void updateStackInfoWindow(const CStack * stack);
/// Get mouse-hovered battle queue unit ID if any found
std::optional<uint32_t> getQueueHoveredUnitId();

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@ -611,6 +611,8 @@ void MoraleLuckBox::set(const AFactionMember * node)
image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
if(settings["general"]["enableUiEnhancements"].Bool())
label = std::make_shared<CLabel>(small ? 30 : 42, small ? 20 : 38, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue()));
}
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)

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@ -238,6 +238,7 @@ public:
class MoraleLuckBox : public LRClickableAreaWTextComp
{
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> label;
public:
bool morale; //true if morale, false if luck
bool small;

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@ -229,6 +229,7 @@ CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int
boost::replace_first(spellText, "%d", std::to_string(duration));
spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellText, spellText));
if(++printed >= 8) // interface limit reached
break;

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@ -72,6 +72,7 @@ class CStackWindow : public CWindowObject
{
std::vector<std::shared_ptr<CAnimImage>> spellIcons;
std::vector<std::shared_ptr<LRClickableAreaWText>> clickableAreas;
std::vector<std::shared_ptr<CLabel>> labels;
public:
ActiveSpellsSection(CStackWindow * owner, int yOffset);
};